// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT License. // See the LICENSE file in the project root for more information. #nullable disable using System.Collections.Generic; namespace System.Reactive { /// /// Represents a .NET event invocation consisting of the weakly typed object that raised the event and the data that was generated by the event. /// /// The type of the event data generated by the event. public class EventPattern : EventPattern { /// /// Creates a new data representation instance of a .NET event invocation with the given sender and event data. /// /// The sender object that raised the event. /// The event data that was generated by the event. public EventPattern(object sender, TEventArgs e) : base(sender, e) { } } /// /// Represents a .NET event invocation consisting of the strongly typed object that raised the event and the data that was generated by the event. /// /// The type of the sender that raised the event. /// The type of the event data generated by the event. public class EventPattern : IEquatable>, IEventPattern { /// /// Creates a new data representation instance of a .NET event invocation with the given sender and event data. /// /// The sender object that raised the event. /// The event data that was generated by the event. public EventPattern(TSender sender, TEventArgs e) { Sender = sender; EventArgs = e; } /// /// Gets the sender object that raised the event. /// public TSender Sender { get; } /// /// Gets the event data that was generated by the event. /// public TEventArgs EventArgs { get; } /// /// Determines whether the current object represents the same event as a specified object. /// /// An object to compare to the current object. /// true if both objects represent the same event; otherwise, false. public bool Equals(EventPattern other) { if (other is null) { return false; } if (ReferenceEquals(this, other)) { return true; } return EqualityComparer.Default.Equals(Sender, other.Sender) && EqualityComparer.Default.Equals(EventArgs, other.EventArgs); } /// /// Determines whether the specified System.Object is equal to the current . /// /// The System.Object to compare with the current . /// true if the specified System.Object is equal to the current ; otherwise, false. public override bool Equals(object obj) => Equals(obj as EventPattern); /// /// Returns the hash code for the current instance. /// /// A hash code for the current instance. public override int GetHashCode() { var x = EqualityComparer.Default.GetHashCode(Sender); var y = EqualityComparer.Default.GetHashCode(EventArgs); return (x << 5) + (x ^ y); } /// /// Determines whether two specified objects represent the same event. /// /// The first to compare, or null. /// The second to compare, or null. /// true if both objects represent the same event; otherwise, false. public static bool operator ==(EventPattern first, EventPattern second) => Equals(first, second); /// /// Determines whether two specified objects represent a different event. /// /// The first to compare, or null. /// The second to compare, or null. /// true if both objects don't represent the same event; otherwise, false. public static bool operator !=(EventPattern first, EventPattern second) => !Equals(first, second); } }