// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT License.
// See the LICENSE file in the project root for more information.
#nullable disable
using System.Collections.Generic;
namespace System.Reactive
{
///
/// Represents a .NET event invocation consisting of the weakly typed object that raised the event and the data that was generated by the event.
///
/// The type of the event data generated by the event.
public class EventPattern : EventPattern
{
///
/// Creates a new data representation instance of a .NET event invocation with the given sender and event data.
///
/// The sender object that raised the event.
/// The event data that was generated by the event.
public EventPattern(object sender, TEventArgs e)
: base(sender, e)
{
}
}
///
/// Represents a .NET event invocation consisting of the strongly typed object that raised the event and the data that was generated by the event.
///
/// The type of the sender that raised the event.
/// The type of the event data generated by the event.
public class EventPattern : IEquatable>, IEventPattern
{
///
/// Creates a new data representation instance of a .NET event invocation with the given sender and event data.
///
/// The sender object that raised the event.
/// The event data that was generated by the event.
public EventPattern(TSender sender, TEventArgs e)
{
Sender = sender;
EventArgs = e;
}
///
/// Gets the sender object that raised the event.
///
public TSender Sender { get; }
///
/// Gets the event data that was generated by the event.
///
public TEventArgs EventArgs { get; }
///
/// Determines whether the current object represents the same event as a specified object.
///
/// An object to compare to the current object.
/// true if both objects represent the same event; otherwise, false .
public bool Equals(EventPattern other)
{
if (other is null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return EqualityComparer.Default.Equals(Sender, other.Sender) && EqualityComparer.Default.Equals(EventArgs, other.EventArgs);
}
///
/// Determines whether the specified System.Object is equal to the current .
///
/// The System.Object to compare with the current .
/// true if the specified System.Object is equal to the current ; otherwise, false .
public override bool Equals(object obj) => Equals(obj as EventPattern);
///
/// Returns the hash code for the current instance.
///
/// A hash code for the current instance.
public override int GetHashCode()
{
var x = EqualityComparer.Default.GetHashCode(Sender);
var y = EqualityComparer.Default.GetHashCode(EventArgs);
return (x << 5) + (x ^ y);
}
///
/// Determines whether two specified objects represent the same event.
///
/// The first to compare, or null .
/// The second to compare, or null .
/// true if both objects represent the same event; otherwise, false .
public static bool operator ==(EventPattern first, EventPattern second) => Equals(first, second);
///
/// Determines whether two specified objects represent a different event.
///
/// The first to compare, or null .
/// The second to compare, or null .
/// true if both objects don't represent the same event; otherwise, false .
public static bool operator !=(EventPattern first, EventPattern second) => !Equals(first, second);
}
}