// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System.Reactive.Concurrency; using System.Reactive.Disposables; namespace System.Reactive.Linq.ObservableImpl { internal static class Skip { internal sealed class Count : Producer { private readonly IObservable _source; private readonly int _count; public Count(IObservable source, int count) { _source = source; _count = count; } public IObservable Combine(int count) { // // Sum semantics: // // xs --o--o--o--o--o--o--| xs --o--o--o--o--o--o--| // xs.Skip(2) --x--x--o--o--o--o--| xs.Skip(3) --x--x--x--o--o--o--| // xs.Skip(2).Skip(3) --------x--x--x--o--| xs.Skip(3).Skip(2) -----------x--x--o--| // return new Count(_source, _count + count); } protected override _ CreateSink(IObserver observer) => new _(_count, observer); protected override void Run(_ sink) => sink.Run(_source); internal sealed class _ : IdentitySink { private int _remaining; public _(int count, IObserver observer) : base(observer) { _remaining = count; } public override void OnNext(TSource value) { if (_remaining <= 0) { ForwardOnNext(value); } else { _remaining--; } } } } internal sealed class Time : Producer { private readonly IObservable _source; private readonly TimeSpan _duration; internal readonly IScheduler _scheduler; public Time(IObservable source, TimeSpan duration, IScheduler scheduler) { _source = source; _duration = duration; _scheduler = scheduler; } public IObservable Combine(TimeSpan duration) { // // Maximum semantics: // // t 0--1--2--3--4--5--6--7-> t 0--1--2--3--4--5--6--7-> // // xs --o--o--o--o--o--o--| xs --o--o--o--o--o--o--| // xs.Skip(2s) xxxxxxx-o--o--o--o--| xs.Skip(3s) xxxxxxxxxx-o--o--o--| // xs.Skip(2s).Skip(3s) xxxxxxxxxx-o--o--o--| xs.Skip(3s).Skip(2s) xxxxxxx----o--o--o--| // if (duration <= _duration) { return this; } return new Time(_source, duration, _scheduler); } protected override _ CreateSink(IObserver observer) => new _(observer); protected override void Run(_ sink) => sink.Run(this); internal sealed class _ : IdentitySink { private volatile bool _open; public _(IObserver observer) : base(observer) { } private IDisposable _sourceDisposable; public void Run(Time parent) { SetUpstream(parent._scheduler.ScheduleAction(this, parent._duration, state => state.Tick())); Disposable.SetSingle(ref _sourceDisposable, parent._source.SubscribeSafe(this)); } protected override void Dispose(bool disposing) { if (disposing) { Disposable.TryDispose(ref _sourceDisposable); } base.Dispose(disposing); } private void Tick() { _open = true; } public override void OnNext(TSource value) { if (_open) { ForwardOnNext(value); } } } } } }