// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace System.Linq { public static partial class AsyncEnumerable { public static IAsyncEnumerable Generate(TState initialState, Func condition, Func iterate, Func resultSelector) { if (condition == null) throw new ArgumentNullException(nameof(condition)); if (iterate == null) throw new ArgumentNullException(nameof(iterate)); if (resultSelector == null) throw new ArgumentNullException(nameof(resultSelector)); return new GenerateAsyncIterator(initialState, condition, iterate, resultSelector); } private sealed class GenerateAsyncIterator : AsyncIterator { private readonly Func condition; private readonly TState initialState; private readonly Func iterate; private readonly Func resultSelector; private TState currentState; private bool started; public GenerateAsyncIterator(TState initialState, Func condition, Func iterate, Func resultSelector) { this.initialState = initialState; this.condition = condition; this.iterate = iterate; this.resultSelector = resultSelector; } public override AsyncIterator Clone() { return new GenerateAsyncIterator(initialState, condition, iterate, resultSelector); } public override void Dispose() { currentState = default(TState); base.Dispose(); } protected override Task MoveNextCore(CancellationToken cancellationToken) { switch (state) { case AsyncIteratorState.Allocated: started = false; currentState = initialState; state = AsyncIteratorState.Iterating; goto case AsyncIteratorState.Iterating; case AsyncIteratorState.Iterating: if (started) { currentState = iterate(currentState); } started = true; if (condition(currentState)) { current = resultSelector(currentState); return TaskExt.True; } break; } Dispose(); return TaskExt.False; } } } }