// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. using System; namespace System.Reactive.Concurrency { /// /// Abstract base class for machine-local schedulers, using the local system clock for time-based operations. /// public abstract partial class LocalScheduler : IScheduler, IStopwatchProvider, IServiceProvider { /// /// Gets the scheduler's notion of current time. /// public virtual DateTimeOffset Now { get { return Scheduler.Now; } } /// /// Schedules an action to be executed. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// The disposable object used to cancel the scheduled action (best effort). /// is null. public virtual IDisposable Schedule(TState state, Func action) { if (action == null) throw new ArgumentNullException("action"); return Schedule(state, TimeSpan.Zero, action); } /// /// Schedules an action to be executed after dueTime. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// Relative time after which to execute the action. /// The disposable object used to cancel the scheduled action (best effort). public abstract IDisposable Schedule(TState state, TimeSpan dueTime, Func action); /// /// Schedules an action to be executed at dueTime. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// Absolute time at which to execute the action. /// The disposable object used to cancel the scheduled action (best effort). /// is null. public virtual IDisposable Schedule(TState state, DateTimeOffset dueTime, Func action) { if (action == null) throw new ArgumentNullException("action"); return Enqueue(state, dueTime, action); } /// /// Starts a new stopwatch object. /// /// New stopwatch object; started at the time of the request. /// /// Platform-specific scheduler implementations should reimplement IStopwatchProvider to provide a more /// efficient IStopwatch implementation (if available). /// public virtual IStopwatch StartStopwatch() { return ConcurrencyAbstractionLayer.Current.StartStopwatch(); } object IServiceProvider.GetService(Type serviceType) { return GetService(serviceType); } /// /// Discovers scheduler services by interface type. The base class implementation returns /// requested services for each scheduler interface implemented by the derived class. For /// more control over service discovery, derived types can override this method. /// /// Scheduler service interface type to discover. /// Object implementing the requested service, if available; null otherwise. protected virtual object GetService(Type serviceType) { #if !NO_PERF if (serviceType == typeof(IStopwatchProvider)) return this as IStopwatchProvider; else if (serviceType == typeof(ISchedulerLongRunning)) return this as ISchedulerLongRunning; else if (serviceType == typeof(ISchedulerPeriodic)) return this as ISchedulerPeriodic; #endif return null; } } }