// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
namespace System.Reactive
{
    /// 
    /// Represents a data stream signaling its elements by means of an event.
    /// 
    /// The type of the event data generated by the event.
    public interface IEventPatternSource
#if !NO_EVENTARGS_CONSTRAINT
        where TEventArgs : EventArgs
#endif
    {
        /// 
        /// Event signaling the next element in the data stream.
        /// 
        event EventHandler OnNext;
    }
}