// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT License. // See the LICENSE file in the project root for more information. using System.Reactive.Disposables; namespace System.Reactive.Linq.ObservableImpl { internal sealed class Using : Producer._> where TResource : IDisposable { private readonly Func _resourceFactory; private readonly Func> _observableFactory; public Using(Func resourceFactory, Func> observableFactory) { _resourceFactory = resourceFactory; _observableFactory = observableFactory; } protected override _ CreateSink(IObserver observer) => new _(observer); protected override void Run(_ sink) => sink.Run(this); internal sealed class _ : IdentitySink { public _(IObserver observer) : base(observer) { } private IDisposable? _disposable; public void Run(Using parent) { IObservable source; var disposable = Disposable.Empty; try { var resource = parent._resourceFactory(); if (resource != null) { disposable = resource; } // // NB: We do allow the factory to return `null`, similar to the `using` statement in C#. However, we don't want to bother // users with a TResource? parameter and cause a breaking change to their code, even if their factory returns non-null. // Right now, we can't track non-null state across the invocation of resourceFactory into observableFactory. If we'd // be able to do that, it would make sense to warn users about a possible null. In the absence of this, we'd end up // with a lot of false positives (in fact, most code would cause a warning), and force users to pollute their code with // the "damn-it" ! operator. // source = parent._observableFactory(resource!); } catch (Exception exception) { source = Observable.Throw(exception); } // It is important to set the disposable resource after // Run(). In the synchronous case this would else dispose // the the resource before the source subscription. Run(source); Disposable.SetSingle(ref _disposable, disposable); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) { Disposable.Dispose(ref _disposable); } } } } }