// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. using System; using System.Threading; namespace System.Reactive { // // See AutoDetachObserver.cs for more information on the safeguarding requirement and // its implementation aspects. // /// /// This class fuses logic from ObserverBase, AnonymousObserver, and SafeObserver into one class. When an observer /// needs to be safeguarded, an instance of this type can be created by SafeObserver.Create when it detects its /// input is an AnonymousObserver, which is commonly used by end users when using the Subscribe extension methods /// that accept delegates for the On* handlers. By doing the fusion, we make the call stack depth shorter which /// helps debugging and some performance. /// class AnonymousSafeObserver : IObserver { private readonly Action _onNext; private readonly Action _onError; private readonly Action _onCompleted; private readonly IDisposable _disposable; private int isStopped; public AnonymousSafeObserver(Action onNext, Action onError, Action onCompleted, IDisposable disposable) { _onNext = onNext; _onError = onError; _onCompleted = onCompleted; _disposable = disposable; } public void OnNext(T value) { if (isStopped == 0) { var __noError = false; try { _onNext(value); __noError = true; } finally { if (!__noError) _disposable.Dispose(); } } } public void OnError(Exception error) { if (Interlocked.Exchange(ref isStopped, 1) == 0) { try { _onError(error); } finally { _disposable.Dispose(); } } } public void OnCompleted() { if (Interlocked.Exchange(ref isStopped, 1) == 0) { try { _onCompleted(); } finally { _disposable.Dispose(); } } } } }