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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the Apache 2.0 License.
- // See the LICENSE file in the project root for more information.
- using System.ComponentModel;
- namespace System.Reactive.Concurrency
- {
- /// <summary>
- /// Represents an object that schedules units of work on the current thread.
- /// </summary>
- /// <seealso cref="Scheduler.CurrentThread">Singleton instance of this type exposed through this static property.</seealso>
- public sealed class CurrentThreadScheduler : LocalScheduler
- {
- private static readonly Lazy<CurrentThreadScheduler> s_instance = new Lazy<CurrentThreadScheduler>(() => new CurrentThreadScheduler());
- private CurrentThreadScheduler()
- {
- }
- /// <summary>
- /// Gets the singleton instance of the current thread scheduler.
- /// </summary>
- public static CurrentThreadScheduler Instance => s_instance.Value;
- [ThreadStatic]
- private static SchedulerQueue<TimeSpan> s_threadLocalQueue;
- [ThreadStatic]
- private static IStopwatch s_clock;
- [ThreadStatic]
- private static bool running;
- private static SchedulerQueue<TimeSpan> GetQueue() => s_threadLocalQueue;
- private static void SetQueue(SchedulerQueue<TimeSpan> newQueue)
- {
- s_threadLocalQueue = newQueue;
- }
- private static TimeSpan Time
- {
- get
- {
- if (s_clock == null)
- {
- s_clock = ConcurrencyAbstractionLayer.Current.StartStopwatch();
- }
- return s_clock.Elapsed;
- }
- }
- /// <summary>
- /// Gets a value that indicates whether the caller must call a Schedule method.
- /// </summary>
- [Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "Now marked as obsolete.")]
- [EditorBrowsable(EditorBrowsableState.Never)]
- [Obsolete(Constants_Core.OBSOLETE_SCHEDULEREQUIRED)] // Preferring static method call over instance method call.
- public bool ScheduleRequired => IsScheduleRequired;
- /// <summary>
- /// Gets a value that indicates whether the caller must call a Schedule method.
- /// </summary>
- [EditorBrowsable(EditorBrowsableState.Advanced)]
- public static bool IsScheduleRequired => !running;
- /// <summary>
- /// Schedules an action to be executed after dueTime.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <param name="dueTime">Relative time after which to execute the action.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
- public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- {
- throw new ArgumentNullException(nameof(action));
- }
- var queue = default(SchedulerQueue<TimeSpan>);
- // There is no timed task and no task is currently running
- if (!running)
- {
- running = true;
- if (dueTime > TimeSpan.Zero)
- {
- ConcurrencyAbstractionLayer.Current.Sleep(dueTime);
- }
- // execute directly without queueing
- IDisposable d;
- try
- {
- d = action(this, state);
- }
- catch
- {
- SetQueue(null);
- running = false;
- throw;
- }
- // did recursive tasks arrive?
- queue = GetQueue();
- // yes, run those in the queue as well
- if (queue != null)
- {
- try
- {
- Trampoline.Run(queue);
- }
- finally
- {
- SetQueue(null);
- running = false;
- }
- }
- else
- {
- running = false;
- }
- return d;
- }
- queue = GetQueue();
- // if there is a task running or there is a queue
- if (queue == null)
- {
- queue = new SchedulerQueue<TimeSpan>(4);
- SetQueue(queue);
- }
- var dt = Time + Scheduler.Normalize(dueTime);
- // queue up more work
- var si = new ScheduledItem<TimeSpan, TState>(this, state, action, dt);
- queue.Enqueue(si);
- return si;
- }
- private static class Trampoline
- {
- public static void Run(SchedulerQueue<TimeSpan> queue)
- {
- while (queue.Count > 0)
- {
- var item = queue.Dequeue();
- if (!item.IsCanceled)
- {
- var wait = item.DueTime - Time;
- if (wait.Ticks > 0)
- {
- ConcurrencyAbstractionLayer.Current.Sleep(wait);
- }
- if (!item.IsCanceled)
- {
- item.Invoke();
- }
- }
- }
- }
- }
- }
- }
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