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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the Apache 2.0 License.
- // See the LICENSE file in the project root for more information.
- #if !WINDOWS && !NO_THREAD
- using System.Collections.Generic;
- using System.Reactive.Disposables;
- using System.Threading;
- namespace System.Reactive.Concurrency
- {
- /// <summary>
- /// Represents an object that schedules units of work on the CLR thread pool.
- /// </summary>
- /// <seealso cref="ThreadPoolScheduler.Instance">Singleton instance of this type exposed through this static property.</seealso>
- public sealed class ThreadPoolScheduler : LocalScheduler, ISchedulerLongRunning, ISchedulerPeriodic
- {
- private static readonly Lazy<ThreadPoolScheduler> s_instance = new Lazy<ThreadPoolScheduler>(() => new ThreadPoolScheduler());
- private static readonly Lazy<NewThreadScheduler> s_newBackgroundThread = new Lazy<NewThreadScheduler>(() => new NewThreadScheduler(action => new Thread(action) { IsBackground = true }));
- /// <summary>
- /// Gets the singleton instance of the CLR thread pool scheduler.
- /// </summary>
- public static ThreadPoolScheduler Instance => s_instance.Value;
- private ThreadPoolScheduler()
- {
- }
- /// <summary>
- /// Schedules an action to be executed.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
- public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- {
- throw new ArgumentNullException(nameof(action));
- }
- var workItem = new UserWorkItem<TState>(this, state, action);
- ThreadPool.QueueUserWorkItem(
- closureWorkItem => ((UserWorkItem<TState>)closureWorkItem).Run(),
- workItem);
- return workItem;
- }
- /// <summary>
- /// Schedules an action to be executed after dueTime, using a System.Threading.Timer object.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <param name="dueTime">Relative time after which to execute the action.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
- public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- {
- throw new ArgumentNullException(nameof(action));
- }
- var dt = Scheduler.Normalize(dueTime);
- if (dt.Ticks == 0)
- {
- return Schedule(state, action);
- }
- var workItem = new UserWorkItem<TState>(this, state, action);
- workItem.CancelQueueDisposable = new Timer(
- closureWorkItem => ((UserWorkItem<TState>)closureWorkItem).Run(),
- workItem,
- dt,
- Timeout.InfiniteTimeSpan);
- return workItem;
- }
- /// <summary>
- /// Schedules a long-running task by creating a new thread. Cancellation happens through polling.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
- public IDisposable ScheduleLongRunning<TState>(TState state, Action<TState, ICancelable> action)
- {
- if (action == null)
- {
- throw new ArgumentNullException(nameof(action));
- }
- return s_newBackgroundThread.Value.ScheduleLongRunning(state, action);
- }
- /// <summary>
- /// Starts a new stopwatch object.
- /// </summary>
- /// <returns>New stopwatch object; started at the time of the request.</returns>
- public override IStopwatch StartStopwatch()
- {
- //
- // Strictly speaking, this explicit override is not necessary because the base implementation calls into
- // the enlightenment module to obtain the CAL, which would circle back to System.Reactive.PlatformServices
- // where we're currently running. This is merely a short-circuit to avoid the additional roundtrip.
- //
- return new StopwatchImpl();
- }
- /// <summary>
- /// Schedules a periodic piece of work, using a System.Threading.Timer object.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">Initial state passed to the action upon the first iteration.</param>
- /// <param name="period">Period for running the work periodically.</param>
- /// <param name="action">Action to be executed, potentially updating the state.</param>
- /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
- /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than zero.</exception>
- public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
- {
- if (period < TimeSpan.Zero)
- {
- throw new ArgumentOutOfRangeException(nameof(period));
- }
- if (action == null)
- {
- throw new ArgumentNullException(nameof(action));
- }
- if (period == TimeSpan.Zero)
- {
- return new FastPeriodicTimer<TState>(state, action);
- }
- else
- {
- return new PeriodicTimer<TState>(state, period, action);
- }
- }
- private sealed class FastPeriodicTimer<TState> : IDisposable
- {
- private TState _state;
- private Func<TState, TState> _action;
- private volatile bool _disposed;
- public FastPeriodicTimer(TState state, Func<TState, TState> action)
- {
- _state = state;
- _action = action;
- ThreadPool.QueueUserWorkItem(_ => Tick(_), this); // Replace with method group as soon as Roslyn will cache the delegate then.
- }
- private static void Tick(object state)
- {
- var timer = (FastPeriodicTimer<TState>)state;
- if (!timer._disposed)
- {
- timer._state = timer._action(timer._state);
- ThreadPool.QueueUserWorkItem(_ => Tick(_), timer);
- }
- }
- public void Dispose()
- {
- _disposed = true;
- _action = Stubs<TState>.I;
- }
- }
- private sealed class PeriodicTimer<TState> : IDisposable
- {
- private TState _state;
- private Func<TState, TState> _action;
- private readonly AsyncLock _gate;
- private volatile Timer _timer;
- public PeriodicTimer(TState state, TimeSpan period, Func<TState, TState> action)
- {
- _state = state;
- _action = action;
- _gate = new AsyncLock();
- //
- // Rooting of the timer happens through the this.Tick delegate's target object,
- // which is the current instance and has a field to store the Timer instance.
- //
- _timer = new Timer(@this => ((PeriodicTimer<TState>)@this).Tick(), this, period, period);
- }
- private void Tick()
- {
- _gate.Wait(
- this,
- @this =>
- {
- @this._state = @this._action(@this._state);
- });
- }
- public void Dispose()
- {
- var timer = _timer;
- if (timer != null)
- {
- _action = Stubs<TState>.I;
- _timer = null;
- timer.Dispose();
- _gate.Dispose();
- }
- }
- }
- }
- }
- #endif
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