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							- // Licensed to the .NET Foundation under one or more agreements.
 
- // The .NET Foundation licenses this file to you under the Apache 2.0 License.
 
- // See the LICENSE file in the project root for more information. 
 
- using System.Collections.Generic;
 
- using System.Diagnostics;
 
- using System.Runtime.CompilerServices;
 
- namespace System.Threading.Tasks
 
- {
 
-     internal static class TaskExt
 
-     {
 
-         public static readonly Task<bool> Never = new TaskCompletionSource<bool>().Task;
 
- #if USE_FAIR_AND_CHEAPER_MERGE
 
-         public static WhenAnyValueTask<T> WhenAny<T>(ValueTask<T>[] tasks)
 
-         {
 
-             var whenAny = new WhenAnyValueTask<T>(tasks);
 
-             whenAny.Start();
 
-             return whenAny;
 
-         }
 
-         // REVIEW: Evaluate options to reduce locking and test performance. Right now, there's one lock
 
-         //         protecting the queue and the completion delegate field. Care has been taken to limit
 
-         //         the time under the lock, and the (sequential single) reader path has limited locking.
 
-         //         Contention due to concurrent completion of tasks could be a concern.
 
-         internal sealed class WhenAnyValueTask<T>
 
-         {
 
-             /// <summary>
 
-             /// The tasks to await. Entries in this array may be replaced using <see cref="Replace"/>.
 
-             /// </summary>
 
-             private readonly ValueTask<T>[] _tasks;
 
-             /// <summary>
 
-             /// Array of cached delegates passed to awaiters on tasks. These delegates have a closure containing the task index.
 
-             /// </summary>
 
-             private readonly Action[] _onReady;
 
-             /// <summary>
 
-             /// Queue of indexes of ready tasks. Awaiting the <see cref="WhenAnyValueTask{T}"/> object will consume this queue in order.
 
-             /// </summary>
 
-             /// <remarks>
 
-             /// A lock on this field is taken when updating the queue or <see cref="_onCompleted"/>.
 
-             /// </remarks>
 
-             private readonly Queue<int> _ready;
 
-             /// <summary>
 
-             /// Callback of the current awaiter, if any.
 
-             /// </summary>
 
-             /// <remarks>
 
-             /// Protected for reads and writes by a lock on <see cref="_ready"/>.
 
-             /// </remarks>
 
-             private Action _onCompleted;
 
-             /// <summary>
 
-             /// Creates a when any task around the specified tasks.
 
-             /// </summary>
 
-             /// <param name="tasks">Initial set of tasks to await.</param>
 
-             public WhenAnyValueTask(ValueTask<T>[] tasks)
 
-             {
 
-                 _tasks = tasks;
 
-                 var n = tasks.Length;
 
-                 _ready = new Queue<int>(n); // NB: Should never exceed this length, so we won't see dynamic realloc.
 
-                 _onReady = new Action[n];
 
-                 for (var i = 0; i < n; i++)
 
-                 {
 
-                     //
 
-                     // Cache these delegates, for they have closures (over `this` and `index`), and we need them
 
-                     // for each replacement of a task, to hook up the continuation.
 
-                     //
 
-                     int index = i;
 
-                     _onReady[index] = () => OnReady(index);
 
-                 }
 
-             }
 
-             /// <summary>
 
-             /// Start awaiting the tasks. This is done separately from the constructor to avoid complexity dealing
 
-             /// with handling concurrent callbacks to the current instance while the constructor is running.
 
-             /// </summary>
 
-             public void Start()
 
-             {
 
-                 for (var i = 0; i < _tasks.Length; i++)
 
-                 {
 
-                     //
 
-                     // Register a callback with the task, which will enqueue the index of the completed task
 
-                     // for consumption by awaiters.
 
-                     //
 
-                     _tasks[i].ConfigureAwait(false).GetAwaiter().OnCompleted(_onReady[i]);
 
-                 }
 
-             }
 
-             /// <summary>
 
-             /// Gets an awaiter to await completion of any of the awaited tasks, returning the index of the completed
 
-             /// task. When sequentially awaiting the current instance, task indices are yielded in the order that of
 
-             /// completion. If all tasks have completed and been observed by awaiting the current instance, the awaiter
 
-             /// never returns on a subsequent attempt to await the completion of any task. The caller is responsible
 
-             /// for bookkeeping that avoids awaiting this instance more often than the number of pending tasks.
 
-             /// </summary>
 
-             /// <returns>Awaiter to await completion of any of the awaited task.</returns>
 
-             /// <remarks>This class only supports a single active awaiter at any point in time.</remarks>
 
-             public Awaiter GetAwaiter() => new Awaiter(this);
 
-             /// <summary>
 
-             /// Replaces the (completed) task at the specified <paramref name="index"/> and starts awaiting it.
 
-             /// </summary>
 
-             /// <param name="index">The index of the parameter to replace.</param>
 
-             /// <param name="task">The new task to store and await at the specified index.</param>
 
-             public void Replace(int index, in ValueTask<T> task)
 
-             {
 
-                 Debug.Assert(_tasks[index].IsCompleted, "A task shouldn't be replaced before it has completed.");
 
-                 _tasks[index] = task;
 
-                 task.ConfigureAwait(false).GetAwaiter().OnCompleted(_onReady[index]);
 
-             }
 
-             /// <summary>
 
-             /// Called when any task has completed (thus may run concurrently).
 
-             /// </summary>
 
-             /// <param name="index">The index of the completed task in <see cref="_tasks"/>.</param>
 
-             private void OnReady(int index)
 
-             {
 
-                 Action onCompleted = null;
 
-                 lock (_ready)
 
-                 {
 
-                     //
 
-                     // Store the index of the task that has completed. This will be picked up from GetResult.
 
-                     //
 
-                     _ready.Enqueue(index);
 
-                     //
 
-                     // If there's a current awaiter, we'll steal its continuation action and invoke it. By setting
 
-                     // the continuation action to null, we avoid waking up the same awaiter more than once. Any
 
-                     // task completions that occur while no awaiter is active will end up being enqueued in _ready.
 
-                     //
 
-                     if (_onCompleted != null)
 
-                     {
 
-                         onCompleted = _onCompleted;
 
-                         _onCompleted = null;
 
-                     }
 
-                 }
 
-                 onCompleted?.Invoke();
 
-             }
 
-             /// <summary>
 
-             /// Invoked by awaiters to check if any task has completed, in order to short-circuit the await operation.
 
-             /// </summary>
 
-             /// <returns><c>true</c> if any task has completed; otherwise, <c>false</c>.</returns>
 
-             private bool IsCompleted()
 
-             {
 
-                 // REVIEW: Evaluate options to reduce locking, so the single consuming awaiter has limited contention
 
-                 //         with the multiple concurrent completing enumerator tasks, e.g. using ConcurrentQueue<T>.
 
-                 lock (_ready)
 
-                 {
 
-                     return _ready.Count > 0;
 
-                 }
 
-             }
 
-             /// <summary>
 
-             /// Gets the index of the earliest task that has completed, used by the awaiter. After stealing an index from
 
-             /// the ready queue (by means of awaiting the current instance), the user may chose to replace the task at the
 
-             /// returned index by a new task, using the <see cref="Replace"/> method.
 
-             /// </summary>
 
-             /// <returns>Index of the earliest task that has completed.</returns>
 
-             private int GetResult()
 
-             {
 
-                 lock (_ready)
 
-                 {
 
-                     return _ready.Dequeue();
 
-                 }
 
-             }
 
-             /// <summary>
 
-             /// Register a continuation passed by an awaiter.
 
-             /// </summary>
 
-             /// <param name="action">The continuation action delegate to call when any task is ready.</param>
 
-             private void OnCompleted(Action action)
 
-             {
 
-                 bool shouldInvoke = false;
 
-                 lock (_ready)
 
-                 {
 
-                     //
 
-                     // Check if we have anything ready (which could happen in the short window between checking
 
-                     // for IsCompleted and calling OnCompleted). If so, we should invoke the action directly. Not
 
-                     // doing so would be a correctness issue where a task has completed, its index was enqueued,
 
-                     // but the continuation was never called (unless another task completes and calls the action
 
-                     // delegate, whose subsequent call to GetResult would pick up the lost index).
 
-                     //
 
-                     if (_ready.Count > 0)
 
-                     {
 
-                         shouldInvoke = true;
 
-                     }
 
-                     else
 
-                     {
 
-                         Debug.Assert(_onCompleted == null, "Only a single awaiter is allowed.");
 
-                         _onCompleted = action;
 
-                     }
 
-                 }
 
-                 //
 
-                 // NB: We assume this case is rare enough (IsCompleted and OnCompleted happen right after one
 
-                 //     another, and an enqueue should have happened right in between to go from an empty to a
 
-                 //     non-empty queue), so we don't run the risk of triggering a stack overflow due to
 
-                 //     synchronous completion of the await operation (which may be in a loop that awaits the
 
-                 //     current instance again).
 
-                 //
 
-                 if (shouldInvoke)
 
-                 {
 
-                     action();
 
-                 }
 
-             }
 
-             /// <summary>
 
-             /// Awaiter type used to await completion of any task.
 
-             /// </summary>
 
-             public struct Awaiter : INotifyCompletion
 
-             {
 
-                 private readonly WhenAnyValueTask<T> _parent;
 
-                 public Awaiter(WhenAnyValueTask<T> parent) => _parent = parent;
 
-                 public bool IsCompleted => _parent.IsCompleted();
 
-                 public int GetResult() => _parent.GetResult();
 
-                 public void OnCompleted(Action action) => _parent.OnCompleted(action);
 
-             }
 
-         }
 
- #endif
 
-     }
 
- }
 
 
  |