Strings_Linq.Generated.cs 9.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260
  1. /*
  2. * This file is manually generated upon every change to the corresponding .resx file, using the built-in code generator.
  3. * However, we can't use auto-generated code because the output is different for .NET 4.5 for Metro and PLIB, due to
  4. * changes in the reflection APIs (search for CRIPPLED_REFLECTION in this file), and because regeneration doesn't happen
  5. * as part of build, but rather at design time in Visual Studio. While we likely could tweak MSBuild to force regeneration
  6. * using the right version of ResGen.exe, this approach turned out to be the easiest for the time being.
  7. *
  8. * Upon adding entries to the ResX file, regenerate this file, put this comment back, and make sure to add the #if checks
  9. * for conditional use of the right flavor of reflection (using the CRIPPLED_REFLECTION defined symbol).
  10. */
  11. // Required for the use of the GetTypeInfo extension method.
  12. #if CRIPPLED_REFLECTION
  13. using System.Reflection;
  14. #endif
  15. // GENERATED CODE starts here
  16. namespace System.Reactive
  17. {
  18. using System;
  19. /// <summary>
  20. /// A strongly-typed resource class, for looking up localized strings, etc.
  21. /// </summary>
  22. // This class was auto-generated by the StronglyTypedResourceBuilder
  23. // class via a tool like ResGen or Visual Studio.
  24. // To add or remove a member, edit your .ResX file then rerun ResGen
  25. // with the /str option, or rebuild your VS project.
  26. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  27. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  28. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  29. internal class Strings_Linq
  30. {
  31. private static global::System.Resources.ResourceManager resourceMan;
  32. private static global::System.Globalization.CultureInfo resourceCulture;
  33. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  34. internal Strings_Linq()
  35. {
  36. }
  37. /// <summary>
  38. /// Returns the cached ResourceManager instance used by this class.
  39. /// </summary>
  40. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  41. internal static global::System.Resources.ResourceManager ResourceManager
  42. {
  43. get
  44. {
  45. if (object.ReferenceEquals(resourceMan, null))
  46. {
  47. #if (CRIPPLED_REFLECTION && HAS_WINRT)
  48. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("System.Reactive.Strings_Linq", typeof(Strings_Linq).GetTypeInfo().Assembly);
  49. #else
  50. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("System.Reactive.Strings_Linq", typeof(Strings_Linq).Assembly);
  51. #endif
  52. resourceMan = temp;
  53. }
  54. return resourceMan;
  55. }
  56. }
  57. /// <summary>
  58. /// Overrides the current thread's CurrentUICulture property for all
  59. /// resource lookups using this strongly typed resource class.
  60. /// </summary>
  61. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  62. internal static global::System.Globalization.CultureInfo Culture
  63. {
  64. get
  65. {
  66. return resourceCulture;
  67. }
  68. set
  69. {
  70. resourceCulture = value;
  71. }
  72. }
  73. /// <summary>
  74. /// Looks up a localized string similar to Could not find event &apos;{0}&apos; on object of type &apos;{1}&apos;..
  75. /// </summary>
  76. internal static string COULD_NOT_FIND_INSTANCE_EVENT
  77. {
  78. get
  79. {
  80. return ResourceManager.GetString("COULD_NOT_FIND_INSTANCE_EVENT", resourceCulture);
  81. }
  82. }
  83. /// <summary>
  84. /// Looks up a localized string similar to Could not find event &apos;{0}&apos; on type &apos;{1}&apos;..
  85. /// </summary>
  86. internal static string COULD_NOT_FIND_STATIC_EVENT
  87. {
  88. get
  89. {
  90. return ResourceManager.GetString("COULD_NOT_FIND_STATIC_EVENT", resourceCulture);
  91. }
  92. }
  93. /// <summary>
  94. /// Looks up a localized string similar to Add method should take 1 parameter..
  95. /// </summary>
  96. internal static string EVENT_ADD_METHOD_SHOULD_TAKE_ONE_PARAMETER
  97. {
  98. get
  99. {
  100. return ResourceManager.GetString("EVENT_ADD_METHOD_SHOULD_TAKE_ONE_PARAMETER", resourceCulture);
  101. }
  102. }
  103. /// <summary>
  104. /// Looks up a localized string similar to The second parameter of the event delegate must be assignable to &apos;{0}&apos;..
  105. /// </summary>
  106. internal static string EVENT_ARGS_NOT_ASSIGNABLE
  107. {
  108. get
  109. {
  110. return ResourceManager.GetString("EVENT_ARGS_NOT_ASSIGNABLE", resourceCulture);
  111. }
  112. }
  113. /// <summary>
  114. /// Looks up a localized string similar to Event is missing the add method..
  115. /// </summary>
  116. internal static string EVENT_MISSING_ADD_METHOD
  117. {
  118. get
  119. {
  120. return ResourceManager.GetString("EVENT_MISSING_ADD_METHOD", resourceCulture);
  121. }
  122. }
  123. /// <summary>
  124. /// Looks up a localized string similar to Event is missing the remove method..
  125. /// </summary>
  126. internal static string EVENT_MISSING_REMOVE_METHOD
  127. {
  128. get
  129. {
  130. return ResourceManager.GetString("EVENT_MISSING_REMOVE_METHOD", resourceCulture);
  131. }
  132. }
  133. /// <summary>
  134. /// Looks up a localized string similar to The event delegate must have a void return type..
  135. /// </summary>
  136. internal static string EVENT_MUST_RETURN_VOID
  137. {
  138. get
  139. {
  140. return ResourceManager.GetString("EVENT_MUST_RETURN_VOID", resourceCulture);
  141. }
  142. }
  143. /// <summary>
  144. /// Looks up a localized string similar to The event delegate must have exactly two parameters..
  145. /// </summary>
  146. internal static string EVENT_PATTERN_REQUIRES_TWO_PARAMETERS
  147. {
  148. get
  149. {
  150. return ResourceManager.GetString("EVENT_PATTERN_REQUIRES_TWO_PARAMETERS", resourceCulture);
  151. }
  152. }
  153. /// <summary>
  154. /// Looks up a localized string similar to Remove method should take 1 parameter..
  155. /// </summary>
  156. internal static string EVENT_REMOVE_METHOD_SHOULD_TAKE_ONE_PARAMETER
  157. {
  158. get
  159. {
  160. return ResourceManager.GetString("EVENT_REMOVE_METHOD_SHOULD_TAKE_ONE_PARAMETER", resourceCulture);
  161. }
  162. }
  163. /// <summary>
  164. /// Looks up a localized string similar to The first parameter of the event delegate must be assignable to &apos;{0}&apos;..
  165. /// </summary>
  166. internal static string EVENT_SENDER_NOT_ASSIGNABLE
  167. {
  168. get
  169. {
  170. return ResourceManager.GetString("EVENT_SENDER_NOT_ASSIGNABLE", resourceCulture);
  171. }
  172. }
  173. /// <summary>
  174. /// Looks up a localized string similar to Remove method of a WinRT event should take an EventRegistrationToken..
  175. /// </summary>
  176. internal static string EVENT_WINRT_REMOVE_METHOD_SHOULD_TAKE_ERT
  177. {
  178. get
  179. {
  180. return ResourceManager.GetString("EVENT_WINRT_REMOVE_METHOD_SHOULD_TAKE_ERT", resourceCulture);
  181. }
  182. }
  183. /// <summary>
  184. /// Looks up a localized string similar to Sequence contains more than one element..
  185. /// </summary>
  186. internal static string MORE_THAN_ONE_ELEMENT
  187. {
  188. get
  189. {
  190. return ResourceManager.GetString("MORE_THAN_ONE_ELEMENT", resourceCulture);
  191. }
  192. }
  193. /// <summary>
  194. /// Looks up a localized string similar to Sequence contains more than one matching element..
  195. /// </summary>
  196. internal static string MORE_THAN_ONE_MATCHING_ELEMENT
  197. {
  198. get
  199. {
  200. return ResourceManager.GetString("MORE_THAN_ONE_MATCHING_ELEMENT", resourceCulture);
  201. }
  202. }
  203. /// <summary>
  204. /// Looks up a localized string similar to Sequence contains no elements..
  205. /// </summary>
  206. internal static string NO_ELEMENTS
  207. {
  208. get
  209. {
  210. return ResourceManager.GetString("NO_ELEMENTS", resourceCulture);
  211. }
  212. }
  213. /// <summary>
  214. /// Looks up a localized string similar to Sequence contains no matching element..
  215. /// </summary>
  216. internal static string NO_MATCHING_ELEMENTS
  217. {
  218. get
  219. {
  220. return ResourceManager.GetString("NO_MATCHING_ELEMENTS", resourceCulture);
  221. }
  222. }
  223. /// <summary>
  224. /// Looks up a localized string similar to {0} cannot be called when the scheduler is already running. Try using Sleep instead..
  225. /// </summary>
  226. internal static string CANT_ADVANCE_WHILE_RUNNING
  227. {
  228. get
  229. {
  230. return ResourceManager.GetString("CANT_ADVANCE_WHILE_RUNNING", resourceCulture);
  231. }
  232. }
  233. }
  234. }