| 1234567891011121314151617181920212223242526272829303132333435363738394041424344 | // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.namespace System.Reactive.Concurrency{    /// <summary>    /// Represents an object that schedules units of work.    /// </summary>    public interface IScheduler    {        /// <summary>        /// Gets the scheduler's notion of current time.        /// </summary>        DateTimeOffset Now { get; }        /// <summary>        /// Schedules an action to be executed.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action);        /// <summary>        /// Schedules an action to be executed after dueTime.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <param name="dueTime">Relative time after which to execute the action.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action);        /// <summary>        /// Schedules an action to be executed at dueTime.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <param name="dueTime">Absolute time at which to execute the action.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        IDisposable Schedule<TState>(TState state, DateTimeOffset dueTime, Func<IScheduler, TState, IDisposable> action);    }}
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