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							- // Licensed to the .NET Foundation under one or more agreements.
 
- // The .NET Foundation licenses this file to you under the Apache 2.0 License.
 
- // See the LICENSE file in the project root for more information. 
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Diagnostics;
 
- using System.Linq;
 
- using System.Threading.Tasks;
 
- // from https://github.com/dotnet/corefx/blob/ec2685715b01d12f16b08d0dfa326649b12db8ec/src/System.Linq/src/System/Linq/Set.cs
 
- namespace System.Linq
 
- {
 
-     internal sealed class Set<TElement>
 
-     {
 
-         private readonly IEqualityComparer<TElement> _comparer;
 
-         private int[] _buckets;
 
- #if DEBUG
 
-         private bool _haveRemoved;
 
- #endif
 
-         private Slot[] _slots;
 
-         public Set(IEqualityComparer<TElement> comparer)
 
-         {
 
-             _comparer = comparer ?? EqualityComparer<TElement>.Default;
 
-             _buckets = new int[7];
 
-             _slots = new Slot[7];
 
-         }
 
-         internal int Count { get; private set; }
 
-         // If value is not in set, add it and return true; otherwise return false
 
-         public bool Add(TElement value)
 
-         {
 
- #if DEBUG
 
-             Debug.Assert(!_haveRemoved, "This class is optimised for never calling Add after Remove. If your changes need to do so, undo that optimization.");
 
- #endif
 
-             var hashCode = InternalGetHashCode(value);
 
-             for (var i = _buckets[hashCode%_buckets.Length] - 1; i >= 0; i = _slots[i]._next)
 
-             {
 
-                 if (_slots[i]._hashCode == hashCode && _comparer.Equals(_slots[i]._value, value))
 
-                 {
 
-                     return false;
 
-                 }
 
-             }
 
-             if (Count == _slots.Length)
 
-             {
 
-                 Resize();
 
-             }
 
-             var index = Count;
 
-             Count++;
 
-             var bucket = hashCode%_buckets.Length;
 
-             _slots[index]._hashCode = hashCode;
 
-             _slots[index]._value = value;
 
-             _slots[index]._next = _buckets[bucket] - 1;
 
-             _buckets[bucket] = index + 1;
 
-             return true;
 
-         }
 
-         // If value is in set, remove it and return true; otherwise return false
 
-         public bool Remove(TElement value)
 
-         {
 
- #if DEBUG
 
-             _haveRemoved = true;
 
- #endif
 
-             var hashCode = InternalGetHashCode(value);
 
-             var bucket = hashCode%_buckets.Length;
 
-             var last = -1;
 
-             for (var i = _buckets[bucket] - 1; i >= 0; last = i, i = _slots[i]._next)
 
-             {
 
-                 if (_slots[i]._hashCode == hashCode && _comparer.Equals(_slots[i]._value, value))
 
-                 {
 
-                     if (last < 0)
 
-                     {
 
-                         _buckets[bucket] = _slots[i]._next + 1;
 
-                     }
 
-                     else
 
-                     {
 
-                         _slots[last]._next = _slots[i]._next;
 
-                     }
 
-                     _slots[i]._hashCode = -1;
 
-                     _slots[i]._value = default(TElement);
 
-                     _slots[i]._next = -1;
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         internal int InternalGetHashCode(TElement value)
 
-         {
 
-             // Handle comparer implementations that throw when passed null
 
-             return (value == null) ? 0 : _comparer.GetHashCode(value) & 0x7FFFFFFF;
 
-         }
 
-         internal TElement[] ToArray()
 
-         {
 
- #if DEBUG
 
-             Debug.Assert(!_haveRemoved, "Optimised ToArray cannot be called if Remove has been called.");
 
- #endif
 
-             var array = new TElement[Count];
 
-             for (var i = 0; i != array.Length; ++i)
 
-             {
 
-                 array[i] = _slots[i]._value;
 
-             }
 
-             return array;
 
-         }
 
-         internal List<TElement> ToList()
 
-         {
 
- #if DEBUG
 
-             Debug.Assert(!_haveRemoved, "Optimised ToList cannot be called if Remove has been called.");
 
- #endif
 
-             var count = Count;
 
-             var list = new List<TElement>(count);
 
-             for (var i = 0; i != count; ++i)
 
-             {
 
-                 list.Add(_slots[i]._value);
 
-             }
 
-             return list;
 
-         }
 
-         private void Resize()
 
-         {
 
-             var newSize = checked((Count*2) + 1);
 
-             var newBuckets = new int[newSize];
 
-             var newSlots = new Slot[newSize];
 
-             Array.Copy(_slots, 0, newSlots, 0, Count);
 
-             for (var i = 0; i < Count; i++)
 
-             {
 
-                 var bucket = newSlots[i]._hashCode%newSize;
 
-                 newSlots[i]._next = newBuckets[bucket] - 1;
 
-                 newBuckets[bucket] = i + 1;
 
-             }
 
-             _buckets = newBuckets;
 
-             _slots = newSlots;
 
-         }
 
-         internal struct Slot
 
-         {
 
-             internal int _hashCode;
 
-             internal int _next;
 
-             internal TElement _value;
 
-         }
 
-     }
 
- }
 
 
  |