| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160 | // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.#if STRESSusing System;using System.Collections.Generic;using System.Diagnostics;using System.Linq;using System.Reactive.Disposables;using System.Reflection;using System.Threading;namespace ReactiveTests.Stress.Disposables{    public class RefCount    {        /// <summary>        /// Disposes the primary disposable first, allocates a number of dependents on different threads, and disposes them on different threads.        /// Ref count should reach zero, and the inner disposable should be called.        /// </summary>        public static void PrimaryFirst_DependentsTrigger()        {            Console.Title = MethodInfo.GetCurrentMethod().Name + " - 0% complete";            var rnd = new Random();                        for (int i = 1; i <= 100; i++)            {                Impl(true, false, new[] { 0, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 });                Impl(true, false, new[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 });                Impl(true, false, Enumerable.Range(0, 10).Select(_ => rnd.Next(0, 1000)));                Console.Title = MethodInfo.GetCurrentMethod().Name + " - " + i + "% complete";            }        }        /// <summary>        /// Allocates a number of dependents on different threads, disposes them on different threads, and disposes the primary disposable last.        /// Ref count should reach zero, and the inner disposable should be called.        /// </summary>        public static void DependentsFirst_PrimaryTrigger()        {            Console.Title = MethodInfo.GetCurrentMethod().Name + " - 0% complete";            var rnd = new Random();            for (int i = 1; i <= 100; i++)            {                Impl(false, false, new[] { 0, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 });                Impl(false, false, new[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 });                Impl(false, false, Enumerable.Range(0, 10).Select(_ => rnd.Next(0, 1000)));                Console.Title = MethodInfo.GetCurrentMethod().Name + " - " + i + "% complete";            }        }        /// <summary>        /// Allocates a number of dependents on different threads, disposes them on different threads, and disposes the primary disposable at a random time.        /// Ref count should reach zero, and the inner disposable should be called.        /// </summary>        public static void DependentsFirst_PrimaryRandom()        {            Console.Title = MethodInfo.GetCurrentMethod().Name + " - 0% complete";            var rnd = new Random();            for (int i = 1; i <= 100; i++)            {                Impl(false, true, new[] { 0, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 });                Impl(false, true, new[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 });                Impl(false, true, Enumerable.Range(0, 10).Select(_ => rnd.Next(0, 1000)));                Console.Title = MethodInfo.GetCurrentMethod().Name + " - " + i + "% complete";            }        }        private static void Impl(bool primaryFirst, bool primaryRandom, IEnumerable<int> nDependents)        {            var rand = new Random();            foreach (var n in nDependents)            {                var e = new ManualResetEvent(false);                var hasDependent = new ManualResetEvent(false);                var r = new RefCountDisposable(Disposable.Create(() => { e.Set(); }));                var d = default(IDisposable);                if (primaryFirst)                {                    d = r.GetDisposable();                    r.Dispose();                }                else if (primaryRandom)                {                    var sleep = rand.Next(0, 10) == 0 /* 10% chance */ ? rand.Next(2, 100) : 0;                    ThreadPool.QueueUserWorkItem(_ =>                    {                        hasDependent.WaitOne();                        Helpers.SleepOrSpin(sleep);                        r.Dispose();                    });                    if (n == 0)                        hasDependent.Set();                }                Console.Write(n + " - ");                var cd = new CountdownEvent(n * 2);                for (int i = 0; i < n; i++)                {                    var j = i;                    var sleep1 = rand.Next(0, 10) == 0 /* 10% chance */ ? rand.Next(2, 100) : 0;                    var sleep2 = rand.Next(0, 10) == 0 /* 10% chance */ ? rand.Next(2, 100) : 0;                    var sleep3 = rand.Next(0, 10) == 0 /* 10% chance */ ? rand.Next(2, 100) : 0;                    ThreadPool.QueueUserWorkItem(_ =>                    {                        Helpers.SleepOrSpin(sleep1);                        Console.Write("+");                        var f = r.GetDisposable();                        if (j == 0)                            hasDependent.Set();                        Helpers.SleepOrSpin(sleep2);                        ThreadPool.QueueUserWorkItem(__ =>                        {                            Helpers.SleepOrSpin(sleep3);                            f.Dispose();                            Console.Write("-");                            cd.Signal();                        });                        cd.Signal();                    });                }                cd.Wait();                if (primaryFirst)                    d.Dispose();                else if (!primaryRandom)                    r.Dispose();                e.WaitOne();                Console.WriteLine(".");            }        }    }}#endif
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