| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 | 
							- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
 
- #if SILVERLIGHT
 
- using System;
 
- namespace System.Threading
 
- {
 
-     //Monitor based implementation of Semaphore
 
-     //that mimicks the .NET Semaphore class (System.Threading.Semaphore)
 
-     internal sealed class Semaphore : IDisposable
 
-     {
 
-         private int m_currentCount;
 
-         private int m_maximumCount;
 
-         private object m_lockObject;
 
-         private bool m_disposed;
 
-         public Semaphore(int initialCount, int maximumCount)
 
-         {
 
-             if (initialCount < 0)
 
-             {
 
-                 throw new ArgumentOutOfRangeException("initialCount", "Non-negative number required.");
 
-             }
 
-             if (maximumCount < 1)
 
-             {
 
-                 throw new ArgumentOutOfRangeException("maximumCount", "Positive number required.");
 
-             }
 
-             if (initialCount > maximumCount)
 
-             {
 
-                 throw new ArgumentException("Initial count must be smaller than maximum");
 
-             }
 
-             m_currentCount = initialCount;
 
-             m_maximumCount = maximumCount;
 
-             m_lockObject = new object();            
 
-         }
 
-         public int Release()
 
-         {
 
-             return this.Release(1);
 
-         }
 
-         public int Release(int releaseCount)
 
-         {            
 
-             if (releaseCount < 1)
 
-             {
 
-                 throw new ArgumentOutOfRangeException("releaseCount", "Positive number required.");
 
-             }
 
-             if (m_disposed)
 
-             {
 
-                 throw new ObjectDisposedException("Semaphore");
 
-             }
 
-             var oldCount = default(int);
 
-             lock (m_lockObject)
 
-             {
 
-                 oldCount = m_currentCount;
 
-                 if (releaseCount + m_currentCount > m_maximumCount)
 
-                 {
 
-                     throw new ArgumentOutOfRangeException("releaseCount", "Amount of releases would overflow maximum");
 
-                 }
 
-                 m_currentCount += releaseCount;
 
-                 //PulseAll makes sure all waiting threads get queued for acquiring the lock
 
-                 //Pulse would only queue one thread.
 
-                 Monitor.PulseAll(m_lockObject);
 
-             }
 
-             return oldCount;
 
-         }
 
-         public bool WaitOne()
 
-         {
 
-             return WaitOne(Timeout.Infinite);
 
-         }
 
-         public bool WaitOne(int millisecondsTimeout)
 
-         {
 
-             if (m_disposed)
 
-             {
 
-                 throw new ObjectDisposedException("Semaphore");
 
-             }
 
-             lock (m_lockObject)
 
-             {
 
-                 while (m_currentCount == 0)
 
-                 {
 
-                     if (!Monitor.Wait(m_lockObject, millisecondsTimeout))
 
-                     {
 
-                         return false;
 
-                     }
 
-                 }
 
-                 m_currentCount--;
 
-                 return true;
 
-             }
 
-         }
 
-         public bool WaitOne(TimeSpan timeout)
 
-         {
 
-             return WaitOne((int)timeout.TotalMilliseconds);
 
-         }
 
-         public void Close()
 
-         {
 
-             Dispose();
 
-         }
 
-         public void Dispose()
 
-         {
 
-             //the .NET CLR semaphore does not release waits upon dispose
 
-             //so we don't do that either.
 
-             m_disposed = true;
 
-             m_lockObject = null;
 
-         }
 
-     }
 
- }
 
- #endif
 
 
  |