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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- #if !NO_THREAD
- using System;
- using System.Collections.Generic;
- using System.Reactive.Disposables;
- using System.Threading;
- namespace System.Reactive.Concurrency
- {
- //
- // WARNING: This code is kept *identically* in two places. One copy is kept in System.Reactive.Core for non-PLIB platforms.
- // Another copy is kept in System.Reactive.PlatformServices to enlighten the default lowest common denominator
- // behavior of Rx for PLIB when used on a more capable platform.
- //
- internal class DefaultConcurrencyAbstractionLayer/*Impl*/ : IConcurrencyAbstractionLayer
- {
- public IDisposable StartTimer(Action<object> action, object state, TimeSpan dueTime)
- {
- return new Timer(action, state, Normalize(dueTime));
- }
- public IDisposable StartPeriodicTimer(Action action, TimeSpan period)
- {
- //
- // MSDN documentation states the following:
- //
- // "If period is zero (0) or negative one (-1) milliseconds and dueTime is positive, callback is invoked once;
- // the periodic behavior of the timer is disabled, but can be re-enabled using the Change method."
- //
- if (period <= TimeSpan.Zero)
- throw new ArgumentOutOfRangeException("period");
- return new PeriodicTimer(action, period);
- }
- public IDisposable QueueUserWorkItem(Action<object> action, object state)
- {
- System.Threading.ThreadPool.QueueUserWorkItem(_ => action(_), state);
- return Disposable.Empty;
- }
- #if USE_SLEEP_MS
- public void Sleep(TimeSpan timeout)
- {
- System.Threading.Thread.Sleep((int)Normalize(timeout).TotalMilliseconds);
- }
- #else
- public void Sleep(TimeSpan timeout)
- {
- System.Threading.Thread.Sleep(Normalize(timeout));
- }
- #endif
- public IStopwatch StartStopwatch()
- {
- return new DefaultStopwatch();
- }
- public bool SupportsLongRunning
- {
- get { return true; }
- }
- public void StartThread(Action<object> action, object state)
- {
- new Thread(() =>
- {
- action(state);
- }).Start();
- }
- private static TimeSpan Normalize(TimeSpan dueTime)
- {
- if (dueTime < TimeSpan.Zero)
- return TimeSpan.Zero;
- return dueTime;
- }
- class Timer : IDisposable
- {
- //
- // Note: the dictionary exists to "root" the timers so that they are not garbage collected and finalized while they are running.
- //
- #if !NO_HASHSET
- private static readonly HashSet<System.Threading.Timer> s_timers = new HashSet<System.Threading.Timer>();
- #else
- private static readonly Dictionary<System.Threading.Timer, object> s_timers = new Dictionary<System.Threading.Timer, object>();
- #endif
- private Action<object> _action;
- private System.Threading.Timer _timer;
- private bool _hasAdded;
- private bool _hasRemoved;
- public Timer(Action<object> action, object state, TimeSpan dueTime)
- {
- _action = action;
- _timer = new System.Threading.Timer(Tick, state, dueTime, TimeSpan.FromMilliseconds(System.Threading.Timeout.Infinite));
- lock (s_timers)
- {
- if (!_hasRemoved)
- {
- #if !NO_HASHSET
- s_timers.Add(_timer);
- #else
- s_timers.Add(_timer, null);
- #endif
- _hasAdded = true;
- }
- }
- }
- private void Tick(object state)
- {
- try
- {
- _action(state);
- }
- finally
- {
- Dispose();
- }
- }
- public void Dispose()
- {
- _action = Stubs<object>.Ignore;
- var timer = default(System.Threading.Timer);
- lock (s_timers)
- {
- if (!_hasRemoved)
- {
- timer = _timer;
- _timer = null;
- if (_hasAdded && timer != null)
- s_timers.Remove(timer);
- _hasRemoved = true;
- }
- }
- if (timer != null)
- timer.Dispose();
- }
- }
- class PeriodicTimer : IDisposable
- {
- //
- // Note: the dictionary exists to "root" the timers so that they are not garbage collected and finalized while they are running.
- //
- #if !NO_HASHSET
- private static readonly HashSet<System.Threading.Timer> s_timers = new HashSet<System.Threading.Timer>();
- #else
- private static readonly Dictionary<System.Threading.Timer, object> s_timers = new Dictionary<System.Threading.Timer, object>();
- #endif
- private Action _action;
- private System.Threading.Timer _timer;
- public PeriodicTimer(Action action, TimeSpan period)
- {
- _action = action;
- _timer = new System.Threading.Timer(Tick, null, period, period);
- lock (s_timers)
- {
- #if !NO_HASHSET
- s_timers.Add(_timer);
- #else
- s_timers.Add(_timer, null);
- #endif
- }
- }
- private void Tick(object state)
- {
- _action();
- }
- public void Dispose()
- {
- var timer = default(System.Threading.Timer);
- lock (s_timers)
- {
- timer = _timer;
- _timer = null;
- if (timer != null)
- s_timers.Remove(timer);
- }
- if (timer != null)
- {
- timer.Dispose();
- _action = Stubs.Nop;
- }
- }
- }
- }
- }
- #else
- using System;
- using System.Reactive.Disposables;
- using System.Threading.Tasks;
- namespace System.Reactive.Concurrency
- {
- internal class DefaultConcurrencyAbstractionLayer : IConcurrencyAbstractionLayer
- {
- public IDisposable StartTimer(Action<object> action, object state, TimeSpan dueTime)
- {
- var cancel = new CancellationDisposable();
- Task.Delay(dueTime, cancel.Token).ContinueWith(
- _ => action(state),
- TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion
- );
- return cancel;
- }
- public IDisposable StartPeriodicTimer(Action action, TimeSpan period)
- {
- var cancel = new CancellationDisposable();
- var moveNext = default(Action);
- moveNext = () =>
- {
- Task.Delay(period, cancel.Token).ContinueWith(
- _ =>
- {
- moveNext();
- action();
- },
- TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion
- );
- };
- moveNext();
- return cancel;
- }
- public IDisposable QueueUserWorkItem(Action<object> action, object state)
- {
- var cancel = new CancellationDisposable();
- Task.Factory.StartNew(action, state, cancel.Token);
- return cancel;
- }
-
- public void Sleep(TimeSpan timeout)
- {
- Task.Delay(timeout).Wait();
- }
- public IStopwatch StartStopwatch()
- {
- return new DefaultStopwatch();
- }
- public bool SupportsLongRunning
- {
- get { return true; }
- }
- public void StartThread(Action<object> action, object state)
- {
- Task.Factory.StartNew(() =>
- {
- action(state);
- }, TaskCreationOptions.LongRunning);
- }
- }
- }
- #endif
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