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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the Apache 2.0 License.
- // See the LICENSE file in the project root for more information.
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Threading;
- using System.Threading.Tasks;
- namespace System.Linq
- {
- public static partial class AsyncEnumerable
- {
- public static IAsyncEnumerable<TSource> TakeLast<TSource>(this IAsyncEnumerable<TSource> source, int count)
- {
- if (source == null)
- throw new ArgumentNullException(nameof(source));
- if (count <= 0)
- {
- return Empty<TSource>();
- }
- return new TakeLastAsyncIterator<TSource>(source, count);
- }
- private sealed class TakeLastAsyncIterator<TSource> : AsyncIterator<TSource>
- {
- private readonly int count;
- private readonly IAsyncEnumerable<TSource> source;
- private IAsyncEnumerator<TSource> enumerator;
- private bool isDone;
- private Queue<TSource> queue;
- public TakeLastAsyncIterator(IAsyncEnumerable<TSource> source, int count)
- {
- Debug.Assert(source != null);
- this.source = source;
- this.count = count;
- }
- public override AsyncIterator<TSource> Clone()
- {
- return new TakeLastAsyncIterator<TSource>(source, count);
- }
- public override async ValueTask DisposeAsync()
- {
- if (enumerator != null)
- {
- await enumerator.DisposeAsync().ConfigureAwait(false);
- enumerator = null;
- }
- queue = null; // release the memory
- await base.DisposeAsync().ConfigureAwait(false);
- }
- protected override async ValueTask<bool> MoveNextCore(CancellationToken cancellationToken)
- {
- switch (state)
- {
- case AsyncIteratorState.Allocated:
- enumerator = source.GetAsyncEnumerator(cancellationToken);
- queue = new Queue<TSource>();
- isDone = false;
- state = AsyncIteratorState.Iterating;
- goto case AsyncIteratorState.Iterating;
- case AsyncIteratorState.Iterating:
- while (true)
- {
- if (!isDone)
- {
- if (await enumerator.MoveNextAsync().ConfigureAwait(false))
- {
- if (count > 0)
- {
- var item = enumerator.Current;
- if (queue.Count >= count)
- {
- queue.Dequeue();
- }
- queue.Enqueue(item);
- }
- }
- else
- {
- isDone = true;
- // Dispose early here as we can
- await enumerator.DisposeAsync().ConfigureAwait(false);
- enumerator = null;
- }
- continue; // loop until queue is drained
- }
- if (queue.Count > 0)
- {
- current = queue.Dequeue();
- return true;
- }
- break; // while
- }
- break; // case
- }
- await DisposeAsync().ConfigureAwait(false);
- return false;
- }
- }
- }
- }
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