AsyncEnumerableHelpers.cs 5.7 KB

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  1. // Licensed to the .NET Foundation under one or more agreements.
  2. // The .NET Foundation licenses this file to you under the Apache 2.0 License.
  3. // See the LICENSE file in the project root for more information.
  4. using System.Linq;
  5. using System.Threading;
  6. using System.Threading.Tasks;
  7. namespace System.Collections.Generic
  8. {
  9. // Based on https://github.com/dotnet/corefx/blob/ec2685715b01d12f16b08d0dfa326649b12db8ec/src/Common/src/System/Collections/Generic/EnumerableHelpers.cs
  10. internal static class AsyncEnumerableHelpers
  11. {
  12. internal static async Task<T[]> ToArray<T>(IAsyncEnumerable<T> source, CancellationToken cancellationToken)
  13. {
  14. var result = await ToArrayWithLength(source, cancellationToken)
  15. .ConfigureAwait(false);
  16. Array.Resize(ref result.array, result.length);
  17. return result.array;
  18. }
  19. internal static async Task<ArrayWithLength<T>> ToArrayWithLength<T>(IAsyncEnumerable<T> source, CancellationToken cancellationToken)
  20. {
  21. var result = new ArrayWithLength<T>();
  22. // Check for short circuit optimizations. This one is very unlikely
  23. // but could be here as a group
  24. var ic = source as ICollection<T>;
  25. if (ic != null)
  26. {
  27. var count = ic.Count;
  28. if (count != 0)
  29. {
  30. // Allocate an array of the desired size, then copy the elements into it. Note that this has the same
  31. // issue regarding concurrency as other existing collections like List<T>. If the collection size
  32. // concurrently changes between the array allocation and the CopyTo, we could end up either getting an
  33. // exception from overrunning the array (if the size went up) or we could end up not filling as many
  34. // items as 'count' suggests (if the size went down). This is only an issue for concurrent collections
  35. // that implement ICollection<T>, which as of .NET 4.6 is just ConcurrentDictionary<TKey, TValue>.
  36. result.array = new T[count];
  37. ic.CopyTo(result.array, 0);
  38. result.length = count;
  39. return result;
  40. }
  41. }
  42. else
  43. {
  44. using (var en = source.GetEnumerator())
  45. {
  46. if (await en.MoveNext(cancellationToken)
  47. .ConfigureAwait(false))
  48. {
  49. const int DefaultCapacity = 4;
  50. var arr = new T[DefaultCapacity];
  51. arr[0] = en.Current;
  52. var count = 1;
  53. while (await en.MoveNext(cancellationToken)
  54. .ConfigureAwait(false))
  55. {
  56. if (count == arr.Length)
  57. {
  58. // MaxArrayLength is defined in Array.MaxArrayLength and in gchelpers in CoreCLR.
  59. // It represents the maximum number of elements that can be in an array where
  60. // the size of the element is greater than one byte; a separate, slightly larger constant,
  61. // is used when the size of the element is one.
  62. const int MaxArrayLength = 0x7FEFFFFF;
  63. // This is the same growth logic as in List<T>:
  64. // If the array is currently empty, we make it a default size. Otherwise, we attempt to
  65. // double the size of the array. Doubling will overflow once the size of the array reaches
  66. // 2^30, since doubling to 2^31 is 1 larger than Int32.MaxValue. In that case, we instead
  67. // constrain the length to be MaxArrayLength (this overflow check works because of the
  68. // cast to uint). Because a slightly larger constant is used when T is one byte in size, we
  69. // could then end up in a situation where arr.Length is MaxArrayLength or slightly larger, such
  70. // that we constrain newLength to be MaxArrayLength but the needed number of elements is actually
  71. // larger than that. For that case, we then ensure that the newLength is large enough to hold
  72. // the desired capacity. This does mean that in the very rare case where we've grown to such a
  73. // large size, each new element added after MaxArrayLength will end up doing a resize.
  74. var newLength = count << 1;
  75. if ((uint)newLength > MaxArrayLength)
  76. {
  77. newLength = MaxArrayLength <= count ? count + 1 : MaxArrayLength;
  78. }
  79. Array.Resize(ref arr, newLength);
  80. }
  81. arr[count++] = en.Current;
  82. }
  83. result.length = count;
  84. result.array = arr;
  85. return result;
  86. }
  87. }
  88. }
  89. result.length = 0;
  90. #if NO_ARRAY_EMPTY
  91. result.array = EmptyArray<T>.Value;
  92. #else
  93. result.array = Array.Empty<T>();
  94. #endif
  95. return result;
  96. }
  97. internal struct ArrayWithLength<T>
  98. {
  99. public T[] array;
  100. public int length;
  101. }
  102. }
  103. }