Strings_Core.Designer.cs 6.1 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace System.Reactive {
  11. using System;
  12. using System.Reflection;
  13. /// <summary>
  14. /// A strongly-typed resource class, for looking up localized strings, etc.
  15. /// </summary>
  16. // This class was auto-generated by the StronglyTypedResourceBuilder
  17. // class via a tool like ResGen or Visual Studio.
  18. // To add or remove a member, edit your .ResX file then rerun ResGen
  19. // with the /str option, or rebuild your VS project.
  20. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  21. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  22. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  23. internal class Strings_Core {
  24. private static global::System.Resources.ResourceManager resourceMan;
  25. private static global::System.Globalization.CultureInfo resourceCulture;
  26. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  27. internal Strings_Core() {
  28. }
  29. /// <summary>
  30. /// Returns the cached ResourceManager instance used by this class.
  31. /// </summary>
  32. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  33. internal static global::System.Resources.ResourceManager ResourceManager {
  34. get {
  35. if (object.ReferenceEquals(resourceMan, null)) {
  36. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("System.Reactive.Strings_Core", typeof(Strings_Core).GetTypeInfo().Assembly);
  37. resourceMan = temp;
  38. }
  39. return resourceMan;
  40. }
  41. }
  42. /// <summary>
  43. /// Overrides the current thread's CurrentUICulture property for all
  44. /// resource lookups using this strongly typed resource class.
  45. /// </summary>
  46. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  47. internal static global::System.Globalization.CultureInfo Culture {
  48. get {
  49. return resourceCulture;
  50. }
  51. set {
  52. resourceCulture = value;
  53. }
  54. }
  55. /// <summary>
  56. /// Looks up a localized string similar to Using the Scheduler.{0} property is no longer supported due to refactoring of the API surface and elimination of platform-specific dependencies. Please include System.Reactive.PlatformServices for your target platform and use the {0}Scheduler type instead. If you&apos;re building a Windows Store app, notice some schedulers are no longer supported. Consider using Scheduler.Default instead..
  57. /// </summary>
  58. internal static string CANT_OBTAIN_SCHEDULER {
  59. get {
  60. return ResourceManager.GetString("CANT_OBTAIN_SCHEDULER", resourceCulture);
  61. }
  62. }
  63. /// <summary>
  64. /// Looks up a localized string similar to OnCompleted notification doesn&apos;t have a value..
  65. /// </summary>
  66. internal static string COMPLETED_NO_VALUE {
  67. get {
  68. return ResourceManager.GetString("COMPLETED_NO_VALUE", resourceCulture);
  69. }
  70. }
  71. /// <summary>
  72. /// Looks up a localized string similar to Disposable has already been assigned..
  73. /// </summary>
  74. internal static string DISPOSABLE_ALREADY_ASSIGNED {
  75. get {
  76. return ResourceManager.GetString("DISPOSABLE_ALREADY_ASSIGNED", resourceCulture);
  77. }
  78. }
  79. /// <summary>
  80. /// Looks up a localized string similar to Disposables collection can not contain null values..
  81. /// </summary>
  82. internal static string DISPOSABLES_CANT_CONTAIN_NULL {
  83. get {
  84. return ResourceManager.GetString("DISPOSABLES_CANT_CONTAIN_NULL", resourceCulture);
  85. }
  86. }
  87. /// <summary>
  88. /// Looks up a localized string similar to Failed to start monitoring system clock changes..
  89. /// </summary>
  90. internal static string FAILED_CLOCK_MONITORING {
  91. get {
  92. return ResourceManager.GetString("FAILED_CLOCK_MONITORING", resourceCulture);
  93. }
  94. }
  95. /// <summary>
  96. /// Looks up a localized string similar to Heap is empty..
  97. /// </summary>
  98. internal static string HEAP_EMPTY {
  99. get {
  100. return ResourceManager.GetString("HEAP_EMPTY", resourceCulture);
  101. }
  102. }
  103. /// <summary>
  104. /// Looks up a localized string similar to Observer has already terminated..
  105. /// </summary>
  106. internal static string OBSERVER_TERMINATED {
  107. get {
  108. return ResourceManager.GetString("OBSERVER_TERMINATED", resourceCulture);
  109. }
  110. }
  111. /// <summary>
  112. /// Looks up a localized string similar to Reentrancy has been detected..
  113. /// </summary>
  114. internal static string REENTRANCY_DETECTED {
  115. get {
  116. return ResourceManager.GetString("REENTRANCY_DETECTED", resourceCulture);
  117. }
  118. }
  119. /// <summary>
  120. /// Looks up a localized string similar to This scheduler operation has already been awaited..
  121. /// </summary>
  122. internal static string SCHEDULER_OPERATION_ALREADY_AWAITED {
  123. get {
  124. return ResourceManager.GetString("SCHEDULER_OPERATION_ALREADY_AWAITED", resourceCulture);
  125. }
  126. }
  127. }
  128. }