| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316 |
- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- /*
- * WARNING: Auto-generated file (7/18/2012 4:47:38 PM)
- *
- * Stripped down code based on ndp\clr\src\BCL\System\Collections\Concurrent\ConcurrentQueue.cs
- */
- #if NO_CDS_COLLECTIONS
- #pragma warning disable 0420
- using System;
- using System.Collections.Generic;
- using System.Diagnostics.Contracts;
- using System.Threading;
- namespace System.Collections.Concurrent
- {
- internal class ConcurrentQueue<T>
- {
- private volatile Segment m_head;
- private volatile Segment m_tail;
- private const int SEGMENT_SIZE = 32;
- public ConcurrentQueue()
- {
- m_head = m_tail = new Segment(0, this);
- }
- public bool IsEmpty
- {
- get
- {
- Segment head = m_head;
- if (!head.IsEmpty)
- //fast route 1:
- //if current head is not empty, then queue is not empty
- return false;
- else if (head.Next == null)
- //fast route 2:
- //if current head is empty and it's the last segment
- //then queue is empty
- return true;
- else
- //slow route:
- //current head is empty and it is NOT the last segment,
- //it means another thread is growing new segment
- {
- SpinWait spin = new SpinWait();
- while (head.IsEmpty)
- {
- if (head.Next == null)
- return true;
- spin.SpinOnce();
- head = m_head;
- }
- return false;
- }
- }
- }
- public void Enqueue(T item)
- {
- SpinWait spin = new SpinWait();
- while (true)
- {
- Segment tail = m_tail;
- if (tail.TryAppend(item))
- return;
- spin.SpinOnce();
- }
- }
- public bool TryDequeue(out T result)
- {
- while (!IsEmpty)
- {
- Segment head = m_head;
- if (head.TryRemove(out result))
- return true;
- //since method IsEmpty spins, we don't need to spin in the while loop
- }
- result = default(T);
- return false;
- }
- private class Segment
- {
- //we define two volatile arrays: m_array and m_state. Note that the accesses to the array items
- //do not get volatile treatment. But we don't need to worry about loading adjacent elements or
- //store/load on adjacent elements would suffer reordering.
- // - Two stores: these are at risk, but CLRv2 memory model guarantees store-release hence we are safe.
- // - Two loads: because one item from two volatile arrays are accessed, the loads of the array references
- // are sufficient to prevent reordering of the loads of the elements.
- internal volatile T[] m_array;
- // For each entry in m_array, the corresponding entry in m_state indicates whether this position contains
- // a valid value. m_state is initially all false.
- internal volatile VolatileBool[] m_state;
- //pointer to the next segment. null if the current segment is the last segment
- private volatile Segment m_next;
- //We use this zero based index to track how many segments have been created for the queue, and
- //to compute how many active segments are there currently.
- // * The number of currently active segments is : m_tail.m_index - m_head.m_index + 1;
- // * m_index is incremented with every Segment.Grow operation. We use Int64 type, and we can safely
- // assume that it never overflows. To overflow, we need to do 2^63 increments, even at a rate of 4
- // billion (2^32) increments per second, it takes 2^31 seconds, which is about 64 years.
- internal readonly long m_index;
- //indices of where the first and last valid values
- // - m_low points to the position of the next element to pop from this segment, range [0, infinity)
- // m_low >= SEGMENT_SIZE implies the segment is disposable
- // - m_high points to the position of the latest pushed element, range [-1, infinity)
- // m_high == -1 implies the segment is new and empty
- // m_high >= SEGMENT_SIZE-1 means this segment is ready to grow.
- // and the thread who sets m_high to SEGMENT_SIZE-1 is responsible to grow the segment
- // - Math.Min(m_low, SEGMENT_SIZE) > Math.Min(m_high, SEGMENT_SIZE-1) implies segment is empty
- // - initially m_low =0 and m_high=-1;
- private volatile int m_low;
- private volatile int m_high;
- private volatile ConcurrentQueue<T> m_source;
- internal Segment(long index, ConcurrentQueue<T> source)
- {
- m_array = new T[SEGMENT_SIZE];
- m_state = new VolatileBool[SEGMENT_SIZE]; //all initialized to false
- m_high = -1;
- Contract.Assert(index >= 0);
- m_index = index;
- m_source = source;
- }
- internal Segment Next
- {
- get { return m_next; }
- }
- internal bool IsEmpty
- {
- get { return (Low > High); }
- }
- internal void UnsafeAdd(T value)
- {
- Contract.Assert(m_high < SEGMENT_SIZE - 1);
- m_high++;
- m_array[m_high] = value;
- m_state[m_high].m_value = true;
- }
- internal Segment UnsafeGrow()
- {
- Contract.Assert(m_high >= SEGMENT_SIZE - 1);
- Segment newSegment = new Segment(m_index + 1, m_source); //m_index is Int64, we don't need to worry about overflow
- m_next = newSegment;
- return newSegment;
- }
- internal void Grow()
- {
- //no CAS is needed, since there is no contention (other threads are blocked, busy waiting)
- Segment newSegment = new Segment(m_index + 1, m_source); //m_index is Int64, we don't need to worry about overflow
- m_next = newSegment;
- Contract.Assert(m_source.m_tail == this);
- m_source.m_tail = m_next;
- }
- internal bool TryAppend(T value)
- {
- //quickly check if m_high is already over the boundary, if so, bail out
- if (m_high >= SEGMENT_SIZE - 1)
- {
- return false;
- }
- //Now we will use a CAS to increment m_high, and store the result in newhigh.
- //Depending on how many free spots left in this segment and how many threads are doing this Increment
- //at this time, the returning "newhigh" can be
- // 1) < SEGMENT_SIZE - 1 : we took a spot in this segment, and not the last one, just insert the value
- // 2) == SEGMENT_SIZE - 1 : we took the last spot, insert the value AND grow the segment
- // 3) > SEGMENT_SIZE - 1 : we failed to reserve a spot in this segment, we return false to
- // Queue.Enqueue method, telling it to try again in the next segment.
- int newhigh = SEGMENT_SIZE; //initial value set to be over the boundary
- //We need do Interlocked.Increment and value/state update in a finally block to ensure that they run
- //without interuption. This is to prevent anything from happening between them, and another dequeue
- //thread maybe spinning forever to wait for m_state[] to be true;
- try
- { }
- finally
- {
- newhigh = Interlocked.Increment(ref m_high);
- if (newhigh <= SEGMENT_SIZE - 1)
- {
- m_array[newhigh] = value;
- m_state[newhigh].m_value = true;
- }
- //if this thread takes up the last slot in the segment, then this thread is responsible
- //to grow a new segment. Calling Grow must be in the finally block too for reliability reason:
- //if thread abort during Grow, other threads will be left busy spinning forever.
- if (newhigh == SEGMENT_SIZE - 1)
- {
- Grow();
- }
- }
- //if newhigh <= SEGMENT_SIZE-1, it means the current thread successfully takes up a spot
- return newhigh <= SEGMENT_SIZE - 1;
- }
- internal bool TryRemove(out T result)
- {
- SpinWait spin = new SpinWait();
- int lowLocal = Low, highLocal = High;
- while (lowLocal <= highLocal)
- {
- //try to update m_low
- if (Interlocked.CompareExchange(ref m_low, lowLocal + 1, lowLocal) == lowLocal)
- {
- //if the specified value is not available (this spot is taken by a push operation,
- // but the value is not written into yet), then spin
- SpinWait spinLocal = new SpinWait();
- while (!m_state[lowLocal].m_value)
- {
- spinLocal.SpinOnce();
- }
- result = m_array[lowLocal];
- m_array[lowLocal] = default(T); //release the reference to the object.
- //if the current thread sets m_low to SEGMENT_SIZE, which means the current segment becomes
- //disposable, then this thread is responsible to dispose this segment, and reset m_head
- if (lowLocal + 1 >= SEGMENT_SIZE)
- {
- // Invariant: we only dispose the current m_head, not any other segment
- // In usual situation, disposing a segment is simply seting m_head to m_head.m_next
- // But there is one special case, where m_head and m_tail points to the same and ONLY
- //segment of the queue: Another thread A is doing Enqueue and finds that it needs to grow,
- //while the *current* thread is doing *this* Dequeue operation, and finds that it needs to
- //dispose the current (and ONLY) segment. Then we need to wait till thread A finishes its
- //Grow operation, this is the reason of having the following while loop
- spinLocal = new SpinWait();
- while (m_next == null)
- {
- spinLocal.SpinOnce();
- }
- Contract.Assert(m_source.m_head == this);
- m_source.m_head = m_next;
- }
- return true;
- }
- else
- {
- //CAS failed due to contention: spin briefly and retry
- spin.SpinOnce();
- lowLocal = Low; highLocal = High;
- }
- }//end of while
- result = default(T);
- return false;
- }
- internal bool TryPeek(out T result)
- {
- result = default(T);
- int lowLocal = Low;
- if (lowLocal > High)
- return false;
- SpinWait spin = new SpinWait();
- while (!m_state[lowLocal].m_value)
- {
- spin.SpinOnce();
- }
- result = m_array[lowLocal];
- return true;
- }
- internal int Low
- {
- get
- {
- return Math.Min(m_low, SEGMENT_SIZE);
- }
- }
- internal int High
- {
- get
- {
- //if m_high > SEGMENT_SIZE, it means it's out of range, we should return
- //SEGMENT_SIZE-1 as the logical position
- return Math.Min(m_high, SEGMENT_SIZE - 1);
- }
- }
- }
- }//end of class Segment
- struct VolatileBool
- {
- public VolatileBool(bool value)
- {
- m_value = value;
- }
- public volatile bool m_value;
- }
- }
- #endif
|