| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194 | // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.using System.Reactive.Disposables;using System.Threading;namespace System.Reactive.Concurrency{    /// <summary>    /// Represents an object that schedules each unit of work on a separate thread.    /// </summary>    public sealed class NewThreadScheduler : LocalScheduler, ISchedulerLongRunning, ISchedulerPeriodic    {        internal static readonly Lazy<NewThreadScheduler> s_instance = new Lazy<NewThreadScheduler>(() => new NewThreadScheduler());        private readonly Func<ThreadStart, Thread> _threadFactory;        /// <summary>        /// Creates an object that schedules each unit of work on a separate thread.        /// </summary>        public NewThreadScheduler()            : this(action => new Thread(action))        {        }        /// <summary>        /// Gets an instance of this scheduler that uses the default Thread constructor.        /// </summary>        public static NewThreadScheduler Default        {            get            {                return s_instance.Value;            }        }#if !NO_THREAD        /// <summary>        /// Creates an object that schedules each unit of work on a separate thread.        /// </summary>        /// <param name="threadFactory">Factory function for thread creation.</param>        /// <exception cref="ArgumentNullException"><paramref name="threadFactory"/> is null.</exception>        public NewThreadScheduler(Func<ThreadStart, Thread> threadFactory)        {            if (threadFactory == null)                throw new ArgumentNullException("threadFactory");#else        private NewThreadScheduler(Func<ThreadStart, Thread> threadFactory)        {#endif            _threadFactory = threadFactory;        }        /// <summary>        /// Schedules an action to be executed after dueTime.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <param name="dueTime">Relative time after which to execute the action.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            var scheduler = new EventLoopScheduler(_threadFactory);            scheduler.ExitIfEmpty = true;            return scheduler.Schedule(state, dueTime, action);        }        /// <summary>        /// Schedules a long-running task by creating a new thread. Cancellation happens through polling.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public IDisposable ScheduleLongRunning<TState>(TState state, Action<TState, ICancelable> action)        {            if (action == null)                throw new ArgumentNullException("action");            var d = new BooleanDisposable();            var thread = _threadFactory(() =>            {                //                // Notice we don't check d.IsDisposed. The contract for ISchedulerLongRunning                // requires us to ensure the scheduled work gets an opportunity to observe                // the cancellation request.                //                action(state, d);            });            thread.Start();            return d;        }        /// <summary>        /// Schedules a periodic piece of work by creating a new thread that goes to sleep when work has been dispatched and wakes up again at the next periodic due time.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">Initial state passed to the action upon the first iteration.</param>        /// <param name="period">Period for running the work periodically.</param>        /// <param name="action">Action to be executed, potentially updating the state.</param>        /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>        public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)        {            if (period < TimeSpan.Zero)                throw new ArgumentOutOfRangeException("period");            if (action == null)                throw new ArgumentNullException("action");            var periodic = new Periodic<TState>(state, period, action);            var thread = _threadFactory(periodic.Run);            thread.Start();            return periodic;        }        class Periodic<TState> : IDisposable        {            private readonly IStopwatch _stopwatch;            private readonly TimeSpan _period;            private readonly Func<TState, TState> _action;            private readonly object _cancel = new object();            private volatile bool _done;            private TState _state;            private TimeSpan _next;            public Periodic(TState state, TimeSpan period, Func<TState, TState> action)            {                _stopwatch = ConcurrencyAbstractionLayer.Current.StartStopwatch();                _period = period;                _action = action;                _state = state;                _next = period;            }            public void Run()            {                while (!_done)                {                    var timeout = Scheduler.Normalize(_next - _stopwatch.Elapsed);                    lock (_cancel)                    {                        if (Monitor.Wait(_cancel, timeout))                            return;                    }                    _state = _action(_state);                    _next += _period;                }            }            public void Dispose()            {                _done = true;                lock (_cancel)                {                    Monitor.Pulse(_cancel);                }            }        }#if !NO_STOPWATCH        /// <summary>        /// Starts a new stopwatch object.        /// </summary>        /// <returns>New stopwatch object; started at the time of the request.</returns>        public override IStopwatch StartStopwatch()        {            //            // Strictly speaking, this explicit override is not necessary because the base implementation calls into            // the enlightenment module to obtain the CAL, which would circle back to System.Reactive.PlatformServices            // where we're currently running. This is merely a short-circuit to avoid the additional roundtrip.            //            return new StopwatchImpl();        }#endif    }}
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