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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- #if WINDOWS
- using System.Reactive.Concurrency;
- using System.Reactive.Disposables;
- using System.Runtime.ExceptionServices;
- using System.Threading;
- using Windows.UI.Core;
- using Windows.UI.Xaml;
- namespace System.Reactive.Concurrency
- {
- /// <summary>
- /// Represents an object that schedules units of work on a Windows.UI.Core.CoreDispatcher.
- /// </summary>
- /// <remarks>
- /// This scheduler type is typically used indirectly through the <see cref="System.Reactive.Linq.DispatcherObservable.ObserveOnDispatcher<TSource>(IObservable<TSource>)"/> and <see cref="System.Reactive.Linq.DispatcherObservable.SubscribeOnDispatcher<TSource>(IObservable<TSource>)"/> methods that use the current Dispatcher.
- /// </remarks>
- public sealed class CoreDispatcherScheduler : LocalScheduler, ISchedulerPeriodic
- {
- private readonly CoreDispatcher _dispatcher;
- private readonly CoreDispatcherPriority _priority;
- /// <summary>
- /// Constructs a CoreDispatcherScheduler that schedules units of work on the given Windows.UI.Core.CoreDispatcher.
- /// </summary>
- /// <param name="dispatcher">Dispatcher to schedule work on.</param>
- /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is null.</exception>
- public CoreDispatcherScheduler(CoreDispatcher dispatcher)
- {
- if (dispatcher == null)
- throw new ArgumentNullException("dispatcher");
- _dispatcher = dispatcher;
- _priority = CoreDispatcherPriority.Normal;
- }
- /// <summary>
- /// Constructs a CoreDispatcherScheduler that schedules units of work on the given Windows.UI.Core.CoreDispatcher with the given priority.
- /// </summary>
- /// <param name="dispatcher">Dispatcher to schedule work on.</param>
- /// <param name="priority">Priority for scheduled units of work.</param>
- /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is null.</exception>
- public CoreDispatcherScheduler(CoreDispatcher dispatcher, CoreDispatcherPriority priority)
- {
- if (dispatcher == null)
- throw new ArgumentNullException("dispatcher");
- _dispatcher = dispatcher;
- _priority = priority;
- }
- /// <summary>
- /// Gets the scheduler that schedules work on the Windows.UI.Core.CoreDispatcher associated with the current Window.
- /// </summary>
- public static CoreDispatcherScheduler Current
- {
- get
- {
- var window = Window.Current;
- if (window == null)
- throw new InvalidOperationException(Strings_WindowsThreading.NO_WINDOW_CURRENT);
- return new CoreDispatcherScheduler(window.Dispatcher);
- }
- }
- /// <summary>
- /// Gets the Windows.UI.Core.CoreDispatcher associated with the CoreDispatcherScheduler.
- /// </summary>
- public CoreDispatcher Dispatcher
- {
- get { return _dispatcher; }
- }
- /// <summary>
- /// Gets the priority at which work is scheduled.
- /// </summary>
- public CoreDispatcherPriority Priority
- {
- get { return _priority; }
- }
- /// <summary>
- /// Schedules an action to be executed on the dispatcher.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var d = new SingleAssignmentDisposable();
- var res = _dispatcher.RunAsync(_priority, () =>
- {
- if (!d.IsDisposed)
- {
- try
- {
- d.Disposable = action(this, state);
- }
- catch (Exception ex)
- {
- //
- // Work-around for the behavior of throwing from RunAsync not propagating
- // the exception to the Application.UnhandledException event (as of W8RP)
- // as our users have come to expect from previous XAML stacks using Rx.
- //
- // If we wouldn't do this, there'd be an observable behavioral difference
- // between scheduling with TimeSpan.Zero or using this overload.
- //
- // For scheduler implementation guidance rules, see TaskPoolScheduler.cs
- // in System.Reactive.PlatformServices\Reactive\Concurrency.
- //
- var timer = new DispatcherTimer();
- timer.Interval = TimeSpan.Zero;
- timer.Tick += (o, e) =>
- {
- timer.Stop();
- ExceptionDispatchInfo.Capture(ex).Throw();
- };
- timer.Start();
- }
- }
- });
- return new CompositeDisposable(
- d,
- Disposable.Create(res.Cancel)
- );
- }
- /// <summary>
- /// Schedules an action to be executed after dueTime on the dispatcher, using a Windows.UI.Xaml.DispatcherTimer object.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <param name="dueTime">Relative time after which to execute the action.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var dt = Scheduler.Normalize(dueTime);
- if (dt.Ticks == 0)
- return Schedule(state, action);
- var d = new MultipleAssignmentDisposable();
- var timer = new DispatcherTimer();
- timer.Tick += (o, e) =>
- {
- var t = Interlocked.Exchange(ref timer, null);
- if (t != null)
- {
- try
- {
- d.Disposable = action(this, state);
- }
- finally
- {
- t.Stop();
- action = null;
- }
- }
- };
- timer.Interval = dt;
- timer.Start();
- d.Disposable = Disposable.Create(() =>
- {
- var t = Interlocked.Exchange(ref timer, null);
- if (t != null)
- {
- t.Stop();
- action = (_, __) => Disposable.Empty;
- }
- });
- return d;
- }
- /// <summary>
- /// Schedules a periodic piece of work on the dispatcher, using a Windows.UI.Xaml.DispatcherTimer object.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">Initial state passed to the action upon the first iteration.</param>
- /// <param name="period">Period for running the work periodically.</param>
- /// <param name="action">Action to be executed, potentially updating the state.</param>
- /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
- public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
- {
- //
- // According to MSDN documentation, the default is TimeSpan.Zero, so that's definitely valid.
- // Empirical observation - negative values seem to be normalized to TimeSpan.Zero, but let's not go there.
- //
- if (period < TimeSpan.Zero)
- throw new ArgumentOutOfRangeException("period");
- if (action == null)
- throw new ArgumentNullException("action");
- var timer = new DispatcherTimer();
- var state1 = state;
- timer.Tick += (o, e) =>
- {
- state1 = action(state1);
- };
- timer.Interval = period;
- timer.Start();
- return Disposable.Create(() =>
- {
- var t = Interlocked.Exchange(ref timer, null);
- if (t != null)
- {
- t.Stop();
- action = _ => _;
- }
- });
- }
- }
- }
- #endif
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