| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248 |
- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- #if !WINDOWS
- using System.Reactive.Disposables;
- using System.Threading;
- namespace System.Reactive.Concurrency
- {
- /// <summary>
- /// Represents an object that schedules units of work on a <see cref="System.Windows.Threading.Dispatcher"/>.
- /// </summary>
- /// <remarks>
- /// This scheduler type is typically used indirectly through the <see cref="System.Reactive.Linq.DispatcherObservable.ObserveOnDispatcher<TSource>(IObservable<TSource>)"/> and <see cref="System.Reactive.Linq.DispatcherObservable.SubscribeOnDispatcher<TSource>(IObservable<TSource>)"/> methods that use the Dispatcher on the calling thread.
- /// </remarks>
- public class DispatcherScheduler : LocalScheduler, ISchedulerPeriodic
- {
- /// <summary>
- /// Gets the scheduler that schedules work on the current <see cref="System.Windows.Threading.Dispatcher"/>.
- /// </summary>
- [Obsolete(Constants_WindowsThreading.OBSOLETE_INSTANCE_PROPERTY)]
- public static DispatcherScheduler Instance
- {
- get
- {
- return new DispatcherScheduler(
- #if USE_SL_DISPATCHER
- System.Windows.Deployment.Current.Dispatcher
- #else
- System.Windows.Threading.Dispatcher.CurrentDispatcher
- #endif
- );
- }
- }
- /// <summary>
- /// Gets the scheduler that schedules work on the <see cref="System.Windows.Threading.Dispatcher"/> for the current thread.
- /// </summary>
- public static DispatcherScheduler Current
- {
- get
- {
- #if USE_SL_DISPATCHER
- return new DispatcherScheduler(System.Windows.Deployment.Current.Dispatcher);
- #else
- var dispatcher = System.Windows.Threading.Dispatcher.FromThread(Thread.CurrentThread);
- if (dispatcher == null)
- throw new InvalidOperationException(Strings_WindowsThreading.NO_DISPATCHER_CURRENT_THREAD);
- return new DispatcherScheduler(dispatcher);
- #endif
- }
- }
- System.Windows.Threading.Dispatcher _dispatcher;
- #if HAS_DISPATCHER_PRIORITY
- System.Windows.Threading.DispatcherPriority _priority;
- #endif
- /// <summary>
- /// Constructs a DispatcherScheduler that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/>.
- /// </summary>
- /// <param name="dispatcher">Dispatcher to schedule work on.</param>
- /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is null.</exception>
- public DispatcherScheduler(System.Windows.Threading.Dispatcher dispatcher)
- {
- if (dispatcher == null)
- throw new ArgumentNullException("dispatcher");
- _dispatcher = dispatcher;
- #if HAS_DISPATCHER_PRIORITY
- _priority = Windows.Threading.DispatcherPriority.Normal;
- #endif
- }
- #if HAS_DISPATCHER_PRIORITY
- /// <summary>
- /// Constructs a DispatcherScheduler that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/> at the given priority.
- /// </summary>
- /// <param name="dispatcher">Dispatcher to schedule work on.</param>
- /// <param name="priority">Priority at which units of work are scheduled.</param>
- /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is null.</exception>
- public DispatcherScheduler(System.Windows.Threading.Dispatcher dispatcher, System.Windows.Threading.DispatcherPriority priority)
- {
- if (dispatcher == null)
- throw new ArgumentNullException("dispatcher");
- _dispatcher = dispatcher;
- _priority = priority;
- }
- #endif
- /// <summary>
- /// Gets the <see cref="System.Windows.Threading.Dispatcher"/> associated with the DispatcherScheduler.
- /// </summary>
- public System.Windows.Threading.Dispatcher Dispatcher
- {
- get { return _dispatcher; }
- }
- #if HAS_DISPATCHER_PRIORITY
- /// <summary>
- /// Gets the priority at which work items will be dispatched.
- /// </summary>
- public System.Windows.Threading.DispatcherPriority Priority
- {
- get { return _priority; }
- }
- #endif
- /// <summary>
- /// Schedules an action to be executed on the dispatcher.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var d = new SingleAssignmentDisposable();
- _dispatcher.BeginInvoke(
- new Action(() =>
- {
- if (!d.IsDisposed)
- d.Disposable = action(this, state);
- })
- #if HAS_DISPATCHER_PRIORITY
- , _priority
- #endif
- );
- return d;
- }
- /// <summary>
- /// Schedules an action to be executed after dueTime on the dispatcher, using a <see cref="System.Windows.Threading.DispatcherTimer"/> object.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <param name="dueTime">Relative time after which to execute the action.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var dt = Scheduler.Normalize(dueTime);
- if (dt.Ticks == 0)
- return Schedule(state, action);
- var d = new MultipleAssignmentDisposable();
- var timer = new System.Windows.Threading.DispatcherTimer(
- #if HAS_DISPATCHER_PRIORITY
- _priority, _dispatcher
- #elif DESKTOPCLR40 // BACKWARDS COMPATIBILITY with v1.x
- System.Windows.Threading.DispatcherPriority.Background, _dispatcher
- #endif
- );
- timer.Tick += (s, e) =>
- {
- var t = Interlocked.Exchange(ref timer, null);
- if (t != null)
- {
- try
- {
- d.Disposable = action(this, state);
- }
- finally
- {
- t.Stop();
- action = null;
- }
- }
- };
- timer.Interval = dt;
- timer.Start();
- d.Disposable = Disposable.Create(() =>
- {
- var t = Interlocked.Exchange(ref timer, null);
- if (t != null)
- {
- t.Stop();
- action = (_, __) => Disposable.Empty;
- }
- });
- return d;
- }
- /// <summary>
- /// Schedules a periodic piece of work on the dispatcher, using a <see cref="System.Windows.Threading.DispatcherTimer"/> object.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">Initial state passed to the action upon the first iteration.</param>
- /// <param name="period">Period for running the work periodically.</param>
- /// <param name="action">Action to be executed, potentially updating the state.</param>
- /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
- public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
- {
- if (period < TimeSpan.Zero)
- throw new ArgumentOutOfRangeException("period");
- if (action == null)
- throw new ArgumentNullException("action");
- var timer = new System.Windows.Threading.DispatcherTimer(
- #if HAS_DISPATCHER_PRIORITY
- _priority, _dispatcher
- #elif DESKTOPCLR40 // BACKWARDS COMPATIBILITY with v1.x
- System.Windows.Threading.DispatcherPriority.Background, _dispatcher
- #endif
- );
- var state1 = state;
- timer.Tick += (s, e) =>
- {
- state1 = action(state1);
- };
- timer.Interval = period;
- timer.Start();
- return Disposable.Create(() =>
- {
- var t = Interlocked.Exchange(ref timer, null);
- if (t != null)
- {
- t.Stop();
- action = _ => _;
- }
- });
- }
- }
- }
- #endif
|