Generate.cs 14 KB

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  1. // Licensed to the .NET Foundation under one or more agreements.
  2. // The .NET Foundation licenses this file to you under the MIT License.
  3. // See the LICENSE file in the project root for more information.
  4. using System.Reactive.Concurrency;
  5. using System.Reactive.Disposables;
  6. namespace System.Reactive.Linq.ObservableImpl
  7. {
  8. internal static class Generate<TState, TResult>
  9. {
  10. internal sealed class NoTime : Producer<TResult, NoTime._>
  11. {
  12. private readonly TState _initialState;
  13. private readonly Func<TState, bool> _condition;
  14. private readonly Func<TState, TState> _iterate;
  15. private readonly Func<TState, TResult> _resultSelector;
  16. private readonly IScheduler _scheduler;
  17. public NoTime(TState initialState, Func<TState, bool> condition, Func<TState, TState> iterate, Func<TState, TResult> resultSelector, IScheduler scheduler)
  18. {
  19. _initialState = initialState;
  20. _condition = condition;
  21. _iterate = iterate;
  22. _resultSelector = resultSelector;
  23. _scheduler = scheduler;
  24. }
  25. protected override _ CreateSink(IObserver<TResult> observer) => new _(this, observer);
  26. protected override void Run(_ sink) => sink.Run(_scheduler);
  27. internal sealed class _ : IdentitySink<TResult>
  28. {
  29. private readonly Func<TState, bool> _condition;
  30. private readonly Func<TState, TState> _iterate;
  31. private readonly Func<TState, TResult> _resultSelector;
  32. public _(NoTime parent, IObserver<TResult> observer)
  33. : base(observer)
  34. {
  35. _condition = parent._condition;
  36. _iterate = parent._iterate;
  37. _resultSelector = parent._resultSelector;
  38. _state = parent._initialState;
  39. _first = true;
  40. }
  41. private TState _state;
  42. private bool _first;
  43. public void Run(IScheduler scheduler)
  44. {
  45. var longRunning = scheduler.AsLongRunning();
  46. if (longRunning != null)
  47. {
  48. SetUpstream(longRunning.ScheduleLongRunning(this, static (@this, c) => @this.Loop(c)));
  49. }
  50. else
  51. {
  52. SetUpstream(scheduler.Schedule(this, static (@this, a) => @this.LoopRec(a)));
  53. }
  54. }
  55. private void Loop(ICancelable cancel)
  56. {
  57. while (!cancel.IsDisposed)
  58. {
  59. bool hasResult;
  60. var result = default(TResult);
  61. try
  62. {
  63. if (_first)
  64. {
  65. _first = false;
  66. }
  67. else
  68. {
  69. _state = _iterate(_state);
  70. }
  71. hasResult = _condition(_state);
  72. if (hasResult)
  73. {
  74. result = _resultSelector(_state);
  75. }
  76. }
  77. catch (Exception exception)
  78. {
  79. ForwardOnError(exception);
  80. return;
  81. }
  82. if (hasResult)
  83. {
  84. ForwardOnNext(result);
  85. }
  86. else
  87. {
  88. break;
  89. }
  90. }
  91. if (!cancel.IsDisposed)
  92. {
  93. ForwardOnCompleted();
  94. }
  95. }
  96. private void LoopRec(Action<_> recurse)
  97. {
  98. bool hasResult;
  99. var result = default(TResult);
  100. try
  101. {
  102. if (_first)
  103. {
  104. _first = false;
  105. }
  106. else
  107. {
  108. _state = _iterate(_state);
  109. }
  110. hasResult = _condition(_state);
  111. if (hasResult)
  112. {
  113. result = _resultSelector(_state);
  114. }
  115. }
  116. catch (Exception exception)
  117. {
  118. ForwardOnError(exception);
  119. return;
  120. }
  121. if (hasResult)
  122. {
  123. ForwardOnNext(result);
  124. recurse(this);
  125. }
  126. else
  127. {
  128. ForwardOnCompleted();
  129. }
  130. }
  131. }
  132. }
  133. internal sealed class Absolute : Producer<TResult, Absolute._>
  134. {
  135. private readonly TState _initialState;
  136. private readonly Func<TState, bool> _condition;
  137. private readonly Func<TState, TState> _iterate;
  138. private readonly Func<TState, TResult> _resultSelector;
  139. private readonly Func<TState, DateTimeOffset> _timeSelector;
  140. private readonly IScheduler _scheduler;
  141. public Absolute(TState initialState, Func<TState, bool> condition, Func<TState, TState> iterate, Func<TState, TResult> resultSelector, Func<TState, DateTimeOffset> timeSelector, IScheduler scheduler)
  142. {
  143. _initialState = initialState;
  144. _condition = condition;
  145. _iterate = iterate;
  146. _resultSelector = resultSelector;
  147. _timeSelector = timeSelector;
  148. _scheduler = scheduler;
  149. }
  150. protected override _ CreateSink(IObserver<TResult> observer) => new _(this, observer);
  151. protected override void Run(_ sink) => sink.Run(_scheduler, _initialState);
  152. internal sealed class _ : IdentitySink<TResult>
  153. {
  154. private readonly Func<TState, bool> _condition;
  155. private readonly Func<TState, TState> _iterate;
  156. private readonly Func<TState, TResult> _resultSelector;
  157. private readonly Func<TState, DateTimeOffset> _timeSelector;
  158. public _(Absolute parent, IObserver<TResult> observer)
  159. : base(observer)
  160. {
  161. _condition = parent._condition;
  162. _iterate = parent._iterate;
  163. _resultSelector = parent._resultSelector;
  164. _timeSelector = parent._timeSelector;
  165. _first = true;
  166. }
  167. private bool _first;
  168. private bool _hasResult;
  169. private TResult _result;
  170. private IDisposable _timerDisposable;
  171. public void Run(IScheduler outerScheduler, TState initialState)
  172. {
  173. var timer = new SingleAssignmentDisposable();
  174. Disposable.TrySetMultiple(ref _timerDisposable, timer);
  175. timer.Disposable = outerScheduler.Schedule((@this: this, initialState), static (scheduler, tuple) => [email protected](scheduler, tuple.initialState));
  176. }
  177. protected override void Dispose(bool disposing)
  178. {
  179. Disposable.Dispose(ref _timerDisposable);
  180. base.Dispose(disposing);
  181. }
  182. private IDisposable InvokeRec(IScheduler self, TState state)
  183. {
  184. if (_hasResult)
  185. {
  186. ForwardOnNext(_result);
  187. }
  188. var time = default(DateTimeOffset);
  189. try
  190. {
  191. if (_first)
  192. {
  193. _first = false;
  194. }
  195. else
  196. {
  197. state = _iterate(state);
  198. }
  199. _hasResult = _condition(state);
  200. if (_hasResult)
  201. {
  202. _result = _resultSelector(state);
  203. time = _timeSelector(state);
  204. }
  205. }
  206. catch (Exception exception)
  207. {
  208. ForwardOnError(exception);
  209. return Disposable.Empty;
  210. }
  211. if (!_hasResult)
  212. {
  213. ForwardOnCompleted();
  214. return Disposable.Empty;
  215. }
  216. var timer = new SingleAssignmentDisposable();
  217. Disposable.TrySetMultiple(ref _timerDisposable, timer);
  218. timer.Disposable = self.Schedule((@this: this, state), time, static (scheduler, tuple) => [email protected](scheduler, tuple.state));
  219. return Disposable.Empty;
  220. }
  221. }
  222. }
  223. internal sealed class Relative : Producer<TResult, Relative._>
  224. {
  225. private readonly TState _initialState;
  226. private readonly Func<TState, bool> _condition;
  227. private readonly Func<TState, TState> _iterate;
  228. private readonly Func<TState, TResult> _resultSelector;
  229. private readonly Func<TState, TimeSpan> _timeSelector;
  230. private readonly IScheduler _scheduler;
  231. public Relative(TState initialState, Func<TState, bool> condition, Func<TState, TState> iterate, Func<TState, TResult> resultSelector, Func<TState, TimeSpan> timeSelector, IScheduler scheduler)
  232. {
  233. _initialState = initialState;
  234. _condition = condition;
  235. _iterate = iterate;
  236. _resultSelector = resultSelector;
  237. _timeSelector = timeSelector;
  238. _scheduler = scheduler;
  239. }
  240. protected override _ CreateSink(IObserver<TResult> observer) => new _(this, observer);
  241. protected override void Run(_ sink) => sink.Run(_scheduler, _initialState);
  242. internal sealed class _ : IdentitySink<TResult>
  243. {
  244. private readonly Func<TState, bool> _condition;
  245. private readonly Func<TState, TState> _iterate;
  246. private readonly Func<TState, TResult> _resultSelector;
  247. private readonly Func<TState, TimeSpan> _timeSelector;
  248. public _(Relative parent, IObserver<TResult> observer)
  249. : base(observer)
  250. {
  251. _condition = parent._condition;
  252. _iterate = parent._iterate;
  253. _resultSelector = parent._resultSelector;
  254. _timeSelector = parent._timeSelector;
  255. _first = true;
  256. }
  257. private bool _first;
  258. private bool _hasResult;
  259. private TResult _result;
  260. private IDisposable _timerDisposable;
  261. public void Run(IScheduler outerScheduler, TState initialState)
  262. {
  263. var timer = new SingleAssignmentDisposable();
  264. Disposable.TrySetMultiple(ref _timerDisposable, timer);
  265. timer.Disposable = outerScheduler.Schedule((@this: this, initialState), static (scheduler, tuple) => [email protected](scheduler, tuple.initialState));
  266. }
  267. protected override void Dispose(bool disposing)
  268. {
  269. Disposable.Dispose(ref _timerDisposable);
  270. base.Dispose(disposing);
  271. }
  272. private IDisposable InvokeRec(IScheduler self, TState state)
  273. {
  274. if (_hasResult)
  275. {
  276. ForwardOnNext(_result);
  277. }
  278. var time = default(TimeSpan);
  279. try
  280. {
  281. if (_first)
  282. {
  283. _first = false;
  284. }
  285. else
  286. {
  287. state = _iterate(state);
  288. }
  289. _hasResult = _condition(state);
  290. if (_hasResult)
  291. {
  292. _result = _resultSelector(state);
  293. time = _timeSelector(state);
  294. }
  295. }
  296. catch (Exception exception)
  297. {
  298. ForwardOnError(exception);
  299. return Disposable.Empty;
  300. }
  301. if (!_hasResult)
  302. {
  303. ForwardOnCompleted();
  304. return Disposable.Empty;
  305. }
  306. var timer = new SingleAssignmentDisposable();
  307. Disposable.TrySetMultiple(ref _timerDisposable, timer);
  308. timer.Disposable = self.Schedule((@this: this, state), time, static (scheduler, tuple) => [email protected](scheduler, tuple.state));
  309. return Disposable.Empty;
  310. }
  311. }
  312. }
  313. }
  314. }