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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- namespace System.Reactive.Disposables
- {
- /// <summary>
- /// Represents a disposable resource whose underlying disposable resource can be replaced by another disposable resource, causing automatic disposal of the previous underlying disposable resource.
- /// </summary>
- public sealed class SerialDisposable : ICancelable
- {
- private readonly object _gate = new object();
- private IDisposable _current;
- private bool _disposed;
- /// <summary>
- /// Initializes a new instance of the <see cref="T:System.Reactive.Disposables.SerialDisposable"/> class.
- /// </summary>
- public SerialDisposable()
- {
- }
- /// <summary>
- /// Gets a value that indicates whether the object is disposed.
- /// </summary>
- public bool IsDisposed
- {
- get
- {
- lock (_gate)
- {
- return _disposed;
- }
- }
- }
- /// <summary>
- /// Gets or sets the underlying disposable.
- /// </summary>
- /// <remarks>If the SerialDisposable has already been disposed, assignment to this property causes immediate disposal of the given disposable object. Assigning this property disposes the previous disposable object.</remarks>
- public IDisposable Disposable
- {
- get
- {
- return _current;
- }
- set
- {
- var shouldDispose = false;
- var old = default(IDisposable);
- lock (_gate)
- {
- shouldDispose = _disposed;
- if (!shouldDispose)
- {
- old = _current;
- _current = value;
- }
- }
- if (old != null)
- old.Dispose();
- if (shouldDispose && value != null)
- value.Dispose();
- }
- }
- /// <summary>
- /// Disposes the underlying disposable as well as all future replacements.
- /// </summary>
- public void Dispose()
- {
- var old = default(IDisposable);
- lock (_gate)
- {
- if (!_disposed)
- {
- _disposed = true;
- old = _current;
- _current = null;
- }
- }
- if (old != null)
- old.Dispose();
- }
- }
- }
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