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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- #if NO_SEMAPHORE && (XNA || NETCF)
- using System;
- using System.Collections.Generic;
- using System.Threading;
- namespace System.Reactive.Threading
- {
- //Monitor based implementation of Semaphore
- //that mimicks the .NET Semaphore class (System.Threading.Semaphore)
- internal sealed class Semaphore : IDisposable
- {
- private int m_currentCount;
- private readonly int m_maximumCount;
- private readonly object m_lockObject;
- private bool m_disposed;
- private readonly List<ManualResetEvent> m_waiting;
- public Semaphore(int initialCount, int maximumCount)
- {
- if (initialCount < 0)
- {
- throw new ArgumentOutOfRangeException("initialCount", "Non-negative number required.");
- }
- if (maximumCount < 1)
- {
- throw new ArgumentOutOfRangeException("maximumCount", "Positive number required.");
- }
- if (initialCount > maximumCount)
- {
- throw new ArgumentException("Initial count must be smaller than maximum");
- }
- m_waiting = new List<ManualResetEvent>();
- m_currentCount = initialCount;
- m_maximumCount = maximumCount;
- m_lockObject = new object();
- }
- public int Release()
- {
- return this.Release(1);
- }
- public int Release(int releaseCount)
- {
- if (releaseCount < 1)
- {
- throw new ArgumentOutOfRangeException("releaseCount", "Positive number required.");
- }
- if (m_disposed)
- {
- throw new ObjectDisposedException("Semaphore");
- }
- var oldCount = default(int);
- var toBeReleased = new List<ManualResetEvent>();
- lock (m_lockObject)
- {
- oldCount = m_currentCount;
- if (releaseCount + m_currentCount > m_maximumCount)
- {
- throw new ArgumentOutOfRangeException("releaseCount", "Amount of releases would overflow maximum");
- }
- var waiting = m_waiting.ToArray();
- var left = Math.Max(0, releaseCount - waiting.Length);
- for (var i = 0; i < releaseCount && i < m_waiting.Count; i++)
- {
- toBeReleased.Add(waiting[i]);
- m_waiting.RemoveAt(0);
- }
- m_currentCount += left;
- }
- foreach(var release in toBeReleased)
- {
- release.Set();
- }
- return oldCount;
- }
- public bool WaitOne()
- {
- return WaitOne(Timeout.Infinite);
- }
- public bool WaitOne(int millisecondsTimeout)
- {
- if (m_disposed)
- {
- throw new ObjectDisposedException("Semaphore");
- }
- var manualResetEvent = default(ManualResetEvent);
- lock (m_lockObject)
- {
- if (m_currentCount == 0)
- {
- manualResetEvent = new ManualResetEvent(false);
- m_waiting.Add(manualResetEvent);
- }
- else
- {
- m_currentCount--;
- return true;
- }
- }
- #if XNA_31_ZUNE || NETCF35
- if (!manualResetEvent.WaitOne(millisecondsTimeout, false))
- #else
- if (!manualResetEvent.WaitOne(millisecondsTimeout))
- #endif
- {
- lock(m_lockObject)
- {
- m_waiting.Remove(manualResetEvent);
- }
- return false;
- }
- return true;
- }
- public bool WaitOne(TimeSpan timeout)
- {
- return WaitOne((int)timeout.TotalMilliseconds);
- }
- public void Close()
- {
- Dispose();
- }
- public void Dispose()
- {
- //the .NET CLR semaphore does not release waits upon dispose
- //so we don't do that either.
- m_disposed = true;
- }
- }
- }
- #endif
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