Import.targets 1.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <!-- Non-Portable Library build -->
  4. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And ('$(BuildPlatform)' == 'DESKTOPCLR' Or '$(BuildPlatform)' == 'XNA') " />
  5. <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\$(SilverlightVersion)\Microsoft.Silverlight.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'SILVERLIGHT' AND !('$(BuildFlavor)' == 'SILVERLIGHTM7') " />
  6. <Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.$(TargetFrameworkProfile).Overrides.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'SILVERLIGHTM7' " />
  7. <Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'SILVERLIGHTM7' " />
  8. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'XNA' "/>
  9. <!-- Portable Library Build -->
  10. <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' == '.NETPortable' " />
  11. <Target Name="AfterBuild" Condition=" '$(ProductSignAssembly)' == 'true' AND '$(SignedBuild)' == '1' ">
  12. <WriteLinesToFile File="$(OutDir)\$(TargetFileName).sign" Overwrite="true" Lines="Auto-generated file. Indicates the corresponding binary file needs to be signed." />
  13. </Target>
  14. </Project>