| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123 | // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.using System.Threading;using System.Reactive.Disposables;namespace System.Reactive.Concurrency{    /// <summary>    /// Represents an object that schedules units of work to run immediately on the current thread.    /// </summary>    /// <seealso cref="Scheduler.Immediate">Singleton instance of this type exposed through this static property.</seealso>    public sealed class ImmediateScheduler : LocalScheduler    {        private static readonly ImmediateScheduler s_instance = new ImmediateScheduler();        ImmediateScheduler()        {        }        /// <summary>        /// Gets the singleton instance of the immediate scheduler.        /// </summary>        public static ImmediateScheduler Instance        {            get { return s_instance; }        }        /// <summary>        /// Schedules an action to be executed.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            return action(new AsyncLockScheduler(), state);        }        /// <summary>        /// Schedules an action to be executed after dueTime.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <param name="dueTime">Relative time after which to execute the action.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            var dt = Scheduler.Normalize(dueTime);            if (dt.Ticks > 0)            {                ConcurrencyAbstractionLayer.Current.Sleep(dt);            }            return action(new AsyncLockScheduler(), state);        }        class AsyncLockScheduler : LocalScheduler        {            AsyncLock asyncLock;            public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)            {                if (action == null)                    throw new ArgumentNullException("action");                var m = new SingleAssignmentDisposable();                if (asyncLock == null)                    asyncLock = new AsyncLock();                asyncLock.Wait(() =>                {                    if (!m.IsDisposed)                        m.Disposable = action(this, state);                });                return m;            }            public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)            {                if (action == null)                    throw new ArgumentNullException("action");                if (dueTime.Ticks <= 0)                    return Schedule<TState>(state, action);                var timer = ConcurrencyAbstractionLayer.Current.StartStopwatch();                var m = new SingleAssignmentDisposable();                if (asyncLock == null)                    asyncLock = new AsyncLock();                asyncLock.Wait(() =>                {                    if (!m.IsDisposed)                    {                        var sleep = dueTime - timer.Elapsed;                        if (sleep.Ticks > 0)                        {                            ConcurrencyAbstractionLayer.Current.Sleep(sleep);                        }                        if (!m.IsDisposed)                            m.Disposable = action(this, state);                    }                });                return m;            }        }    }}
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