| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 | // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.#if !NO_SYNCCTXusing System.Reactive.Disposables;using System.Threading;namespace System.Reactive.Concurrency{    /// <summary>    /// Represents an object that schedules units of work on a provided <seealso cref="T:System.Threading.SynchronizationContext"/>.    /// </summary>    public class SynchronizationContextScheduler : LocalScheduler    {        private readonly SynchronizationContext _context;        private readonly bool _alwaysPost;        /// <summary>        /// Creates an object that schedules units of work on the provided <see cref="T:System.Threading.SynchronizationContext"/>.        /// </summary>        /// <param name="context">Synchronization context to schedule units of work on.</param>        /// <exception cref="ArgumentNullException"><paramref name="context"/> is null.</exception>        public SynchronizationContextScheduler(SynchronizationContext context)        {            if (context == null)                throw new ArgumentNullException("context");                        _context = context;            _alwaysPost = true;        }        /// <summary>        /// Creates an object that schedules units of work on the provided <see cref="T:System.Threading.SynchronizationContext"/>.        /// </summary>        /// <param name="context">Synchronization context to schedule units of work on.</param>        /// <param name="alwaysPost">Configures whether scheduling always posts to the synchronization context, regardless whether the caller is on the same synchronization context.</param>        /// <exception cref="ArgumentNullException"><paramref name="context"/> is null.</exception>        public SynchronizationContextScheduler(SynchronizationContext context, bool alwaysPost)        {            if (context == null)                throw new ArgumentNullException("context");            _context = context;            _alwaysPost = alwaysPost;        }        /// <summary>        /// Schedules an action to be executed.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            var d = new SingleAssignmentDisposable();            if (!_alwaysPost && _context == SynchronizationContext.Current)            {                d.Disposable = action(this, state);            }            else            {                _context.PostWithStartComplete(() =>                {                    if (!d.IsDisposed)                        d.Disposable = action(this, state);                });            }            return d;        }        /// <summary>        /// Schedules an action to be executed after dueTime.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <param name="dueTime">Relative time after which to execute the action.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            var dt = Scheduler.Normalize(dueTime);            if (dt.Ticks == 0)                return Schedule(state, action);            return DefaultScheduler.Instance.Schedule(state, dt, (_, state1) => Schedule(state1, action));        }    }}#endif
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