| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 | /* * This file is manually generated upon every change to the corresponding .resx file, using the built-in code generator. * However, we can't use auto-generated code because the output is different for .NET 4.5 for Metro and PLIB, due to * changes in the reflection APIs (search for CRIPPLED_REFLECTION in this file), and because regeneration doesn't happen * as part of build, but rather at design time in Visual Studio. While we likely could tweak MSBuild to force regeneration * using the right version of ResGen.exe, this approach turned out to be the easiest for the time being. *  * Upon adding entries to the ResX file, regenerate this file, put this comment back, and make sure to add the #if checks * for conditional use of the right flavor of reflection (using the CRIPPLED_REFLECTION defined symbol). */// Required for the use of the GetTypeInfo extension method.#if CRIPPLED_REFLECTIONusing System.Reflection;#endif// GENERATED CODE starts herenamespace System.Reactive{    using System;    /// <summary>    ///   A strongly-typed resource class, for looking up localized strings, etc.    /// </summary>    // This class was auto-generated by the StronglyTypedResourceBuilder    // class via a tool like ResGen or Visual Studio.    // To add or remove a member, edit your .ResX file then rerun ResGen    // with the /str option, or rebuild your VS project.    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]    internal class Strings_WindowsThreading    {        private static global::System.Resources.ResourceManager resourceMan;        private static global::System.Globalization.CultureInfo resourceCulture;        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]        internal Strings_WindowsThreading()        {        }        /// <summary>        ///   Returns the cached ResourceManager instance used by this class.        /// </summary>        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]        internal static global::System.Resources.ResourceManager ResourceManager        {            get            {                if (object.ReferenceEquals(resourceMan, null))                {#if CRIPPLED_REFLECTION                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("System.Reactive.Windows.Threading.Strings_WindowsThreading", typeof(Strings_WindowsThreading).GetTypeInfo().Assembly);#else                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("System.Reactive.Windows.Threading.Strings_WindowsThreading", typeof(Strings_WindowsThreading).Assembly);#endif                    resourceMan = temp;                }                return resourceMan;            }        }        /// <summary>        ///   Overrides the current thread's CurrentUICulture property for all        ///   resource lookups using this strongly typed resource class.        /// </summary>        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]        internal static global::System.Globalization.CultureInfo Culture        {            get            {                return resourceCulture;            }            set            {                resourceCulture = value;            }        }        /// <summary>        ///   Looks up a localized string similar to The current thread has no Dispatcher associated with it..        /// </summary>        internal static string NO_DISPATCHER_CURRENT_THREAD        {            get            {                return ResourceManager.GetString("NO_DISPATCHER_CURRENT_THREAD", resourceCulture);            }        }        /// <summary>        ///   Looks up a localized string similar to No current Window object found to obtain a CoreDispatcher from..        /// </summary>        internal static string NO_WINDOW_CURRENT        {            get            {                return ResourceManager.GetString("NO_WINDOW_CURRENT", resourceCulture);            }        }    }}
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