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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the Apache 2.0 License.
- // See the LICENSE file in the project root for more information.
- using System.Threading;
- namespace System.Reactive.Disposables
- {
- /// <summary>
- /// Represents a disposable resource that only disposes its underlying disposable resource when all <see cref="GetDisposable">dependent disposable objects</see> have been disposed.
- /// </summary>
- public sealed class RefCountDisposable : ICancelable
- {
- private readonly bool _throwWhenDisposed;
- private IDisposable _disposable;
- /// <summary>
- /// Holds the number of active child disposables and the
- /// indicator bit (31) if the main _disposable has been marked
- /// for disposition.
- /// </summary>
- private int _count;
- /// <summary>
- /// Initializes a new instance of the <see cref="RefCountDisposable"/> class with the specified disposable.
- /// </summary>
- /// <param name="disposable">Underlying disposable.</param>
- /// <exception cref="ArgumentNullException"><paramref name="disposable"/> is null.</exception>
- public RefCountDisposable(IDisposable disposable) : this(disposable, false)
- {
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="RefCountDisposable"/> class with the specified disposable.
- /// </summary>
- /// <param name="disposable">Underlying disposable.</param>
- /// <param name="throwWhenDisposed">Indicates whether subsequent calls to <see cref="GetDisposable"/> should throw when this instance is disposed.</param>
- /// <exception cref="ArgumentNullException"><paramref name="disposable"/> is null.</exception>
- public RefCountDisposable(IDisposable disposable, bool throwWhenDisposed)
- {
- if (disposable == null)
- throw new ArgumentNullException(nameof(disposable));
- _disposable = disposable;
- _count = 0;
- _throwWhenDisposed = throwWhenDisposed;
- }
- /// <summary>
- /// Gets a value that indicates whether the object is disposed.
- /// </summary>
- public bool IsDisposed => Volatile.Read(ref _count) == int.MinValue;
- /// <summary>
- /// Returns a dependent disposable that when disposed decreases the refcount on the underlying disposable.
- /// </summary>
- /// <returns>A dependent disposable contributing to the reference count that manages the underlying disposable's lifetime.</returns>
- /// <exception cref="ObjectDisposedException">This instance has been disposed and is configured to throw in this case by <see cref="RefCountDisposable(IDisposable, bool)"/>.</exception>
- [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate", Justification = "Backward compat + non-trivial work for a property getter.")]
- public IDisposable GetDisposable()
- {
- // the current state
- var cnt = Volatile.Read(ref _count);
- for (; ; )
- {
- // If bit 31 is set and the active count is zero, don't create an inner
- if (cnt == int.MinValue)
- {
- if (_throwWhenDisposed)
- throw new ObjectDisposedException("RefCountDisposable");
- return Disposable.Empty;
- }
- // Should not overflow the bits 0..30
- if ((cnt & 0x7FFFFFFF) == int.MaxValue)
- {
- throw new OverflowException($"RefCountDisposable can't handle more than {int.MaxValue} disposables");
- }
- // Increment the active count by one, works because the increment
- // won't affect bit 31
- var u = Interlocked.CompareExchange(ref _count, cnt + 1, cnt);
- if (u == cnt)
- {
- return new InnerDisposable(this);
- }
- cnt = u;
- }
- }
- /// <summary>
- /// Disposes the underlying disposable only when all dependent disposables have been disposed.
- /// </summary>
- public void Dispose()
- {
- var cnt = Volatile.Read(ref _count);
- for (; ; )
- {
- // already marked as disposed via bit 31?
- if ((cnt & 0x80000000) != 0)
- {
- // yes, nothing to do
- break;
- }
- // how many active disposables are there?
- var active = cnt & 0x7FFFFFFF;
- // keep the active count but set the dispose marker of bit 31
- var u = int.MinValue | active;
- var b = Interlocked.CompareExchange(ref _count, u, cnt);
- if (b == cnt) {
- // if there were 0 active disposables, there can't be any more after
- // the CAS so we can dispose the underlying disposable
- if (active == 0)
- {
- _disposable?.Dispose();
- _disposable = null;
- }
- break;
- }
- cnt = b;
- }
- }
- private void Release()
- {
- var cnt = Volatile.Read(ref _count);
- for (; ; )
- {
- // extract the main disposed state (bit 31)
- var main = (int)(cnt & 0x80000000);
- // get the active count
- var active = cnt & 0x7FFFFFFF;
- // keep the main disposed state but decrement the counter
- // in theory, active should be always > 0 at this point,
- // guaranteed by the InnerDisposable.Dispose's Exchange operation.
- System.Diagnostics.Debug.Assert(active > 0);
- var u = main | (active - 1);
- var b = Interlocked.CompareExchange(ref _count, u, cnt);
- if (b == cnt) {
- // if after the CAS there was zero active disposables and
- // the main has been also marked for disposing,
- // it is safe to dispose the underlying disposable
- if (u == int.MinValue)
- {
- _disposable?.Dispose();
- _disposable = null;
- }
- break;
- }
- cnt = b;
- }
- }
- private sealed class InnerDisposable : IDisposable
- {
- private RefCountDisposable _parent;
- public InnerDisposable(RefCountDisposable parent)
- {
- _parent = parent;
- }
- public void Dispose()
- {
- Interlocked.Exchange(ref _parent, null)?.Release();
- }
- }
- }
- }
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