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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- using System.Threading;
- using System.Reactive.Disposables;
- namespace System.Reactive.Concurrency
- {
- /// <summary>
- /// Represents an object that schedules units of work to run immediately on the current thread.
- /// </summary>
- /// <seealso cref="Scheduler.Immediate">Singleton instance of this type exposed through this static property.</seealso>
- public sealed class ImmediateScheduler : LocalScheduler
- {
- private static readonly Lazy<ImmediateScheduler> s_instance = new Lazy<ImmediateScheduler>(() => new ImmediateScheduler());
- ImmediateScheduler()
- {
- }
- /// <summary>
- /// Gets the singleton instance of the immediate scheduler.
- /// </summary>
- public static ImmediateScheduler Instance
- {
- get { return s_instance.Value; }
- }
- /// <summary>
- /// Schedules an action to be executed.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- return action(new AsyncLockScheduler(), state);
- }
- /// <summary>
- /// Schedules an action to be executed after dueTime.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <param name="dueTime">Relative time after which to execute the action.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var dt = Scheduler.Normalize(dueTime);
- if (dt.Ticks > 0)
- {
- ConcurrencyAbstractionLayer.Current.Sleep(dt);
- }
- return action(new AsyncLockScheduler(), state);
- }
- class AsyncLockScheduler : LocalScheduler
- {
- AsyncLock asyncLock;
- public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var m = new SingleAssignmentDisposable();
- if (asyncLock == null)
- asyncLock = new AsyncLock();
- asyncLock.Wait(() =>
- {
- if (!m.IsDisposed)
- m.Disposable = action(this, state);
- });
- return m;
- }
- public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- if (dueTime.Ticks <= 0)
- return Schedule<TState>(state, action);
- var timer = ConcurrencyAbstractionLayer.Current.StartStopwatch();
- var m = new SingleAssignmentDisposable();
- if (asyncLock == null)
- asyncLock = new AsyncLock();
- asyncLock.Wait(() =>
- {
- if (!m.IsDisposed)
- {
- var sleep = dueTime - timer.Elapsed;
- if (sleep.Ticks > 0)
- {
- ConcurrencyAbstractionLayer.Current.Sleep(sleep);
- }
- if (!m.IsDisposed)
- m.Disposable = action(this, state);
- }
- });
- return m;
- }
- }
- }
- }
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