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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- using System.Reactive.Disposables;
- using System.Threading;
- namespace System.Reactive.Concurrency
- {
- /// <summary>
- /// Represents an object that schedules each unit of work on a separate thread.
- /// </summary>
- public sealed class NewThreadScheduler : LocalScheduler, ISchedulerLongRunning, ISchedulerPeriodic
- {
- internal static readonly Lazy<NewThreadScheduler> s_instance = new Lazy<NewThreadScheduler>(() => new NewThreadScheduler());
- private readonly Func<ThreadStart, Thread> _threadFactory;
- /// <summary>
- /// Creates an object that schedules each unit of work on a separate thread.
- /// </summary>
- public NewThreadScheduler()
- : this(action => new Thread(action))
- {
- }
- /// <summary>
- /// Gets an instance of this scheduler that uses the default Thread constructor.
- /// </summary>
- public static NewThreadScheduler Default
- {
- get
- {
- return s_instance.Value;
- }
- }
- #if !NO_THREAD
- /// <summary>
- /// Creates an object that schedules each unit of work on a separate thread.
- /// </summary>
- /// <param name="threadFactory">Factory function for thread creation.</param>
- /// <exception cref="ArgumentNullException"><paramref name="threadFactory"/> is null.</exception>
- public NewThreadScheduler(Func<ThreadStart, Thread> threadFactory)
- {
- if (threadFactory == null)
- throw new ArgumentNullException("threadFactory");
- #else
- private NewThreadScheduler(Func<ThreadStart, Thread> threadFactory)
- {
- #endif
- _threadFactory = threadFactory;
- }
- /// <summary>
- /// Schedules an action to be executed after dueTime.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <param name="dueTime">Relative time after which to execute the action.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var scheduler = new EventLoopScheduler(_threadFactory);
- scheduler.ExitIfEmpty = true;
- return scheduler.Schedule(state, dueTime, action);
- }
- /// <summary>
- /// Schedules a long-running task by creating a new thread. Cancellation happens through polling.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public IDisposable ScheduleLongRunning<TState>(TState state, Action<TState, ICancelable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var d = new BooleanDisposable();
- var thread = _threadFactory(() =>
- {
- //
- // Notice we don't check d.IsDisposed. The contract for ISchedulerLongRunning
- // requires us to ensure the scheduled work gets an opportunity to observe
- // the cancellation request.
- //
- action(state, d);
- });
- thread.Start();
- return d;
- }
- /// <summary>
- /// Schedules a periodic piece of work by creating a new thread that goes to sleep when work has been dispatched and wakes up again at the next periodic due time.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">Initial state passed to the action upon the first iteration.</param>
- /// <param name="period">Period for running the work periodically.</param>
- /// <param name="action">Action to be executed, potentially updating the state.</param>
- /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
- public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
- {
- if (period < TimeSpan.Zero)
- throw new ArgumentOutOfRangeException("period");
- if (action == null)
- throw new ArgumentNullException("action");
- var periodic = new Periodic<TState>(state, period, action);
- var thread = _threadFactory(periodic.Run);
- thread.Start();
- return periodic;
- }
- class Periodic<TState> : IDisposable
- {
- private readonly IStopwatch _stopwatch;
- private readonly TimeSpan _period;
- private readonly Func<TState, TState> _action;
- private readonly object _cancel = new object();
- private volatile bool _done;
- private TState _state;
- private TimeSpan _next;
- public Periodic(TState state, TimeSpan period, Func<TState, TState> action)
- {
- _stopwatch = ConcurrencyAbstractionLayer.Current.StartStopwatch();
- _period = period;
- _action = action;
- _state = state;
- _next = period;
- }
- public void Run()
- {
- while (!_done)
- {
- var timeout = Scheduler.Normalize(_next - _stopwatch.Elapsed);
- lock (_cancel)
- {
- if (Monitor.Wait(_cancel, timeout))
- return;
- }
- _state = _action(_state);
- _next += _period;
- }
- }
- public void Dispose()
- {
- _done = true;
- lock (_cancel)
- {
- Monitor.Pulse(_cancel);
- }
- }
- }
- #if !NO_STOPWATCH
- /// <summary>
- /// Starts a new stopwatch object.
- /// </summary>
- /// <returns>New stopwatch object; started at the time of the request.</returns>
- public override IStopwatch StartStopwatch()
- {
- //
- // Strictly speaking, this explicit override is not necessary because the base implementation calls into
- // the enlightenment module to obtain the CAL, which would circle back to System.Reactive.PlatformServices
- // where we're currently running. This is merely a short-circuit to avoid the additional roundtrip.
- //
- return new StopwatchImpl();
- }
- #endif
- }
- }
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