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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- using System;
- using System.Collections.Generic;
- namespace System.Linq
- {
- public static partial class EnumerableEx
- {
- /// <summary>
- /// Creates an enumerable sequence based on an enumerator factory function.
- /// </summary>
- /// <typeparam name="TResult">Result sequence element type.</typeparam>
- /// <param name="getEnumerator">Enumerator factory function.</param>
- /// <returns>Sequence that will invoke the enumerator factory upon a call to GetEnumerator.</returns>
- public static IEnumerable<TResult> Create<TResult>(Func<IEnumerator<TResult>> getEnumerator)
- {
- if (getEnumerator == null)
- throw new ArgumentNullException("getEnumerator");
- return new AnonymousEnumerable<TResult>(getEnumerator);
- }
- #if HAS_AWAIT
- public static IEnumerable<T> Create<T>(Action<IYielder<T>> create)
- {
- if (create == null)
- throw new ArgumentNullException("create");
- foreach (var x in new Yielder<T>(create))
- yield return x;
- }
- #endif
- class AnonymousEnumerable<TResult> : IEnumerable<TResult>
- {
- private readonly Func<IEnumerator<TResult>> _getEnumerator;
- public AnonymousEnumerable(Func<IEnumerator<TResult>> getEnumerator)
- {
- _getEnumerator = getEnumerator;
- }
- public IEnumerator<TResult> GetEnumerator()
- {
- return _getEnumerator();
- }
- Collections.IEnumerator Collections.IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
- }
- /// <summary>
- /// Returns a sequence with a single element.
- /// </summary>
- /// <typeparam name="TResult">Result sequence element type.</typeparam>
- /// <param name="value">Single element of the resulting sequence.</param>
- /// <returns>Sequence with a single element.</returns>
- public static IEnumerable<TResult> Return<TResult>(TResult value)
- {
- yield return value;
- }
- /// <summary>
- /// Returns a sequence that throws an exception upon enumeration.
- /// </summary>
- /// <typeparam name="TResult">Result sequence element type.</typeparam>
- /// <param name="exception">Exception to throw upon enumerating the resulting sequence.</param>
- /// <returns>Sequence that throws the specified exception upon enumeration.</returns>
- public static IEnumerable<TResult> Throw<TResult>(Exception exception)
- {
- if (exception == null)
- throw new ArgumentNullException("exception");
- return Throw_<TResult>(exception);
- }
- private static IEnumerable<TResult> Throw_<TResult>(Exception exception)
- {
- throw exception;
- #pragma warning disable 0162
- yield break;
- #pragma warning restore 0162
- }
- /// <summary>
- /// Creates an enumerable sequence based on an enumerable factory function.
- /// </summary>
- /// <typeparam name="TResult">Result sequence element type.</typeparam>
- /// <param name="enumerableFactory">Enumerable factory function.</param>
- /// <returns>Sequence that will invoke the enumerable factory upon a call to GetEnumerator.</returns>
- public static IEnumerable<TResult> Defer<TResult>(Func<IEnumerable<TResult>> enumerableFactory)
- {
- if (enumerableFactory == null)
- throw new ArgumentNullException("enumerableFactory");
- return Defer_(enumerableFactory);
- }
- private static IEnumerable<TSource> Defer_<TSource>(Func<IEnumerable<TSource>> enumerableFactory)
- {
- foreach (var item in enumerableFactory())
- yield return item;
- }
- /// <summary>
- /// Generates a sequence by mimicking a for loop.
- /// </summary>
- /// <typeparam name="TState">State type.</typeparam>
- /// <typeparam name="TResult">Result sequence element type.</typeparam>
- /// <param name="initialState">Initial state of the generator loop.</param>
- /// <param name="condition">Loop condition.</param>
- /// <param name="iterate">State update function to run after every iteration of the generator loop.</param>
- /// <param name="resultSelector">Result selector to compute resulting sequence elements.</param>
- /// <returns>Sequence obtained by running the generator loop, yielding computed elements.</returns>
- public static IEnumerable<TResult> Generate<TState, TResult>(TState initialState, Func<TState, bool> condition, Func<TState, TState> iterate, Func<TState, TResult> resultSelector)
- {
- if (condition == null)
- throw new ArgumentNullException("condition");
- if (iterate == null)
- throw new ArgumentNullException("iterate");
- if (resultSelector == null)
- throw new ArgumentNullException("resultSelector");
- return Generate_(initialState, condition, iterate, resultSelector);
- }
- private static IEnumerable<TResult> Generate_<TState, TResult>(TState initialState, Func<TState, bool> condition, Func<TState, TState> iterate, Func<TState, TResult> resultSelector)
- {
- for (var i = initialState; condition(i); i = iterate(i))
- yield return resultSelector(i);
- }
- /// <summary>
- /// Generates a sequence that's dependent on a resource object whose lifetime is determined by the sequence usage duration.
- /// </summary>
- /// <typeparam name="TSource">Source element type.</typeparam>
- /// <typeparam name="TResource">Resource type.</typeparam>
- /// <param name="resourceFactory">Resource factory function.</param>
- /// <param name="enumerableFactory">Enumerable factory function, having access to the obtained resource.</param>
- /// <returns>Sequence whose use controls the lifetime of the associated obtained resource.</returns>
- public static IEnumerable<TSource> Using<TSource, TResource>(Func<TResource> resourceFactory, Func<TResource, IEnumerable<TSource>> enumerableFactory) where TResource : IDisposable
- {
- if (resourceFactory == null)
- throw new ArgumentNullException("resourceFactory");
- if (enumerableFactory == null)
- throw new ArgumentNullException("enumerableFactory");
- return Using_(resourceFactory, enumerableFactory);
- }
- private static IEnumerable<TSource> Using_<TSource, TResource>(Func<TResource> resourceFactory, Func<TResource, IEnumerable<TSource>> enumerableFactory) where TResource : IDisposable
- {
- using (var res = resourceFactory())
- foreach (var item in enumerableFactory(res))
- yield return item;
- }
- /// <summary>
- /// Generates a sequence by repeating the given value infinitely.
- /// </summary>
- /// <typeparam name="TResult">Result sequence element type.</typeparam>
- /// <param name="value">Value to repreat in the resulting sequence.</param>
- /// <returns>Sequence repeating the given value infinitely.</returns>
- public static IEnumerable<TResult> Repeat<TResult>(TResult value)
- {
- while (true)
- yield return value;
- }
- /// <summary>
- /// Generates a sequence that contains one repeated value.
- /// </summary>
- /// <typeparam name="TResult">Result sequence element type.</typeparam>
- /// <param name="element">The value to be repeated.</param>
- /// <param name="count">The number of times to repeat the value in the generated sequence.</param>
- /// <returns>Sequence that contains a repeated value.</returns>
- public static IEnumerable<TResult> Repeat<TResult>(TResult element, int count)
- {
- return Enumerable.Repeat<TResult>(element, count);
- }
- }
- }
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