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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- using System;
- using System.Reactive.Disposables;
- namespace System.Reactive.Concurrency
- {
- public static partial class Scheduler
- {
- /// <summary>
- /// Schedules an action to be executed recursively.
- /// </summary>
- /// <param name="scheduler">Scheduler to execute the recursive action on.</param>
- /// <param name="action">Action to execute recursively. The parameter passed to the action is used to trigger recursive scheduling of the action.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="scheduler"/> or <paramref name="action"/> is null.</exception>
- public static IDisposable Schedule(this IScheduler scheduler, Action<Action> action)
- {
- if (scheduler == null)
- throw new ArgumentNullException("scheduler");
- if (action == null)
- throw new ArgumentNullException("action");
- return scheduler.Schedule(action, (_action, self) => _action(() => self(_action)));
- }
- /// <summary>
- /// Schedules an action to be executed recursively.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="scheduler">Scheduler to execute the recursive action on.</param>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to execute recursively. The last parameter passed to the action is used to trigger recursive scheduling of the action, passing in recursive invocation state.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="scheduler"/> or <paramref name="action"/> is null.</exception>
- public static IDisposable Schedule<TState>(this IScheduler scheduler, TState state, Action<TState, Action<TState>> action)
- {
- if (scheduler == null)
- throw new ArgumentNullException("scheduler");
- if (action == null)
- throw new ArgumentNullException("action");
- return scheduler.Schedule(new Pair<TState, Action<TState, Action<TState>>> { First = state, Second = action }, InvokeRec1);
- }
- static IDisposable InvokeRec1<TState>(IScheduler scheduler, Pair<TState, Action<TState, Action<TState>>> pair)
- {
- var group = new CompositeDisposable(1);
- var gate = new object();
- var state = pair.First;
- var action = pair.Second;
- Action<TState> recursiveAction = null;
- recursiveAction = state1 => action(state1, state2 =>
- {
- var isAdded = false;
- var isDone = false;
- var d = default(IDisposable);
- d = scheduler.Schedule(state2, (scheduler1, state3) =>
- {
- lock (gate)
- {
- if (isAdded)
- group.Remove(d);
- else
- isDone = true;
- }
- recursiveAction(state3);
- return Disposable.Empty;
- });
- lock (gate)
- {
- if (!isDone)
- {
- group.Add(d);
- isAdded = true;
- }
- }
- });
- recursiveAction(state);
- return group;
- }
- /// <summary>
- /// Schedules an action to be executed recursively after a specified relative due time.
- /// </summary>
- /// <param name="scheduler">Scheduler to execute the recursive action on.</param>
- /// <param name="action">Action to execute recursively. The parameter passed to the action is used to trigger recursive scheduling of the action at the specified relative time.</param>
- /// <param name="dueTime">Relative time after which to execute the action for the first time.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="scheduler"/> or <paramref name="action"/> is null.</exception>
- public static IDisposable Schedule(this IScheduler scheduler, TimeSpan dueTime, Action<Action<TimeSpan>> action)
- {
- if (scheduler == null)
- throw new ArgumentNullException("scheduler");
- if (action == null)
- throw new ArgumentNullException("action");
- return scheduler.Schedule(action, dueTime, (_action, self) => _action(dt => self(_action, dt)));
- }
- /// <summary>
- /// Schedules an action to be executed recursively after a specified relative due time.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="scheduler">Scheduler to execute the recursive action on.</param>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to execute recursively. The last parameter passed to the action is used to trigger recursive scheduling of the action, passing in the recursive due time and invocation state.</param>
- /// <param name="dueTime">Relative time after which to execute the action for the first time.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="scheduler"/> or <paramref name="action"/> is null.</exception>
- public static IDisposable Schedule<TState>(this IScheduler scheduler, TState state, TimeSpan dueTime, Action<TState, Action<TState, TimeSpan>> action)
- {
- if (scheduler == null)
- throw new ArgumentNullException("scheduler");
- if (action == null)
- throw new ArgumentNullException("action");
- return scheduler.Schedule(new Pair<TState, Action<TState, Action<TState, TimeSpan>>> { First = state, Second = action }, dueTime, InvokeRec2);
- }
- static IDisposable InvokeRec2<TState>(IScheduler scheduler, Pair<TState, Action<TState, Action<TState, TimeSpan>>> pair)
- {
- var group = new CompositeDisposable(1);
- var gate = new object();
- var state = pair.First;
- var action = pair.Second;
- Action<TState> recursiveAction = null;
- recursiveAction = state1 => action(state1, (state2, dueTime1) =>
- {
- var isAdded = false;
- var isDone = false;
- var d = default(IDisposable);
- d = scheduler.Schedule(state2, dueTime1, (scheduler1, state3) =>
- {
- lock (gate)
- {
- if (isAdded)
- group.Remove(d);
- else
- isDone = true;
- }
- recursiveAction(state3);
- return Disposable.Empty;
- });
-
- lock (gate)
- {
- if (!isDone)
- {
- group.Add(d);
- isAdded = true;
- }
- }
- });
- recursiveAction(state);
- return group;
- }
- /// <summary>
- /// Schedules an action to be executed recursively at a specified absolute due time.
- /// </summary>
- /// <param name="scheduler">Scheduler to execute the recursive action on.</param>
- /// <param name="action">Action to execute recursively. The parameter passed to the action is used to trigger recursive scheduling of the action at the specified absolute time.</param>
- /// <param name="dueTime">Absolute time at which to execute the action for the first time.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="scheduler"/> or <paramref name="action"/> is null.</exception>
- public static IDisposable Schedule(this IScheduler scheduler, DateTimeOffset dueTime, Action<Action<DateTimeOffset>> action)
- {
- if (scheduler == null)
- throw new ArgumentNullException("scheduler");
- if (action == null)
- throw new ArgumentNullException("action");
- return scheduler.Schedule(action, dueTime, (_action, self) => _action(dt => self(_action, dt)));
- }
- /// <summary>
- /// Schedules an action to be executed recursively at a specified absolute due time.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="scheduler">Scheduler to execute the recursive action on.</param>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to execute recursively. The last parameter passed to the action is used to trigger recursive scheduling of the action, passing in the recursive due time and invocation state.</param>
- /// <param name="dueTime">Absolute time at which to execute the action for the first time.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="scheduler"/> or <paramref name="action"/> is null.</exception>
- public static IDisposable Schedule<TState>(this IScheduler scheduler, TState state, DateTimeOffset dueTime, Action<TState, Action<TState, DateTimeOffset>> action)
- {
- if (scheduler == null)
- throw new ArgumentNullException("scheduler");
- if (action == null)
- throw new ArgumentNullException("action");
- return scheduler.Schedule(new Pair<TState, Action<TState, Action<TState, DateTimeOffset>>> { First = state, Second = action }, dueTime, InvokeRec3);
- }
- static IDisposable InvokeRec3<TState>(IScheduler scheduler, Pair<TState, Action<TState, Action<TState, DateTimeOffset>>> pair)
- {
- var group = new CompositeDisposable(1);
- var gate = new object();
- var state = pair.First;
- var action = pair.Second;
- Action<TState> recursiveAction = null;
- recursiveAction = state1 => action(state1, (state2, dueTime1) =>
- {
- var isAdded = false;
- var isDone = false;
- var d = default(IDisposable);
- d = scheduler.Schedule(state2, dueTime1, (scheduler1, state3) =>
- {
- lock (gate)
- {
- if (isAdded)
- group.Remove(d);
- else
- isDone = true;
- }
- recursiveAction(state3);
- return Disposable.Empty;
- });
- lock (gate)
- {
- if (!isDone)
- {
- group.Add(d);
- isAdded = true;
- }
- }
- });
- recursiveAction(state);
- return group;
- }
- #if !NO_SERIALIZABLE
- [Serializable]
- #endif
- struct Pair<T1, T2>
- {
- public T1 First;
- public T2 Second;
- }
- }
- }
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