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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- #if !NO_SYNCCTX
- using System.Reactive.Disposables;
- using System.Threading;
- namespace System.Reactive.Concurrency
- {
- /// <summary>
- /// Represents an object that schedules units of work on a provided <seealso cref="T:System.Threading.SynchronizationContext"/>.
- /// </summary>
- public class SynchronizationContextScheduler : LocalScheduler
- {
- private readonly SynchronizationContext _context;
- private readonly bool _alwaysPost;
- /// <summary>
- /// Creates an object that schedules units of work on the provided <see cref="T:System.Threading.SynchronizationContext"/>.
- /// </summary>
- /// <param name="context">Synchronization context to schedule units of work on.</param>
- /// <exception cref="ArgumentNullException"><paramref name="context"/> is null.</exception>
- public SynchronizationContextScheduler(SynchronizationContext context)
- {
- if (context == null)
- throw new ArgumentNullException("context");
-
- _context = context;
- _alwaysPost = true;
- }
- /// <summary>
- /// Creates an object that schedules units of work on the provided <see cref="T:System.Threading.SynchronizationContext"/>.
- /// </summary>
- /// <param name="context">Synchronization context to schedule units of work on.</param>
- /// <param name="alwaysPost">Configures whether scheduling always posts to the synchronization context, regardless whether the caller is on the same synchronization context.</param>
- /// <exception cref="ArgumentNullException"><paramref name="context"/> is null.</exception>
- public SynchronizationContextScheduler(SynchronizationContext context, bool alwaysPost)
- {
- if (context == null)
- throw new ArgumentNullException("context");
- _context = context;
- _alwaysPost = alwaysPost;
- }
- /// <summary>
- /// Schedules an action to be executed.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var d = new SingleAssignmentDisposable();
- if (!_alwaysPost && _context == SynchronizationContext.Current)
- {
- d.Disposable = action(this, state);
- }
- else
- {
- _context.PostWithStartComplete(() =>
- {
- if (!d.IsDisposed)
- d.Disposable = action(this, state);
- });
- }
- return d;
- }
- /// <summary>
- /// Schedules an action to be executed after dueTime.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <param name="dueTime">Relative time after which to execute the action.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var dt = Scheduler.Normalize(dueTime);
- if (dt.Ticks == 0)
- return Schedule(state, action);
- return DefaultScheduler.Instance.Schedule(state, dt, (_, state1) => Schedule(state1, action));
- }
- }
- }
- #endif
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