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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- using System.Reactive.Disposables;
- using System.Threading;
- using System.Windows.Forms;
- namespace System.Reactive.Concurrency
- {
- /// <summary>
- /// Represents an object that schedules units of work on the message loop associated with a Windows Forms control.
- /// </summary>
- public class ControlScheduler : LocalScheduler, ISchedulerPeriodic
- {
- private readonly Control _control;
- /// <summary>
- /// Constructs a ControlScheduler that schedules units of work on the message loop associated with the specified Windows Forms control.
- /// </summary>
- /// <param name="control">Windows Forms control to get the message loop from.</param>
- /// <exception cref="ArgumentNullException"><paramref name="control"/> is null.</exception>
- /// <remarks>
- /// This scheduler type is typically used indirectly through the <see cref="System.Reactive.Linq.ControlObservable.ObserveOn<TSource>"/> and <see cref="System.Reactive.Linq.ControlObservable.SubscribeOn<TSource>"/> method overloads that take a Windows Forms control.
- /// </remarks>
- public ControlScheduler(Control control)
- {
- if (control == null)
- throw new ArgumentNullException("control");
- _control = control;
- }
- /// <summary>
- /// Gets the control associated with the ControlScheduler.
- /// </summary>
- public Control Control
- {
- get { return _control; }
- }
- /// <summary>
- /// Schedules an action to be executed on the message loop associated with the control.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var d = new SingleAssignmentDisposable();
- _control.BeginInvoke(new Action(() =>
- {
- if (!d.IsDisposed)
- d.Disposable = action(this, state);
- }));
- return d;
- }
- /// <summary>
- /// Schedules an action to be executed after dueTime on the message loop associated with the control, using a Windows Forms Timer object.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <param name="dueTime">Relative time after which to execute the action.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var dt = Scheduler.Normalize(dueTime);
- if (dt.Ticks == 0)
- return Schedule(state, action);
- var createTimer = new Func<IScheduler, TState, IDisposable>((scheduler1, state1) =>
- {
- var d = new MultipleAssignmentDisposable();
- var timer = new System.Windows.Forms.Timer();
- timer.Tick += (s, e) =>
- {
- var t = Interlocked.Exchange(ref timer, null);
- if (t != null)
- {
- try
- {
- d.Disposable = action(scheduler1, state1);
- }
- finally
- {
- t.Stop();
- action = null;
- }
- }
- };
- timer.Interval = (int)dt.TotalMilliseconds;
- timer.Start();
- d.Disposable = Disposable.Create(() =>
- {
- var t = Interlocked.Exchange(ref timer, null);
- if (t != null)
- {
- t.Stop();
- action = (_, __) => Disposable.Empty;
- }
- });
- return d;
- });
- //
- // This check is critical. When creating and enabling a Timer object on another thread than
- // the UI thread, it won't fire.
- //
- if (_control.InvokeRequired)
- return Schedule(state, createTimer);
- else
- return createTimer(this, state);
- }
- /// <summary>
- /// Schedules a periodic piece of work on the message loop associated with the control, using a Windows Forms Timer object.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">Initial state passed to the action upon the first iteration.</param>
- /// <param name="period">Period for running the work periodically.</param>
- /// <param name="action">Action to be executed, potentially updating the state.</param>
- /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than one millisecond.</exception>
- public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
- {
- //
- // Threshold derived from Interval property setter in ndp\fx\src\winforms\managed\system\winforms\Timer.cs.
- //
- if (period.TotalMilliseconds < 1)
- throw new ArgumentOutOfRangeException("period");
- if (action == null)
- throw new ArgumentNullException("action");
- var createTimer = new Func<IScheduler, TState, IDisposable>((scheduler1, state1) =>
- {
- var timer = new System.Windows.Forms.Timer();
- timer.Tick += (s, e) =>
- {
- state1 = action(state1);
- };
- timer.Interval = (int)period.TotalMilliseconds;
- timer.Start();
- return Disposable.Create(() =>
- {
- var t = Interlocked.Exchange(ref timer, null);
- if (t != null)
- {
- t.Stop();
- action = _ => _;
- }
- });
- });
- //
- // This check is critical. When creating and enabling a Timer object on another thread than
- // the UI thread, it won't fire.
- //
- if (_control.InvokeRequired)
- return Schedule(state, createTimer);
- else
- return createTimer(this, state);
- }
- }
- }
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