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							- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
 
- #if !NO_PERF
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Reactive.Concurrency;
 
- using System.Reactive.Disposables;
 
- namespace System.Reactive.Linq.ObservableImpl
 
- {
 
-     class ToObservable<TSource> : Producer<TSource>
 
-     {
 
-         private readonly IEnumerable<TSource> _source;
 
-         private readonly IScheduler _scheduler;
 
-         public ToObservable(IEnumerable<TSource> source, IScheduler scheduler)
 
-         {
 
-             _source = source;
 
-             _scheduler = scheduler;
 
-         }
 
-         protected override IDisposable Run(IObserver<TSource> observer, IDisposable cancel, Action<IDisposable> setSink)
 
-         {
 
-             var sink = new _(this, observer, cancel);
 
-             setSink(sink);
 
-             return sink.Run();
 
-         }
 
-         class _ : Sink<TSource>
 
-         {
 
-             private readonly ToObservable<TSource> _parent;
 
-             public _(ToObservable<TSource> parent, IObserver<TSource> observer, IDisposable cancel)
 
-                 : base(observer, cancel)
 
-             {
 
-                 _parent = parent;
 
-             }
 
-             public IDisposable Run()
 
-             {
 
-                 var e = default(IEnumerator<TSource>);
 
-                 try
 
-                 {
 
-                     e = _parent._source.GetEnumerator();
 
-                 }
 
-                 catch (Exception exception)
 
-                 {
 
-                     base._observer.OnError(exception);
 
-                     base.Dispose();
 
-                     return Disposable.Empty;
 
-                 }
 
-                 var longRunning = _parent._scheduler.AsLongRunning();
 
-                 if (longRunning != null)
 
-                 {
 
-                     //
 
-                     // Long-running schedulers have the contract they should *never* prevent
 
-                     // the work from starting, such that the scheduled work has the chance
 
-                     // to observe the cancellation and perform proper clean-up. In this case,
 
-                     // we're sure Loop will be entered, allowing us to dispose the enumerator.
 
-                     //
 
-                     return longRunning.ScheduleLongRunning(e, Loop);
 
-                 }
 
-                 else
 
-                 {
 
-                     //
 
-                     // We never allow the scheduled work to be cancelled. Instead, the flag
 
-                     // is used to have LoopRec bail out and perform proper clean-up of the
 
-                     // enumerator.
 
-                     //
 
-                     var flag = new BooleanDisposable();
 
-                     _parent._scheduler.Schedule(new State(flag, e), LoopRec);
 
-                     return flag;
 
-                 }
 
-             }
 
-             class State
 
-             {
 
-                 public readonly ICancelable flag;
 
-                 public readonly IEnumerator<TSource> enumerator;
 
-                 public State(ICancelable flag, IEnumerator<TSource> enumerator)
 
-                 {
 
-                     this.flag = flag;
 
-                     this.enumerator = enumerator;
 
-                 }
 
-             }
 
-             private void LoopRec(State state, Action<State> recurse)
 
-             {
 
-                 var hasNext = false;
 
-                 var ex = default(Exception);
 
-                 var current = default(TSource);
 
-                 if (state.flag.IsDisposed)
 
-                 {
 
-                     state.enumerator.Dispose();
 
-                     return;
 
-                 }
 
-                 try
 
-                 {
 
-                     hasNext = state.enumerator.MoveNext();
 
-                     if (hasNext)
 
-                         current = state.enumerator.Current;
 
-                 }
 
-                 catch (Exception exception)
 
-                 {
 
-                     ex = exception;
 
-                 }
 
-                 if (ex != null)
 
-                 {
 
-                     state.enumerator.Dispose();
 
-                     base._observer.OnError(ex);
 
-                     base.Dispose();
 
-                     return;
 
-                 }
 
-                 if (!hasNext)
 
-                 {
 
-                     state.enumerator.Dispose();
 
-                     base._observer.OnCompleted();
 
-                     base.Dispose();
 
-                     return;
 
-                 }
 
-                 base._observer.OnNext(current);
 
-                 recurse(state);
 
-             }
 
-             private void Loop(IEnumerator<TSource> enumerator, ICancelable cancel)
 
-             {
 
-                 while (!cancel.IsDisposed)
 
-                 {
 
-                     var hasNext = false;
 
-                     var ex = default(Exception);
 
-                     var current = default(TSource);
 
-                     try
 
-                     {
 
-                         hasNext = enumerator.MoveNext();
 
-                         if (hasNext)
 
-                             current = enumerator.Current;
 
-                     }
 
-                     catch (Exception exception)
 
-                     {
 
-                         ex = exception;
 
-                     }
 
-                     if (ex != null)
 
-                     {
 
-                         base._observer.OnError(ex);
 
-                         break;
 
-                     }
 
-                     if (!hasNext)
 
-                     {
 
-                         base._observer.OnCompleted();
 
-                         break;
 
-                     }
 
-                     base._observer.OnNext(current);
 
-                 }
 
-                 enumerator.Dispose();
 
-                 base.Dispose();
 
-             }
 
-         }
 
-     }
 
- }
 
- #endif
 
 
  |