| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415 | // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.using System.Collections.Generic;using System.Globalization;using System.Reactive.Disposables;namespace System.Reactive.Concurrency{    /// <summary>    /// Base class for virtual time schedulers.    /// </summary>    /// <typeparam name="TAbsolute">Absolute time representation type.</typeparam>    /// <typeparam name="TRelative">Relative time representation type.</typeparam>    public abstract class VirtualTimeSchedulerBase<TAbsolute, TRelative> : IScheduler, IServiceProvider, IStopwatchProvider        where TAbsolute : IComparable<TAbsolute>    {        /// <summary>        /// Creates a new virtual time scheduler with the default value of TAbsolute as the initial clock value.        /// </summary>        protected VirtualTimeSchedulerBase()            : this(default(TAbsolute), Comparer<TAbsolute>.Default)        {        }        /// <summary>        /// Creates a new virtual time scheduler with the specified initial clock value and absolute time comparer.        /// </summary>        /// <param name="initialClock">Initial value for the clock.</param>        /// <param name="comparer">Comparer to determine causality of events based on absolute time.</param>        /// <exception cref="ArgumentNullException"><paramref name="comparer"/> is null.</exception>        protected VirtualTimeSchedulerBase(TAbsolute initialClock, IComparer<TAbsolute> comparer)        {            if (comparer == null)                throw new ArgumentNullException("comparer");            Clock = initialClock;            Comparer = comparer;        }        /// <summary>        /// Adds a relative time value to an absolute time value.        /// </summary>        /// <param name="absolute">Absolute time value.</param>        /// <param name="relative">Relative time value to add.</param>        /// <returns>The resulting absolute time sum value.</returns>        protected abstract TAbsolute Add(TAbsolute absolute, TRelative relative);        /// <summary>        /// Converts the absolute time value to a DateTimeOffset value.        /// </summary>        /// <param name="absolute">Absolute time value to convert.</param>        /// <returns>The corresponding DateTimeOffset value.</returns>        protected abstract DateTimeOffset ToDateTimeOffset(TAbsolute absolute);        /// <summary>        /// Converts the TimeSpan value to a relative time value.        /// </summary>        /// <param name="timeSpan">TimeSpan value to convert.</param>        /// <returns>The corresponding relative time value.</returns>        protected abstract TRelative ToRelative(TimeSpan timeSpan);        /// <summary>        /// Gets whether the scheduler is enabled to run work.        /// </summary>        public bool IsEnabled        {            get;            private set;        }        /// <summary>        /// Gets the comparer used to compare absolute time values.        /// </summary>        protected IComparer<TAbsolute> Comparer        {            get;            private set;        }        /// <summary>        /// Schedules an action to be executed at dueTime.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="dueTime">Absolute time at which to execute the action.</param>        /// <param name="action">Action to be executed.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        public abstract IDisposable ScheduleAbsolute<TState>(TState state, TAbsolute dueTime, Func<IScheduler, TState, IDisposable> action);        /// <summary>        /// Schedules an action to be executed at dueTime.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="dueTime">Relative time after which to execute the action.</param>        /// <param name="action">Action to be executed.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        public IDisposable ScheduleRelative<TState>(TState state, TRelative dueTime, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            var runAt = Add(Clock, dueTime);            return ScheduleAbsolute(state, runAt, action);        }        /// <summary>        /// Schedules an action to be executed.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            return ScheduleAbsolute(state, Clock, action);        }        /// <summary>        /// Schedules an action to be executed after dueTime.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="dueTime">Relative time after which to execute the action.</param>        /// <param name="action">Action to be executed.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            return ScheduleRelative(state, ToRelative(dueTime), action);        }        /// <summary>        /// Schedules an action to be executed at dueTime.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="dueTime">Absolute time at which to execute the action.</param>        /// <param name="action">Action to be executed.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public IDisposable Schedule<TState>(TState state, DateTimeOffset dueTime, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            return ScheduleRelative(state, ToRelative(dueTime - Now), action);        }        /// <summary>        /// Starts the virtual time scheduler.        /// </summary>        public void Start()        {            if (!IsEnabled)            {                IsEnabled = true;                do                {                    var next = GetNext();                    if (next != null)                    {                        if (Comparer.Compare(next.DueTime, Clock) > 0)                            Clock = next.DueTime;                        next.Invoke();                    }                    else                        IsEnabled = false;                } while (IsEnabled);            }        }        /// <summary>        /// Stops the virtual time scheduler.        /// </summary>        public void Stop()        {            IsEnabled = false;        }        /// <summary>        /// Advances the scheduler's clock to the specified time, running all work till that point.        /// </summary>        /// <param name="time">Absolute time to advance the scheduler's clock to.</param>        /// <exception cref="ArgumentOutOfRangeException"><paramref name="time"/> is in the past.</exception>        /// <exception cref="InvalidOperationException">The scheduler is already running. VirtualTimeScheduler doesn't support running nested work dispatch loops. To simulate time slippage while running work on the scheduler, use <see cref="Sleep"/>.</exception>        public void AdvanceTo(TAbsolute time)        {            var dueToClock = Comparer.Compare(time, Clock);            if (dueToClock < 0)                throw new ArgumentOutOfRangeException("time");            if (dueToClock == 0)                return;            if (!IsEnabled)            {                IsEnabled = true;                do                {                    var next = GetNext();                    if (next != null && Comparer.Compare(next.DueTime, time) <= 0)                    {                        if (Comparer.Compare(next.DueTime, Clock) > 0)                            Clock = next.DueTime;                        next.Invoke();                    }                    else                        IsEnabled = false;                } while (IsEnabled);                Clock = time;            }            else            {                throw new InvalidOperationException(string.Format(CultureInfo.CurrentCulture, Strings_Linq.CANT_ADVANCE_WHILE_RUNNING, "AdvanceTo"));            }        }        /// <summary>        /// Advances the scheduler's clock by the specified relative time, running all work scheduled for that timespan.        /// </summary>        /// <param name="time">Relative time to advance the scheduler's clock by.</param>        /// <exception cref="ArgumentOutOfRangeException"><paramref name="time"/> is negative.</exception>        /// <exception cref="InvalidOperationException">The scheduler is already running. VirtualTimeScheduler doesn't support running nested work dispatch loops. To simulate time slippage while running work on the scheduler, use <see cref="Sleep"/>.</exception>        public void AdvanceBy(TRelative time)        {            var dt = Add(Clock, time);            var dueToClock = Comparer.Compare(dt, Clock);            if (dueToClock < 0)                throw new ArgumentOutOfRangeException("time");            if (dueToClock == 0)                return;            if (!IsEnabled)            {                AdvanceTo(dt);            }            else            {                throw new InvalidOperationException(string.Format(CultureInfo.CurrentCulture, Strings_Linq.CANT_ADVANCE_WHILE_RUNNING, "AdvanceBy"));            }        }        /// <summary>        /// Advances the scheduler's clock by the specified relative time.        /// </summary>        /// <param name="time">Relative time to advance the scheduler's clock by.</param>        /// <exception cref="ArgumentOutOfRangeException"><paramref name="time"/> is negative.</exception>        public void Sleep(TRelative time)        {            var dt = Add(Clock, time);            var dueToClock = Comparer.Compare(dt, Clock);            if (dueToClock < 0)                throw new ArgumentOutOfRangeException("time");            Clock = dt;        }        /// <summary>        /// Gets the scheduler's absolute time clock value.        /// </summary>        public TAbsolute Clock        {            get;            protected set;        }        /// <summary>        /// Gets the scheduler's notion of current time.        /// </summary>        public DateTimeOffset Now        {            get { return ToDateTimeOffset(Clock); }        }        /// <summary>        /// Gets the next scheduled item to be executed.        /// </summary>        /// <returns>The next scheduled item.</returns>        [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate", Justification = "By design. Side-effecting operation to retrieve the next element.")]        protected abstract IScheduledItem<TAbsolute> GetNext();        object IServiceProvider.GetService(Type serviceType)        {            return GetService(serviceType);        }        /// <summary>        /// Discovers scheduler services by interface type. The base class implementation supports        /// only the IStopwatchProvider service. To influence service discovery - such as adding        /// support for other scheduler services - derived types can override this method.        /// </summary>        /// <param name="serviceType">Scheduler service interface type to discover.</param>        /// <returns>Object implementing the requested service, if available; null otherwise.</returns>        protected virtual object GetService(Type serviceType)        {            if (serviceType == typeof(IStopwatchProvider))                return this as IStopwatchProvider;            return null;        }        /// <summary>        /// Starts a new stopwatch object.        /// </summary>        /// <returns>New stopwatch object; started at the time of the request.</returns>        public IStopwatch StartStopwatch()        {            var start = ToDateTimeOffset(Clock);            return new VirtualTimeStopwatch(() => ToDateTimeOffset(Clock) - start);        }        class VirtualTimeStopwatch : IStopwatch        {            private readonly Func<TimeSpan> _getElapsed;            public VirtualTimeStopwatch(Func<TimeSpan> getElapsed)            {                _getElapsed = getElapsed;            }            public TimeSpan Elapsed            {                get { return _getElapsed(); }            }        }    }    /// <summary>    /// Base class for virtual time schedulers using a priority queue for scheduled items.    /// </summary>    /// <typeparam name="TAbsolute">Absolute time representation type.</typeparam>    /// <typeparam name="TRelative">Relative time representation type.</typeparam>    public abstract class VirtualTimeScheduler<TAbsolute, TRelative> : VirtualTimeSchedulerBase<TAbsolute, TRelative>        where TAbsolute : IComparable<TAbsolute>    {        private readonly SchedulerQueue<TAbsolute> queue = new SchedulerQueue<TAbsolute>();        /// <summary>        /// Creates a new virtual time scheduler with the default value of TAbsolute as the initial clock value.        /// </summary>        protected VirtualTimeScheduler()            : base()        {        }        /// <summary>        /// Creates a new virtual time scheduler.        /// </summary>        /// <param name="initialClock">Initial value for the clock.</param>        /// <param name="comparer">Comparer to determine causality of events based on absolute time.</param>        /// <exception cref="ArgumentNullException"><paramref name="comparer"/> is null.</exception>        protected VirtualTimeScheduler(TAbsolute initialClock, IComparer<TAbsolute> comparer)            : base(initialClock, comparer)        {        }        /// <summary>        /// Gets the next scheduled item to be executed.        /// </summary>        /// <returns>The next scheduled item.</returns>        protected override IScheduledItem<TAbsolute> GetNext()        {            while (queue.Count > 0)            {                var next = queue.Peek();                if (next.IsCanceled)                    queue.Dequeue();                else                    return next;            }            return null;        }        /// <summary>        /// Schedules an action to be executed at dueTime.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <param name="dueTime">Absolute time at which to execute the action.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public override IDisposable ScheduleAbsolute<TState>(TState state, TAbsolute dueTime, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            var si = default(ScheduledItem<TAbsolute, TState>);            var run = new Func<IScheduler, TState, IDisposable>((scheduler, state1) =>            {                queue.Remove(si);                return action(scheduler, state1);            });            si = new ScheduledItem<TAbsolute, TState>(this, state, run, dueTime, Comparer);            queue.Enqueue(si);            return Disposable.Create(si.Cancel);        }    }}
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