| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371 | // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.#if !NO_THREADusing System;using System.Collections.Generic;using System.Reactive.Disposables;using System.Threading;namespace System.Reactive.Concurrency{    //    // WARNING: This code is kept *identically* in two places. One copy is kept in System.Reactive.Core for non-PLIB platforms.    //          Another copy is kept in System.Reactive.PlatformServices to enlighten the default lowest common denominator    //          behavior of Rx for PLIB when used on a more capable platform.    //    internal class /*Default*/ConcurrencyAbstractionLayerImpl : IConcurrencyAbstractionLayer    {        public IDisposable StartTimer(Action<object> action, object state, TimeSpan dueTime)        {            return new Timer(action, state, Normalize(dueTime));        }        public IDisposable StartPeriodicTimer(Action action, TimeSpan period)        {            //            // MSDN documentation states the following:            //            //    "If period is zero (0) or negative one (-1) milliseconds and dueTime is positive, callback is invoked once;            //     the periodic behavior of the timer is disabled, but can be re-enabled using the Change method."            //            if (period <= TimeSpan.Zero)                throw new ArgumentOutOfRangeException("period");            return new PeriodicTimer(action, period);        }        public IDisposable QueueUserWorkItem(Action<object> action, object state)        {            System.Threading.ThreadPool.QueueUserWorkItem(_ => action(_), state);            return Disposable.Empty;        }#if USE_SLEEP_MS        public void Sleep(TimeSpan timeout)        {            System.Threading.Thread.Sleep((int)Normalize(timeout).TotalMilliseconds);        }#else        public void Sleep(TimeSpan timeout)        {            System.Threading.Thread.Sleep(Normalize(timeout));        }#endif        public IStopwatch StartStopwatch()        {#if !NO_STOPWATCH            return new StopwatchImpl();#else            return new DefaultStopwatch();#endif        }        public bool SupportsLongRunning        {            get { return true; }        }        public void StartThread(Action<object> action, object state)        {            new Thread(() =>            {                action(state);            }) { IsBackground = true }.Start();        }        private static TimeSpan Normalize(TimeSpan dueTime)        {            if (dueTime < TimeSpan.Zero)                return TimeSpan.Zero;            return dueTime;        }#if USE_TIMER_SELF_ROOT        //        // Some historical context. In the early days of Rx, we discovered an issue with        // the rooting of timers, causing them to get GC'ed even when the IDisposable of        // a scheduled activity was kept alive. The original code simply created a timer        // as follows:        //        //   var t = default(Timer);        //   t = new Timer(_ =>        //   {        //       t = null;        //       Debug.WriteLine("Hello!");        //   }, null, 5000, Timeout.Infinite);        //        // IIRC the reference to "t" captured by the closure wasn't sufficient on .NET CF        // to keep the timer rooted, causing problems on Windows Phone 7. As a result, we        // added rooting code using a dictionary (SD 7280), which we carried forward all        // the way to Rx v2.0 RTM.        //        // However, the desktop CLR's implementation of System.Threading.Timer exhibits        // other characteristics where a timer can root itself when the timer is still        // reachable through the state or callback parameters. To illustrate this, run        // the following piece of code:        //        //   static void Main()        //   {        //       Bar();        //           //       while (true)        //       {        //           GC.Collect();        //           GC.WaitForPendingFinalizers();        //           Thread.Sleep(100);        //       }        //   }        //           //   static void Bar()        //   {        //       var t = default(Timer);        //       t = new Timer(_ =>        //       {        //           t = null; // Comment out this line to see the timer stop        //           Console.WriteLine("Hello!");        //       }, null, 5000, Timeout.Infinite);        //   }        //        // When the closure over "t" is removed, the timer will stop automatically upon        // garbage collection. However, when retaining the reference, this problem does        // not exist. The code below exploits this behavior, avoiding unnecessary costs        // to root timers in a thread-safe manner.        //        // Below is a fragment of SOS output, proving the proper rooting:        //        //   !gcroot 02492440        //    HandleTable:        //        005a13fc (pinned handle)        //        -> 03491010 System.Object[]        //        -> 024924dc System.Threading.TimerQueue        //        -> 02492450 System.Threading.TimerQueueTimer        //        -> 02492420 System.Threading.TimerCallback        //        -> 02492414 TimerRootingExperiment.Program+<>c__DisplayClass1        //        -> 02492440 System.Threading.Timer        //        // With the USE_TIMER_SELF_ROOT symbol, we shake off this additional rooting code        // for newer platforms where this no longer needed. We checked this on .NET Core        // as well as .NET 4.0, and only #define this symbol for those platforms.        //        class Timer : IDisposable        {            private Action<object> _action;            private volatile System.Threading.Timer _timer;            public Timer(Action<object> action, object state, TimeSpan dueTime)            {                _action = action;                // Don't want the spin wait in Tick to get stuck if this thread gets aborted.                try { }                finally                {                    //                    // Rooting of the timer happens through the this.Tick delegate's target object,                    // which is the current instance and has a field to store the Timer instance.                    //                    _timer = new System.Threading.Timer(this.Tick, state, dueTime, TimeSpan.FromMilliseconds(System.Threading.Timeout.Infinite));                }            }            private void Tick(object state)            {                try                {                    _action(state);                }                finally                {                    SpinWait.SpinUntil(IsTimerAssigned);                    Dispose();                }            }            private bool IsTimerAssigned()            {                return _timer != null;            }            public void Dispose()            {                var timer = _timer;                if (timer != TimerStubs.Never)                {                    _action = Stubs<object>.Ignore;                    _timer = TimerStubs.Never;                    timer.Dispose();                }            }        }        class PeriodicTimer : IDisposable        {            private Action _action;            private volatile System.Threading.Timer _timer;            public PeriodicTimer(Action action, TimeSpan period)            {                _action = action;                //                // Rooting of the timer happens through the this.Tick delegate's target object,                // which is the current instance and has a field to store the Timer instance.                //                _timer = new System.Threading.Timer(this.Tick, null, period, period);            }            private void Tick(object state)            {                _action();            }            public void Dispose()            {                var timer = _timer;                if (timer != null)                {                    _action = Stubs.Nop;                    _timer = null;                    timer.Dispose();                }            }        }#else        class Timer : IDisposable        {            //            // Note: the dictionary exists to "root" the timers so that they are not garbage collected and finalized while they are running.            //#if !NO_HASHSET            private static readonly HashSet<System.Threading.Timer> s_timers = new HashSet<System.Threading.Timer>();#else            private static readonly Dictionary<System.Threading.Timer, object> s_timers = new Dictionary<System.Threading.Timer, object>();#endif            private Action<object> _action;            private System.Threading.Timer _timer;            private bool _hasAdded;            private bool _hasRemoved;            public Timer(Action<object> action, object state, TimeSpan dueTime)            {                _action = action;                _timer = new System.Threading.Timer(Tick, state, dueTime, TimeSpan.FromMilliseconds(System.Threading.Timeout.Infinite));                lock (s_timers)                {                    if (!_hasRemoved)                    {#if !NO_HASHSET                        s_timers.Add(_timer);#else                        s_timers.Add(_timer, null);#endif                        _hasAdded = true;                    }                }            }            private void Tick(object state)            {                try                {                    _action(state);                }                finally                {                    Dispose();                }            }            public void Dispose()            {                _action = Stubs<object>.Ignore;                var timer = default(System.Threading.Timer);                lock (s_timers)                {                    if (!_hasRemoved)                    {                        timer = _timer;                        _timer = null;                        if (_hasAdded && timer != null)                            s_timers.Remove(timer);                        _hasRemoved = true;                    }                }                if (timer != null)                    timer.Dispose();            }        }        class PeriodicTimer : IDisposable        {            //            // Note: the dictionary exists to "root" the timers so that they are not garbage collected and finalized while they are running.            //#if !NO_HASHSET            private static readonly HashSet<System.Threading.Timer> s_timers = new HashSet<System.Threading.Timer>();#else            private static readonly Dictionary<System.Threading.Timer, object> s_timers = new Dictionary<System.Threading.Timer, object>();#endif            private Action _action;            private System.Threading.Timer _timer;            public PeriodicTimer(Action action, TimeSpan period)            {                _action = action;                _timer = new System.Threading.Timer(Tick, null, period, period);                lock (s_timers)                {#if !NO_HASHSET                    s_timers.Add(_timer);#else                    s_timers.Add(_timer, null);#endif                }            }            private void Tick(object state)            {                _action();            }            public void Dispose()            {                var timer = default(System.Threading.Timer);                lock (s_timers)                {                    timer = _timer;                    _timer = null;                    if (timer != null)                        s_timers.Remove(timer);                }                if (timer != null)                {                    timer.Dispose();                    _action = Stubs.Nop;                }            }        }#endif    }}#endif
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