| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174 | // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.#if !NO_PERFusing System;using System.Collections.Generic;using System.Reactive.Concurrency;using System.Reactive.Disposables;namespace System.Reactive.Linq.ObservableImpl{    class ToObservable<TSource> : Producer<TSource>    {        private readonly IEnumerable<TSource> _source;        private readonly IScheduler _scheduler;        public ToObservable(IEnumerable<TSource> source, IScheduler scheduler)        {            _source = source;            _scheduler = scheduler;        }        protected override IDisposable Run(IObserver<TSource> observer, IDisposable cancel, Action<IDisposable> setSink)        {            var sink = new _(this, observer, cancel);            setSink(sink);            return sink.Run();        }        class _ : Sink<TSource>        {            private readonly ToObservable<TSource> _parent;            public _(ToObservable<TSource> parent, IObserver<TSource> observer, IDisposable cancel)                : base(observer, cancel)            {                _parent = parent;            }            public IDisposable Run()            {                var e = default(IEnumerator<TSource>);                try                {                    e = _parent._source.GetEnumerator();                }                catch (Exception exception)                {                    base._observer.OnError(exception);                    base.Dispose();                    return Disposable.Empty;                }                var longRunning = _parent._scheduler.AsLongRunning();                if (longRunning != null)                {                    //                    // Long-running schedulers have the contract they should *never* prevent                    // the work from starting, such that the scheduled work has the chance                    // to observe the cancellation and perform proper clean-up. In this case,                    // we're sure Loop will be entered, allowing us to dispose the enumerator.                    //                    return longRunning.ScheduleLongRunning(e, Loop);                }                else                {                    //                    // We never allow the scheduled work to be cancelled. Instead, the flag                    // is used to have LoopRec bail out and perform proper clean-up of the                    // enumerator.                    //                    var flag = new BooleanDisposable();                    _parent._scheduler.Schedule(new State(flag, e), LoopRec);                    return flag;                }            }            class State            {                public readonly ICancelable flag;                public readonly IEnumerator<TSource> enumerator;                public State(ICancelable flag, IEnumerator<TSource> enumerator)                {                    this.flag = flag;                    this.enumerator = enumerator;                }            }            private void LoopRec(State state, Action<State> recurse)            {                var hasNext = false;                var ex = default(Exception);                var current = default(TSource);                if (state.flag.IsDisposed)                {                    state.enumerator.Dispose();                    return;                }                try                {                    hasNext = state.enumerator.MoveNext();                    if (hasNext)                        current = state.enumerator.Current;                }                catch (Exception exception)                {                    ex = exception;                }                if (ex != null)                {                    state.enumerator.Dispose();                    base._observer.OnError(ex);                    base.Dispose();                    return;                }                if (!hasNext)                {                    state.enumerator.Dispose();                    base._observer.OnCompleted();                    base.Dispose();                    return;                }                base._observer.OnNext(current);                recurse(state);            }            private void Loop(IEnumerator<TSource> enumerator, ICancelable cancel)            {                while (!cancel.IsDisposed)                {                    var hasNext = false;                    var ex = default(Exception);                    var current = default(TSource);                    try                    {                        hasNext = enumerator.MoveNext();                        if (hasNext)                            current = enumerator.Current;                    }                    catch (Exception exception)                    {                        ex = exception;                    }                    if (ex != null)                    {                        base._observer.OnError(ex);                        break;                    }                    if (!hasNext)                    {                        base._observer.OnCompleted();                        break;                    }                    base._observer.OnNext(current);                }                enumerator.Dispose();                base.Dispose();            }        }    }}#endif
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