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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the MIT License.
- // See the LICENSE file in the project root for more information.
- using System.Reactive.Disposables;
- using System.Threading;
- namespace System.Reactive.Concurrency
- {
- //
- // WARNING: This code is kept *identically* in two places. One copy is kept in System.Reactive.Core for non-PLIB platforms.
- // Another copy is kept in System.Reactive.PlatformServices to enlighten the default lowest common denominator
- // behavior of Rx for PLIB when used on a more capable platform.
- //
- internal sealed class /*Default*/ConcurrencyAbstractionLayerImpl : IConcurrencyAbstractionLayer
- {
- private sealed class WorkItem
- {
- public WorkItem(Action<object?> action, object? state)
- {
- Action = action;
- State = state;
- }
- public Action<object?> Action { get; }
- public object? State { get; }
- }
- public IDisposable StartTimer(Action<object?> action, object? state, TimeSpan dueTime) => new Timer(action, state, Normalize(dueTime));
- public IDisposable StartPeriodicTimer(Action action, TimeSpan period)
- {
- if (period < TimeSpan.Zero)
- {
- throw new ArgumentOutOfRangeException(nameof(period));
- }
- //
- // The contract for periodic scheduling in Rx is that specifying TimeSpan.Zero as the period causes the scheduler to
- // call back periodically as fast as possible, sequentially.
- //
- if (period == TimeSpan.Zero)
- {
- return new FastPeriodicTimer(action);
- }
- return new PeriodicTimer(action, period);
- }
- public IDisposable QueueUserWorkItem(Action<object?> action, object? state)
- {
- ThreadPool.QueueUserWorkItem(static itemObject =>
- {
- var item = (WorkItem)itemObject!;
- item.Action(item.State);
- }, new WorkItem(action, state));
- return Disposable.Empty;
- }
- public void Sleep(TimeSpan timeout) => Thread.Sleep(Normalize(timeout));
- public IStopwatch StartStopwatch() => new StopwatchImpl();
- public bool SupportsLongRunning => true;
- public void StartThread(Action<object?> action, object? state)
- {
- new Thread(static itemObject =>
- {
- var item = (WorkItem)itemObject!;
- item.Action(item.State);
- })
- { IsBackground = true }.Start(new WorkItem(action, state));
- }
- private static TimeSpan Normalize(TimeSpan dueTime) => dueTime < TimeSpan.Zero ? TimeSpan.Zero : dueTime;
- //
- // Some historical context. In the early days of Rx, we discovered an issue with
- // the rooting of timers, causing them to get GC'ed even when the IDisposable of
- // a scheduled activity was kept alive. The original code simply created a timer
- // as follows:
- //
- // var t = default(Timer);
- // t = new Timer(_ =>
- // {
- // t = null;
- // Debug.WriteLine("Hello!");
- // }, null, 5000, Timeout.Infinite);
- //
- // IIRC the reference to "t" captured by the closure wasn't sufficient on .NET CF
- // to keep the timer rooted, causing problems on Windows Phone 7. As a result, we
- // added rooting code using a dictionary (SD 7280), which we carried forward all
- // the way to Rx v2.0 RTM.
- //
- // However, the desktop CLR's implementation of System.Threading.Timer exhibits
- // other characteristics where a timer can root itself when the timer is still
- // reachable through the state or callback parameters. To illustrate this, run
- // the following piece of code:
- //
- // static void Main()
- // {
- // Bar();
- //
- // while (true)
- // {
- // GC.Collect();
- // GC.WaitForPendingFinalizers();
- // Thread.Sleep(100);
- // }
- // }
- //
- // static void Bar()
- // {
- // var t = default(Timer);
- // t = new Timer(_ =>
- // {
- // t = null; // Comment out this line to see the timer stop
- // Console.WriteLine("Hello!");
- // }, null, 5000, Timeout.Infinite);
- // }
- //
- // When the closure over "t" is removed, the timer will stop automatically upon
- // garbage collection. However, when retaining the reference, this problem does
- // not exist. The code below exploits this behavior, avoiding unnecessary costs
- // to root timers in a thread-safe manner.
- //
- // Below is a fragment of SOS output, proving the proper rooting:
- //
- // !gcroot 02492440
- // HandleTable:
- // 005a13fc (pinned handle)
- // -> 03491010 System.Object[]
- // -> 024924dc System.Threading.TimerQueue
- // -> 02492450 System.Threading.TimerQueueTimer
- // -> 02492420 System.Threading.TimerCallback
- // -> 02492414 TimerRootingExperiment.Program+<>c__DisplayClass1
- // -> 02492440 System.Threading.Timer
- //
- // With the USE_TIMER_SELF_ROOT symbol, we shake off this additional rooting code
- // for newer platforms where this no longer needed. We checked this on .NET Core
- // as well as .NET 4.0, and only #define this symbol for those platforms.
- //
- // NB: 4/13/2017 - All target platforms for the 4.x release have the self-rooting
- // behavior described here, so we removed the USE_TIMER_SELF_ROOT
- // symbol.
- //
- private sealed class Timer : IDisposable
- {
- private volatile object? _state;
- private Action<object?> _action;
- private SingleAssignmentDisposableValue _timer;
- private static readonly object DisposedState = new();
- public Timer(Action<object?> action, object? state, TimeSpan dueTime)
- {
- _state = state;
- _action = action;
- _timer.Disposable = new System.Threading.Timer(static @this => ((Timer)@this!).Tick(), this, dueTime, TimeSpan.FromMilliseconds(Timeout.Infinite));
- }
- private void Tick()
- {
- try
- {
- var timerState = _state;
- if (timerState != DisposedState)
- {
- _action(timerState);
- }
- }
- finally
- {
- _timer.Dispose();
- }
- }
- public void Dispose()
- {
- _timer.Dispose();
- _action = Stubs<object?>.Ignore;
- _state = DisposedState;
- }
- }
- private sealed class PeriodicTimer : IDisposable
- {
- private Action _action;
- private volatile System.Threading.Timer? _timer;
- public PeriodicTimer(Action action, TimeSpan period)
- {
- _action = action;
- //
- // Rooting of the timer happens through the timer's state
- // which is the current instance and has a field to store the Timer instance.
- //
- _timer = new System.Threading.Timer(static @this => ((PeriodicTimer)@this!).Tick(), this, period, period);
- }
- private void Tick() => _action();
- public void Dispose()
- {
- var timer = _timer;
- if (timer != null)
- {
- _action = Stubs.Nop;
- _timer = null;
- timer.Dispose();
- }
- }
- }
- private sealed class FastPeriodicTimer : IDisposable
- {
- private readonly Action _action;
- private volatile bool _disposed;
- public FastPeriodicTimer(Action action)
- {
- _action = action;
- new Thread(static @this => ((FastPeriodicTimer)@this!).Loop())
- {
- Name = "Rx-FastPeriodicTimer",
- IsBackground = true
- }
- .Start(this);
- }
- private void Loop()
- {
- while (!_disposed)
- {
- _action();
- }
- }
- public void Dispose() => _disposed = true;
- }
- }
- }
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