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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- #if STRESS
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reactive.Disposables;
- using System.Reflection;
- using System.Threading;
- namespace ReactiveTests.Stress.Disposables
- {
- public class Composite
- {
- /// <summary>
- /// Allocates a CompositeDisposable and performs random Add and Remove operations. Checks that all contained disposables get properly disposed.
- /// The CompositeDisposable is disposed either at the start, at the end, or at a random time.
- /// </summary>
- public static void Potpourri()
- {
- Console.Title = MethodInfo.GetCurrentMethod().Name + " - 0% complete";
- for (int i = 1; i <= 100; i++)
- {
- for (int j = 0; j < 10; j++)
- {
- DisposeBeforeAddRemove();
- DisposeDuringAddRemove();
- DisposeDuringAddRemove();
- DisposeDuringAddRemove();
- DisposeAfterAddRemove();
- }
- Console.Title = MethodInfo.GetCurrentMethod().Name + " - " + i + "% complete";
- }
- }
- /// <summary>
- /// Allocates a CompositeDisposable and performs random Add and Remove operations. Checks that all contained disposables get properly disposed.
- /// The CompositeDisposable is disposed at the start.
- /// </summary>
- public static void DisposeBeforeAddRemove()
- {
- Impl(0);
- }
- /// <summary>
- /// Allocates a CompositeDisposable and performs random Add and Remove operations. Checks that all contained disposables get properly disposed.
- /// The CompositeDisposable is disposed at a random time.
- /// </summary>
- public static void DisposeDuringAddRemove()
- {
- Impl(1);
- }
- /// <summary>
- /// Allocates a CompositeDisposable and performs random Add and Remove operations. Checks that all contained disposables get properly disposed.
- /// The CompositeDisposable is disposed at the end.
- /// </summary>
- public static void DisposeAfterAddRemove()
- {
- Impl(2);
- }
- static void Impl(int disposeAt)
- {
- var rand = new Random();
- var g = new CompositeDisposable();
- Console.Write("Dispose @ = {0} - ", disposeAt);
- if (disposeAt == 0)
- {
- g.Dispose();
- Console.Write("{GD} ");
- }
- if (disposeAt == 1)
- {
- var sleep = rand.Next(0, 5) > 1 /* 60% chance */ ? rand.Next(2, 1000) : 0;
- ThreadPool.QueueUserWorkItem(_ =>
- {
- Helpers.SleepOrSpin(sleep);
- g.Dispose();
- Console.Write("{GD} ");
- });
- }
- var n = rand.Next(0, 1000);
- var cd = new CountdownEvent(n);
- var ds = Enumerable.Range(0, n).Select(_ => Disposable.Create(() => cd.Signal())).ToArray();
- var m = rand.Next(1, 100);
- var jobs = ds.GroupBy(_ => rand.Next() % m).Select(Enumerable.ToList).ToList();
- Console.Write("N = {0}, M = {1} - ", n, m);
- var done = new CountdownEvent(jobs.Count);
- foreach (var job in jobs)
- {
- var sleep = rand.Next(0, 10) == 0 /* 10% chance */ ? rand.Next(2, 100) : 0;
- var sleepAt = Enumerable.Range(0, rand.Next(0, job.Count) / rand.Next(1, 100)).ToArray();
- var sleeps = sleepAt.Select(_ => rand.Next(0, 50)).ToArray();
- var rem = rand.Next(0, 3) == 0; /* 33% chance */
- var remAt = rand.Next(0, 10) == 0 /* 10% chance */ ? rand.Next(2, 100) : 0;
- var mine = job;
- ThreadPool.QueueUserWorkItem(_ =>
- {
- Helpers.SleepOrSpin(sleep);
- var j = 0;
- foreach (var d in mine)
- {
- var dd = d;
- if (sleepAt.Contains(j))
- Helpers.SleepOrSpin(sleeps[j]);
- g.Add(dd);
- Console.Write("+");
- if (rem)
- {
- ThreadPool.QueueUserWorkItem(__ =>
- {
- Helpers.SleepOrSpin(remAt);
- g.Remove(dd);
- Console.Write("-");
- });
- }
- j++;
- }
- done.Signal();
- });
- }
- done.Wait();
- if (disposeAt == 2)
- {
- g.Dispose();
- Console.Write("{GD} ");
- }
- cd.Wait();
- Console.WriteLine(".");
- }
- }
- }
- #endif
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