Bart De Smet b43e9149ae Making VirtualTimeScheduler thread-safe. 10 年之前
..
.nuget 40eb1577c3 Move back some directories such as .nuget and Samples/Portable which were somehow in the wrong place after a rename 12 年之前
Microsoft.Reactive.Testing 72d72ad193 Add AssemblyInformationalVersion attribute to AssemblyInfo.cs 12 年之前
Playground 6a36bc57c4 Adding Playground project to Ix. 10 年之前
References a2a03840ac Rename Ix/NET/** to Ix.NET/**. Rename Rx/NET/** to Rx.NET/** 12 年之前
System.Reactive.Core 0b0d1c2510 Support for periodic scheduling with a period of 0ms. 10 年之前
System.Reactive.Debugger 72d72ad193 Add AssemblyInformationalVersion attribute to AssemblyInfo.cs 12 年之前
System.Reactive.Experimental 80817cccfe Adding StableCompositeDisposable to optimize memory footprint. 10 年之前
System.Reactive.Interfaces 80817cccfe Adding StableCompositeDisposable to optimize memory footprint. 10 年之前
System.Reactive.Linq b43e9149ae Making VirtualTimeScheduler thread-safe. 10 年之前
System.Reactive.Observable.Aliases 3ebdd2e099 Move Rx aliases into their own package 12 年之前
System.Reactive.PlatformServices 0b0d1c2510 Support for periodic scheduling with a period of 0ms. 10 年之前
System.Reactive.Providers 0095b5e05b Removing broken fwlinks for obsolete messages. 10 年之前
System.Reactive.Runtime.Remoting 72d72ad193 Add AssemblyInformationalVersion attribute to AssemblyInfo.cs 12 年之前
System.Reactive.Windows.Forms 72d72ad193 Add AssemblyInformationalVersion attribute to AssemblyInfo.cs 12 年之前
System.Reactive.Windows.Threading 0095b5e05b Removing broken fwlinks for obsolete messages. 10 年之前
System.Reactive.WindowsRuntime 80817cccfe Adding StableCompositeDisposable to optimize memory footprint. 10 年之前
Tests.System.Reactive b43e9149ae Making VirtualTimeScheduler thread-safe. 10 年之前
packages fd75eddba4 Reverting 11 年之前
.gitattributes a2a03840ac Rename Ix/NET/** to Ix.NET/**. Rename Rx/NET/** to Rx.NET/** 12 年之前
.gitignore a2a03840ac Rename Ix/NET/** to Ix.NET/**. Rename Rx/NET/** to Rx.NET/** 12 年之前
35MSSharedLib1024.snk 644015343b Minor changes to Rx .targets files 12 年之前
Build.bat a2a03840ac Rename Ix/NET/** to Ix.NET/**. Rename Rx/NET/** to Rx.NET/** 12 年之前
BuildAll.proj d56e5d1076 Add Wpa81 to BuildAll.proj 11 年之前
BuildSetup.bat a2a03840ac Rename Ix/NET/** to Ix.NET/**. Rename Rx/NET/** to Rx.NET/** 12 年之前
Clean.bat a2a03840ac Rename Ix/NET/** to Ix.NET/**. Rename Rx/NET/** to Rx.NET/** 12 年之前
Common.targets 070ef4848a Profile78 => Profile259, which is the same profile without WCF 11 年之前
Import.targets 4be75495a1 Updating import.targets for flattening 11 年之前
Local.testsettings 1c5ca0b17e Disable code coverage in unit tests (causes problems when running mstest from command line) 12 年之前
README.txt a2a03840ac Rename Ix/NET/** to Ix.NET/**. Rename Rx/NET/** to Rx.NET/** 12 年之前
Rx.ruleset a2a03840ac Rename Ix/NET/** to Ix.NET/**. Rename Rx/NET/** to Rx.NET/** 12 年之前
Rx.sln 31ece6d577 Fixing Rx.NET build for Aliases project. 10 年之前
Test.ruleset a2a03840ac Rename Ix/NET/** to Ix.NET/**. Rename Rx/NET/** to Rx.NET/** 12 年之前
TraceAndTestImpact.testsettings a2a03840ac Rename Ix/NET/** to Ix.NET/**. Rename Rx/NET/** to Rx.NET/** 12 年之前
license.txt a2a03840ac Rename Ix/NET/** to Ix.NET/**. Rename Rx/NET/** to Rx.NET/** 12 年之前
packages.config 40eb1577c3 Move back some directories such as .nuget and Samples/Portable which were somehow in the wrong place after a rename 12 年之前

README.txt

To build all flavors of Rx, you will need several different SDK's installed:

Visual Studio 2012
Windows Phone 8 SDK (create.msdn.com)
Windows Phone 7.1 SDK (create.msdn.com)
Silverlight 4 SDK
Microsoft Silverlight 4 Tools for Visual Studio 2010
Xbox XNA Game Studio 4.0*

* Note: Installing Xbox XNA Game Studio is tricky on Windows 8, as you must install some other dependencies first.
More information can be found here: http://blogs.msdn.com/b/astebner/archive/2012/02/29/10274694.aspx

For building installers and Visual Studio extensions, we need the following installed:
Visual Studio 2012 SDK
Windows Installer XML (WiX) toolset (wix.codeplex.com), preferably version 3.5.


Note: the XNA Game Studio build has not been actively maintained and may not build. Feel free to fix it!