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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the Apache 2.0 License.
- // See the LICENSE file in the project root for more information.
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Threading.Tasks;
- namespace System.Linq
- {
- public static partial class AsyncEnumerable
- {
- public static IAsyncEnumerable<TSource> TakeLast<TSource>(this IAsyncEnumerable<TSource> source, int count)
- {
- if (source == null)
- throw Error.ArgumentNull(nameof(source));
- if (count <= 0)
- {
- return Empty<TSource>();
- }
- return new TakeLastAsyncIterator<TSource>(source, count);
- }
- private sealed class TakeLastAsyncIterator<TSource> : AsyncIterator<TSource>
- {
- private readonly int _count;
- private readonly IAsyncEnumerable<TSource> _source;
- private IAsyncEnumerator<TSource> _enumerator;
- private bool _isDone;
- private Queue<TSource> _queue;
- public TakeLastAsyncIterator(IAsyncEnumerable<TSource> source, int count)
- {
- Debug.Assert(source != null);
- _source = source;
- _count = count;
- }
- public override AsyncIteratorBase<TSource> Clone()
- {
- return new TakeLastAsyncIterator<TSource>(_source, _count);
- }
- public override async ValueTask DisposeAsync()
- {
- if (_enumerator != null)
- {
- await _enumerator.DisposeAsync().ConfigureAwait(false);
- _enumerator = null;
- }
- _queue = null; // release the memory
- await base.DisposeAsync().ConfigureAwait(false);
- }
- protected override async ValueTask<bool> MoveNextCore()
- {
- switch (_state)
- {
- case AsyncIteratorState.Allocated:
- _enumerator = _source.GetAsyncEnumerator(_cancellationToken);
- _queue = new Queue<TSource>();
- _isDone = false;
- _state = AsyncIteratorState.Iterating;
- goto case AsyncIteratorState.Iterating;
- case AsyncIteratorState.Iterating:
- while (true)
- {
- if (!_isDone)
- {
- if (await _enumerator.MoveNextAsync().ConfigureAwait(false))
- {
- if (_count > 0)
- {
- var item = _enumerator.Current;
- if (_queue.Count >= _count)
- {
- _queue.Dequeue();
- }
- _queue.Enqueue(item);
- }
- }
- else
- {
- _isDone = true;
- // Dispose early here as we can
- await _enumerator.DisposeAsync().ConfigureAwait(false);
- _enumerator = null;
- }
- continue; // loop until queue is drained
- }
- if (_queue.Count > 0)
- {
- _current = _queue.Dequeue();
- return true;
- }
- break; // while
- }
- break; // case
- }
- await DisposeAsync().ConfigureAwait(false);
- return false;
- }
- }
- }
- }
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