| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 | // Licensed to the .NET Foundation under one or more agreements.// The .NET Foundation licenses this file to you under the Apache 2.0 License.// See the LICENSE file in the project root for more information. using System.Collections.Generic;using System.Diagnostics;using System.Threading.Tasks;namespace System.Linq{    public static partial class AsyncEnumerable    {        public static IAsyncEnumerable<TResult> Generate<TState, TResult>(TState initialState, Func<TState, bool> condition, Func<TState, TState> iterate, Func<TState, TResult> resultSelector)        {            if (condition == null)                throw new ArgumentNullException(nameof(condition));            if (iterate == null)                throw new ArgumentNullException(nameof(iterate));            if (resultSelector == null)                throw new ArgumentNullException(nameof(resultSelector));            return new GenerateAsyncIterator<TState, TResult>(initialState, condition, iterate, resultSelector);        }        private sealed class GenerateAsyncIterator<TState, TResult> : AsyncIterator<TResult>        {            private readonly Func<TState, bool> condition;            private readonly TState initialState;            private readonly Func<TState, TState> iterate;            private readonly Func<TState, TResult> resultSelector;            private TState currentState;            private bool started;            public GenerateAsyncIterator(TState initialState, Func<TState, bool> condition, Func<TState, TState> iterate, Func<TState, TResult> resultSelector)            {                Debug.Assert(condition != null);                Debug.Assert(iterate != null);                Debug.Assert(resultSelector != null);                this.initialState = initialState;                this.condition = condition;                this.iterate = iterate;                this.resultSelector = resultSelector;            }            public override AsyncIterator<TResult> Clone()            {                return new GenerateAsyncIterator<TState, TResult>(initialState, condition, iterate, resultSelector);            }            public override async Task DisposeAsync()            {                currentState = default(TState);                await base.DisposeAsync().ConfigureAwait(false);            }            protected override async Task<bool> MoveNextCore()            {                switch (state)                {                    case AsyncIteratorState.Allocated:                        started = false;                        currentState = initialState;                        state = AsyncIteratorState.Iterating;                        goto case AsyncIteratorState.Iterating;                    case AsyncIteratorState.Iterating:                        if (started)                        {                            currentState = iterate(currentState);                        }                        started = true;                        if (condition(currentState))                        {                            current = resultSelector(currentState);                            return true;                        }                        break;                }                await DisposeAsync().ConfigureAwait(false);                return false;            }        }    }}
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