| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248 | // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.#if !WINDOWSusing System.Reactive.Disposables;using System.Threading;namespace System.Reactive.Concurrency{    /// <summary>    /// Represents an object that schedules units of work on a <see cref="System.Windows.Threading.Dispatcher"/>.    /// </summary>    /// <remarks>    /// This scheduler type is typically used indirectly through the <see cref="System.Reactive.Linq.DispatcherObservable.ObserveOnDispatcher<TSource>(IObservable<TSource>)"/> and <see cref="System.Reactive.Linq.DispatcherObservable.SubscribeOnDispatcher<TSource>(IObservable<TSource>)"/> methods that use the Dispatcher on the calling thread.    /// </remarks>    public class DispatcherScheduler : LocalScheduler, ISchedulerPeriodic    {        /// <summary>        /// Gets the scheduler that schedules work on the current <see cref="System.Windows.Threading.Dispatcher"/>.        /// </summary>        [Obsolete(Constants_WindowsThreading.OBSOLETE_INSTANCE_PROPERTY)]        public static DispatcherScheduler Instance        {            get            {                return new DispatcherScheduler(#if USE_SL_DISPATCHER                    System.Windows.Deployment.Current.Dispatcher#else                    System.Windows.Threading.Dispatcher.CurrentDispatcher#endif                );            }        }        /// <summary>        /// Gets the scheduler that schedules work on the <see cref="System.Windows.Threading.Dispatcher"/> for the current thread.        /// </summary>        public static DispatcherScheduler Current        {            get            {#if USE_SL_DISPATCHER                return new DispatcherScheduler(System.Windows.Deployment.Current.Dispatcher);#else                var dispatcher = System.Windows.Threading.Dispatcher.FromThread(Thread.CurrentThread);                if (dispatcher == null)                    throw new InvalidOperationException(Strings_WindowsThreading.NO_DISPATCHER_CURRENT_THREAD);                return new DispatcherScheduler(dispatcher);#endif            }        }        System.Windows.Threading.Dispatcher _dispatcher;#if HAS_DISPATCHER_PRIORITY        System.Windows.Threading.DispatcherPriority _priority;#endif        /// <summary>        /// Constructs a DispatcherScheduler that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/>.        /// </summary>        /// <param name="dispatcher">Dispatcher to schedule work on.</param>        /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is null.</exception>        public DispatcherScheduler(System.Windows.Threading.Dispatcher dispatcher)        {            if (dispatcher == null)                throw new ArgumentNullException("dispatcher");            _dispatcher = dispatcher;#if HAS_DISPATCHER_PRIORITY            _priority = Windows.Threading.DispatcherPriority.Normal;#endif        }#if HAS_DISPATCHER_PRIORITY        /// <summary>        /// Constructs a DispatcherScheduler that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/> at the given priority.        /// </summary>        /// <param name="dispatcher">Dispatcher to schedule work on.</param>        /// <param name="priority">Priority at which units of work are scheduled.</param>        /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is null.</exception>        public DispatcherScheduler(System.Windows.Threading.Dispatcher dispatcher, System.Windows.Threading.DispatcherPriority priority)        {            if (dispatcher == null)                throw new ArgumentNullException("dispatcher");            _dispatcher = dispatcher;            _priority = priority;        }#endif        /// <summary>        /// Gets the <see cref="System.Windows.Threading.Dispatcher"/> associated with the DispatcherScheduler.        /// </summary>        public System.Windows.Threading.Dispatcher Dispatcher        {            get { return _dispatcher; }        }#if HAS_DISPATCHER_PRIORITY        /// <summary>        /// Gets the priority at which work items will be dispatched.        /// </summary>        public System.Windows.Threading.DispatcherPriority Priority        {            get { return _priority; }        }#endif        /// <summary>        /// Schedules an action to be executed on the dispatcher.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            var d = new SingleAssignmentDisposable();            _dispatcher.BeginInvoke(                new Action(() =>                {                    if (!d.IsDisposed)                        d.Disposable = action(this, state);                })#if HAS_DISPATCHER_PRIORITY                , _priority#endif            );            return d;        }        /// <summary>        /// Schedules an action to be executed after dueTime on the dispatcher, using a <see cref="System.Windows.Threading.DispatcherTimer"/> object.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <param name="dueTime">Relative time after which to execute the action.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            var dt = Scheduler.Normalize(dueTime);            if (dt.Ticks == 0)                return Schedule(state, action);            var d = new MultipleAssignmentDisposable();            var timer = new System.Windows.Threading.DispatcherTimer(#if HAS_DISPATCHER_PRIORITY                _priority, _dispatcher#elif DESKTOPCLR40 // BACKWARDS COMPATIBILITY with v1.x                System.Windows.Threading.DispatcherPriority.Background, _dispatcher#endif            );            timer.Tick += (s, e) =>            {                var t = Interlocked.Exchange(ref timer, null);                if (t != null)                {                    try                    {                        d.Disposable = action(this, state);                    }                    finally                    {                        t.Stop();                        action = null;                    }                }            };            timer.Interval = dt;            timer.Start();            d.Disposable = Disposable.Create(() =>            {                var t = Interlocked.Exchange(ref timer, null);                if (t != null)                {                    t.Stop();                    action = (_, __) => Disposable.Empty;                }            });            return d;        }        /// <summary>        /// Schedules a periodic piece of work on the dispatcher, using a <see cref="System.Windows.Threading.DispatcherTimer"/> object.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">Initial state passed to the action upon the first iteration.</param>        /// <param name="period">Period for running the work periodically.</param>        /// <param name="action">Action to be executed, potentially updating the state.</param>        /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>        public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)        {            if (period < TimeSpan.Zero)                throw new ArgumentOutOfRangeException("period");            if (action == null)                throw new ArgumentNullException("action");            var timer = new System.Windows.Threading.DispatcherTimer(#if HAS_DISPATCHER_PRIORITY                _priority, _dispatcher#elif DESKTOPCLR40 // BACKWARDS COMPATIBILITY with v1.x                System.Windows.Threading.DispatcherPriority.Background, _dispatcher#endif            );            var state1 = state;            timer.Tick += (s, e) =>            {                state1 = action(state1);            };            timer.Interval = period;            timer.Start();            return Disposable.Create(() =>            {                var t = Interlocked.Exchange(ref timer, null);                if (t != null)                {                    t.Stop();                    action = _ => _;                }            });        }    }}#endif
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