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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- #if !NO_THREAD
- using System;
- using System.Collections.Generic;
- using System.Reactive.Disposables;
- using System.Threading;
- namespace System.Reactive.Concurrency
- {
- //
- // WARNING: This code is kept *identically* in two places. One copy is kept in System.Reactive.Core for non-PLIB platforms.
- // Another copy is kept in System.Reactive.PlatformServices to enlighten the default lowest common denominator
- // behavior of Rx for PLIB when used on a more capable platform.
- //
- internal class DefaultConcurrencyAbstractionLayer/*Impl*/ : IConcurrencyAbstractionLayer
- {
- public IDisposable StartTimer(Action<object> action, object state, TimeSpan dueTime)
- {
- return new Timer(action, state, Normalize(dueTime));
- }
- public IDisposable StartPeriodicTimer(Action action, TimeSpan period)
- {
- if (period < TimeSpan.Zero)
- throw new ArgumentOutOfRangeException("period");
- //
- // The contract for periodic scheduling in Rx is that specifying TimeSpan.Zero as the period causes the scheduler to
- // call back periodically as fast as possible, sequentially.
- //
- if (period == TimeSpan.Zero)
- {
- return new FastPeriodicTimer(action);
- }
- else
- {
- return new PeriodicTimer(action, period);
- }
- }
- public IDisposable QueueUserWorkItem(Action<object> action, object state)
- {
- System.Threading.ThreadPool.QueueUserWorkItem(_ => action(_), state);
- return Disposable.Empty;
- }
- #if USE_SLEEP_MS
- public void Sleep(TimeSpan timeout)
- {
- System.Threading.Thread.Sleep((int)Normalize(timeout).TotalMilliseconds);
- }
- #else
- public void Sleep(TimeSpan timeout)
- {
- System.Threading.Thread.Sleep(Normalize(timeout));
- }
- #endif
- public IStopwatch StartStopwatch()
- {
- return new DefaultStopwatch();
- }
- public bool SupportsLongRunning
- {
- get { return true; }
- }
- public void StartThread(Action<object> action, object state)
- {
- new Thread(() =>
- {
- action(state);
- }) { IsBackground = true }.Start();
- }
- private static TimeSpan Normalize(TimeSpan dueTime)
- {
- if (dueTime < TimeSpan.Zero)
- return TimeSpan.Zero;
- return dueTime;
- }
- #if USE_TIMER_SELF_ROOT
- //
- // Some historical context. In the early days of Rx, we discovered an issue with
- // the rooting of timers, causing them to get GC'ed even when the IDisposable of
- // a scheduled activity was kept alive. The original code simply created a timer
- // as follows:
- //
- // var t = default(Timer);
- // t = new Timer(_ =>
- // {
- // t = null;
- // Debug.WriteLine("Hello!");
- // }, null, 5000, Timeout.Infinite);
- //
- // IIRC the reference to "t" captured by the closure wasn't sufficient on .NET CF
- // to keep the timer rooted, causing problems on Windows Phone 7. As a result, we
- // added rooting code using a dictionary (SD 7280), which we carried forward all
- // the way to Rx v2.0 RTM.
- //
- // However, the desktop CLR's implementation of System.Threading.Timer exhibits
- // other characteristics where a timer can root itself when the timer is still
- // reachable through the state or callback parameters. To illustrate this, run
- // the following piece of code:
- //
- // static void Main()
- // {
- // Bar();
- //
- // while (true)
- // {
- // GC.Collect();
- // GC.WaitForPendingFinalizers();
- // Thread.Sleep(100);
- // }
- // }
- //
- // static void Bar()
- // {
- // var t = default(Timer);
- // t = new Timer(_ =>
- // {
- // t = null; // Comment out this line to see the timer stop
- // Console.WriteLine("Hello!");
- // }, null, 5000, Timeout.Infinite);
- // }
- //
- // When the closure over "t" is removed, the timer will stop automatically upon
- // garbage collection. However, when retaining the reference, this problem does
- // not exist. The code below exploits this behavior, avoiding unnecessary costs
- // to root timers in a thread-safe manner.
- //
- // Below is a fragment of SOS output, proving the proper rooting:
- //
- // !gcroot 02492440
- // HandleTable:
- // 005a13fc (pinned handle)
- // -> 03491010 System.Object[]
- // -> 024924dc System.Threading.TimerQueue
- // -> 02492450 System.Threading.TimerQueueTimer
- // -> 02492420 System.Threading.TimerCallback
- // -> 02492414 TimerRootingExperiment.Program+<>c__DisplayClass1
- // -> 02492440 System.Threading.Timer
- //
- // With the USE_TIMER_SELF_ROOT symbol, we shake off this additional rooting code
- // for newer platforms where this no longer needed. We checked this on .NET Core
- // as well as .NET 4.0, and only #define this symbol for those platforms.
- //
- class Timer : IDisposable
- {
- private Action<object> _action;
- private volatile System.Threading.Timer _timer;
- public Timer(Action<object> action, object state, TimeSpan dueTime)
- {
- _action = action;
- // Don't want the spin wait in Tick to get stuck if this thread gets aborted.
- try { }
- finally
- {
- //
- // Rooting of the timer happens through the this.Tick delegate's target object,
- // which is the current instance and has a field to store the Timer instance.
- //
- _timer = new System.Threading.Timer(this.Tick, state, dueTime, TimeSpan.FromMilliseconds(System.Threading.Timeout.Infinite));
- }
- }
- private void Tick(object state)
- {
- try
- {
- _action(state);
- }
- finally
- {
- SpinWait.SpinUntil(IsTimerAssigned);
- Dispose();
- }
- }
- private bool IsTimerAssigned()
- {
- return _timer != null;
- }
- public void Dispose()
- {
- var timer = _timer;
- if (timer != TimerStubs.Never)
- {
- _action = Stubs<object>.Ignore;
- _timer = TimerStubs.Never;
- timer.Dispose();
- }
- }
- }
- class PeriodicTimer : IDisposable
- {
- private Action _action;
- private volatile System.Threading.Timer _timer;
- public PeriodicTimer(Action action, TimeSpan period)
- {
- _action = action;
- //
- // Rooting of the timer happens through the this.Tick delegate's target object,
- // which is the current instance and has a field to store the Timer instance.
- //
- _timer = new System.Threading.Timer(this.Tick, null, period, period);
- }
- private void Tick(object state)
- {
- _action();
- }
- public void Dispose()
- {
- var timer = _timer;
- if (timer != null)
- {
- _action = Stubs.Nop;
- _timer = null;
- timer.Dispose();
- }
- }
- }
- #else
- class Timer : IDisposable
- {
- //
- // Note: the dictionary exists to "root" the timers so that they are not garbage collected and finalized while they are running.
- //
- #if !NO_HASHSET
- private static readonly HashSet<System.Threading.Timer> s_timers = new HashSet<System.Threading.Timer>();
- #else
- private static readonly Dictionary<System.Threading.Timer, object> s_timers = new Dictionary<System.Threading.Timer, object>();
- #endif
- private Action<object> _action;
- private System.Threading.Timer _timer;
- private bool _hasAdded;
- private bool _hasRemoved;
- public Timer(Action<object> action, object state, TimeSpan dueTime)
- {
- _action = action;
- _timer = new System.Threading.Timer(Tick, state, dueTime, TimeSpan.FromMilliseconds(System.Threading.Timeout.Infinite));
- lock (s_timers)
- {
- if (!_hasRemoved)
- {
- #if !NO_HASHSET
- s_timers.Add(_timer);
- #else
- s_timers.Add(_timer, null);
- #endif
- _hasAdded = true;
- }
- }
- }
- private void Tick(object state)
- {
- try
- {
- _action(state);
- }
- finally
- {
- Dispose();
- }
- }
- public void Dispose()
- {
- _action = Stubs<object>.Ignore;
- var timer = default(System.Threading.Timer);
- lock (s_timers)
- {
- if (!_hasRemoved)
- {
- timer = _timer;
- _timer = null;
- if (_hasAdded && timer != null)
- s_timers.Remove(timer);
- _hasRemoved = true;
- }
- }
- if (timer != null)
- timer.Dispose();
- }
- }
- class PeriodicTimer : IDisposable
- {
- //
- // Note: the dictionary exists to "root" the timers so that they are not garbage collected and finalized while they are running.
- //
- #if !NO_HASHSET
- private static readonly HashSet<System.Threading.Timer> s_timers = new HashSet<System.Threading.Timer>();
- #else
- private static readonly Dictionary<System.Threading.Timer, object> s_timers = new Dictionary<System.Threading.Timer, object>();
- #endif
- private Action _action;
- private System.Threading.Timer _timer;
- public PeriodicTimer(Action action, TimeSpan period)
- {
- _action = action;
- _timer = new System.Threading.Timer(Tick, null, period, period);
- lock (s_timers)
- {
- #if !NO_HASHSET
- s_timers.Add(_timer);
- #else
- s_timers.Add(_timer, null);
- #endif
- }
- }
- private void Tick(object state)
- {
- _action();
- }
- public void Dispose()
- {
- var timer = default(System.Threading.Timer);
- lock (s_timers)
- {
- timer = _timer;
- _timer = null;
- if (timer != null)
- s_timers.Remove(timer);
- }
- if (timer != null)
- {
- timer.Dispose();
- _action = Stubs.Nop;
- }
- }
- }
- #endif
- class FastPeriodicTimer : IDisposable
- {
- private readonly Action _action;
- private volatile bool disposed;
- public FastPeriodicTimer(Action action)
- {
- _action = action;
- new System.Threading.Thread(Loop)
- {
- Name = "Rx-FastPeriodicTimer",
- IsBackground = true
- }
- .Start();
- }
- private void Loop()
- {
- while (!disposed)
- {
- _action();
- }
- }
- public void Dispose()
- {
- disposed = true;
- }
- }
- }
- }
- #else
- using System;
- using System.Reactive.Disposables;
- using System.Threading;
- using System.Threading.Tasks;
- namespace System.Reactive.Concurrency
- {
- internal class DefaultConcurrencyAbstractionLayer : IConcurrencyAbstractionLayer
- {
- public IDisposable StartTimer(Action<object> action, object state, TimeSpan dueTime)
- {
- var cancel = new CancellationDisposable();
- TaskHelpers.Delay(dueTime, cancel.Token).ContinueWith(
- _ => action(state),
- TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion
- );
- return cancel;
- }
- public IDisposable StartPeriodicTimer(Action action, TimeSpan period)
- {
- if (period <= TimeSpan.Zero)
- {
- return new FastPeriodicTimer(action);
- }
- else
- {
- var cancel = new CancellationDisposable();
- var moveNext = default(Action);
- moveNext = () =>
- {
- TaskHelpers.Delay(period, cancel.Token).ContinueWith(
- _ =>
- {
- moveNext();
- action();
- },
- TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion
- );
- };
- moveNext();
- return cancel;
- }
- }
- public IDisposable QueueUserWorkItem(Action<object> action, object state)
- {
- var cancel = new CancellationDisposable();
- Task.Factory.StartNew(action, state, cancel.Token);
- return cancel;
- }
-
- public void Sleep(TimeSpan timeout)
- {
- TaskHelpers.Delay(timeout, CancellationToken.None).Wait();
- }
- public IStopwatch StartStopwatch()
- {
- return new DefaultStopwatch();
- }
- public bool SupportsLongRunning
- {
- get { return true; }
- }
- public void StartThread(Action<object> action, object state)
- {
- Task.Factory.StartNew(() =>
- {
- action(state);
- }, TaskCreationOptions.LongRunning);
- }
- class FastPeriodicTimer : IDisposable
- {
- private readonly Action _action;
- private bool disposed;
- public FastPeriodicTimer(Action action)
- {
- _action = action;
-
- Task.Factory.StartNew(Loop, TaskCreationOptions.LongRunning);
- }
- private void Loop()
- {
- while (!disposed)
- {
- _action();
- }
- }
- public void Dispose()
- {
- disposed = true;
- }
- }
- }
- }
- #endif
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