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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- namespace System.Reactive
- {
- /// <summary>
- /// Represents a type with a single value. This type is often used to denote the successful completion of a void-returning method (C#) or a Sub procedure (Visual Basic).
- /// </summary>
- #if !NO_SERIALIZABLE
- [Serializable]
- #endif
- public struct Unit : IEquatable<Unit>
- {
- /// <summary>
- /// Determines whether the specified Unit values is equal to the current Unit. Because Unit has a single value, this always returns true.
- /// </summary>
- /// <param name="other">An object to compare to the current Unit value.</param>
- /// <returns>Because Unit has a single value, this always returns true.</returns>
- public bool Equals(Unit other)
- {
- return true;
- }
- /// <summary>
- /// Determines whether the specified System.Object is equal to the current Unit.
- /// </summary>
- /// <param name="obj">The System.Object to compare with the current Unit.</param>
- /// <returns>true if the specified System.Object is a Unit value; otherwise, false.</returns>
- public override bool Equals(object obj)
- {
- return obj is Unit;
- }
- /// <summary>
- /// Returns the hash code for the current Unit value.
- /// </summary>
- /// <returns>A hash code for the current Unit value.</returns>
- public override int GetHashCode()
- {
- return 0;
- }
- /// <summary>
- /// Returns a string representation of the current Unit value.
- /// </summary>
- /// <returns>String representation of the current Unit value.</returns>
- public override string ToString()
- {
- return "()";
- }
- /// <summary>
- /// Determines whether the two specified Unit values are equal. Because Unit has a single value, this always returns true.
- /// </summary>
- /// <param name="first">The first Unit value to compare.</param>
- /// <param name="second">The second Unit value to compare.</param>
- /// <returns>Because Unit has a single value, this always returns true.</returns>
- [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA1801:ReviewUnusedParameters", MessageId = "first", Justification = "Parameter required for operator overloading."), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA1801:ReviewUnusedParameters", MessageId = "second", Justification = "Parameter required for operator overloading.")]
- public static bool operator ==(Unit first, Unit second)
- {
- return true;
- }
- /// <summary>
- /// Determines whether the two specified Unit values are not equal. Because Unit has a single value, this always returns false.
- /// </summary>
- /// <param name="first">The first Unit value to compare.</param>
- /// <param name="second">The second Unit value to compare.</param>
- /// <returns>Because Unit has a single value, this always returns false.</returns>
- [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA1801:ReviewUnusedParameters", MessageId = "first", Justification = "Parameter required for operator overloading."), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA1801:ReviewUnusedParameters", MessageId = "second", Justification = "Parameter required for operator overloading.")]
- public static bool operator !=(Unit first, Unit second)
- {
- return false;
- }
- static readonly Unit _default = new Unit();
- /// <summary>
- /// Gets the single unit value.
- /// </summary>
- public static Unit Default { get { return _default; } }
- }
- }
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