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							- // Licensed to the .NET Foundation under one or more agreements.
 
- // The .NET Foundation licenses this file to you under the Apache 2.0 License.
 
- // See the LICENSE file in the project root for more information. 
 
- using System.Collections.Generic;
 
- using System.Diagnostics;
 
- using System.Threading;
 
- using System.Threading.Tasks;
 
- namespace System.Linq
 
- {
 
-     public static partial class AsyncEnumerable
 
-     {
 
-         public static IAsyncEnumerable<IList<TSource>> Buffer<TSource>(this IAsyncEnumerable<TSource> source, int count)
 
-         {
 
-             if (source == null)
 
-                 throw new ArgumentNullException(nameof(source));
 
-             if (count <= 0)
 
-                 throw new ArgumentOutOfRangeException(nameof(count));
 
-             return new BufferAsyncIterator<TSource>(source, count, count);
 
-         }
 
-         public static IAsyncEnumerable<IList<TSource>> Buffer<TSource>(this IAsyncEnumerable<TSource> source, int count, int skip)
 
-         {
 
-             if (source == null)
 
-                 throw new ArgumentNullException(nameof(source));
 
-             if (count <= 0)
 
-                 throw new ArgumentOutOfRangeException(nameof(count));
 
-             if (skip <= 0)
 
-                 throw new ArgumentOutOfRangeException(nameof(skip));
 
-             return new BufferAsyncIterator<TSource>(source, count, skip);
 
-         }
 
-         private sealed class BufferAsyncIterator<TSource> : AsyncIterator<IList<TSource>>
 
-         {
 
-             private readonly int count;
 
-             private readonly int skip;
 
-             private readonly IAsyncEnumerable<TSource> source;
 
-             private Queue<IList<TSource>> buffers;
 
-             private IAsyncEnumerator<TSource> enumerator;
 
-             private int index;
 
-             private bool stopped;
 
-             public BufferAsyncIterator(IAsyncEnumerable<TSource> source, int count, int skip)
 
-             {
 
-                 Debug.Assert(source != null);
 
-                 this.source = source;
 
-                 this.count = count;
 
-                 this.skip = skip;
 
-             }
 
-             public override AsyncIterator<IList<TSource>> Clone()
 
-             {
 
-                 return new BufferAsyncIterator<TSource>(source, count, skip);
 
-             }
 
-             public override void Dispose()
 
-             {
 
-                 if (enumerator != null)
 
-                 {
 
-                     enumerator.Dispose();
 
-                     enumerator = null;
 
-                 }
 
-                 buffers = null;
 
-                 base.Dispose();
 
-             }
 
-             protected override async Task<bool> MoveNextCore(CancellationToken cancellationToken)
 
-             {
 
-                 switch (state)
 
-                 {
 
-                     case AsyncIteratorState.Allocated:
 
-                         enumerator = source.GetEnumerator();
 
-                         buffers = new Queue<IList<TSource>>();
 
-                         index = 0;
 
-                         stopped = false;
 
-                         state = AsyncIteratorState.Iterating;
 
-                         goto case AsyncIteratorState.Iterating;
 
-                     case AsyncIteratorState.Iterating:
 
-                         while (true)
 
-                         {
 
-                             if (!stopped)
 
-                             {
 
-                                 if (await enumerator.MoveNext(cancellationToken)
 
-                                                     .ConfigureAwait(false))
 
-                                 {
 
-                                     var item = enumerator.Current;
 
-                                     if (index++ % skip == 0)
 
-                                     {
 
-                                         buffers.Enqueue(new List<TSource>(count));
 
-                                     }
 
-                                     foreach (var buffer in buffers)
 
-                                     {
 
-                                         buffer.Add(item);
 
-                                     }
 
-                                     if (buffers.Count > 0 && buffers.Peek()
 
-                                                                     .Count == count)
 
-                                     {
 
-                                         current = buffers.Dequeue();
 
-                                         return true;
 
-                                     }
 
-                                     continue; // loop
 
-                                 }
 
-                                 stopped = true;
 
-                                 enumerator.Dispose();
 
-                                 enumerator = null;
 
-                                 continue; // loop
 
-                             }
 
-                             if (buffers.Count > 0)
 
-                             {
 
-                                 current = buffers.Dequeue();
 
-                                 return true;
 
-                             }
 
-                             break; // exit the while
 
-                         }
 
-                         break; // case
 
-                 }
 
-                 Dispose();
 
-                 return false;
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |